Previously, I wrote about an algorithm which I constructed with the goal of being able to generate all the possible Minos of size N. My algorithm [...]
I’m still poking away at BASeTris, my Tetris Clone. I started it because I was annoyed at the lack of really good Tetris games which also allowed a wealth [...]
BASeTris, my Block-Puzzle Clone game, is still on .NET Framework 4.8. I tried upgrading things a few weeks ago, but had more trouble than I anticipated- [...]
C# 9 introduced a new language feature. It was called “Top-level statements”. Basically, it allows you to write a program eschewing all the boilerplate [...]
When a programming language introduces a new language feature, inevitably that feature will become central to a style debate; When to use it, when not to [...]
C# 1.0 was something of a first-pass as a language design. It received refinements and improvements, and started to create it’s own unique identity with [...]
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]
It suddenly occurred to me in the last week that I don’t really have a proper system in place for not only software downloads here on my website but [...]
One of the fun parts of personal projects is, well, you can do whatever you want. Come up with a silly or even dumb idea and you can implement it if you [...]
BASeCamp Network Menu, which I wrote about previously, was a handy little tool for connecting to my VPN networks. It, however, had one disadvantage- It was [...]