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Programming

BASeTris: “Dr.Mario” Game Mode
When I first started writing BASeTris I had imagined that I could eventually turn it into a sort of “engine” in the sense that there are many different [...]
History of Development: Visual Basic 4
When it comes to major changes in Visual Basic, Visual Basic 4 is probably one of the biggest changes that came to the software since it’s inception. [...]
History of Development: Visual Basic 3.0
After the second version of Visual Basic there was no doubt that Visual Basic was here to stay. As with the development of any software product, it marched [...]
Tetris AI Revisited
One aspect I implemented into BASeTris on a lark was a simple AI. This is able to evaluate the positions a piece can go, decide on the “best” and then use [...]
Linux: “A Programming OS”?
I don’t get why Linux is associated with programming so heavily. Or why it is said to be "good for programmers". Now, I have some personal [...]
To Var or Not to Var
When a programming language introduces a new language feature, inevitably that feature will become central to a style debate; When to use it, when not to [...]
The Epson Receipt Printer Adventure Part 1: Pretending Text is a Receipt
Since the software that I contribute to as part of my day job involves printing to receipt printers, I’ve been keeping my finger on the pulse of eBay and [...]
Operating System for “Programming”
Over the last few years – more than a decade, really – it seems that, somehow, *nix- and Linux in particular, has been tagged as being some [...]
C# 2.0 Features
C# 1.0 was something of a first-pass as a language design. It received refinements and improvements, and started to create it’s own unique identity with [...]
SkiaSharp Adventures
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]