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Old Versus New- Old Games Edition Expansion Pack
A lot of older games and software have received source ports over the years; furthermore, a lot of those older titles have had remakes or revisions that [...]
The deprecation of Microsoft Paint
A while ago, it came out that Microsoft Paint would be deprecated going forward on Windows 10, replaced, instead, with Paint 3D. There have been loads of [...]
Open Live Writer–Recommendation
A quick ol’ post to recommend this excellent piece of software, For the longest time I just used the built-in WordPress Editor to write, save, edit, etc. [...]
A UWP Discussion
Windows 10 introduced a new software development platform- the Universal Windows Platform, or UWP. In some respects it builds upon the earlier Windows [...]
Anagram Search Program Part XVI: QuickBASIC
QuickBASIC is an out of place choice when compared to most other languages that I’ve written in this series. Why would I jump so far backwards to [...]
Faking “Lightning” in a 2-D game
One of the fun parts of personal projects is, well, you can do whatever you want. Come up with a silly or even dumb idea and you can implement it if you [...]
Has Electronics preservation run amuck?
With a few decades behind it, Electronics how have an established “history”. This has resulted in a rather curious change in how “aftermarket” revisions to [...]
Retro game backwards jumping
Nonsense titles are all the rage. Over time a lot of game franchises have appeared and many of them have many installments. Sometimes, you’ll try a [...]
Numeric Types and historical technical debt
Storing, calculating, and working with Currency data types seems like one of the few things that still provides a mixed bag of emotion. in C#, on the one [...]
Npgsql 3 And the mysterious Socket Error
Upgrading library components across an entire suite of applications is not without it risks, as one may shortly learn when upgrading from Npgsql 2 to [...]