Integrated Development Environments. These are the programming tools that most of us have come to almost take for granted. They provide the ability to [...]
Most application frameworks/languages provide access to the Command Line parameters passed to your application. Generally it is passed to your application [...]
Is XNA Going Away? The following consists of my opinion and does not constitute the passing on of an official statement from Microsoft. All thoughts and [...]
Randomization is something that is pretty much a staple in games. But the tricky part is randomizing in an expected way. Some kinds of randomization, you [...]
Note: This Post has been (partly) superceded by the implementation described in the more recent Alpha blended forms revisited Post. One common problem that [...]
Though I do tend to try to write my samples and test applications, as well as any new programs, using Visual Studio 2012, I haven’t yet migrated most [...]
Undo/Redo Stacks The BASeBlock Editor has had an Undo/Redo stack for quite a while. The implementation of this logic is relatively simple, but the [...]
This is not another entry into the series regarding anagrams, but a much simpler synopsis using a very basic algorithm. The performance of programming [...]
I was working on BASeBlock’s splash screen a bit, and thought it would be neat to have a little animation to expand and contract the list of loaded [...]