Previously, I wrote about an algorithm which I constructed with the goal of being able to generate all the possible Minos of size N. My algorithm [...]
I’m still poking away at BASeTris, my Tetris Clone. I started it because I was annoyed at the lack of really good Tetris games which also allowed a wealth [...]
BASeTris, my Block-Puzzle Clone game, is still on .NET Framework 4.8. I tried upgrading things a few weeks ago, but had more trouble than I anticipated- [...]
When it comes to programming, there’s a lot of “rules” about refactoring. Ideas about “code smells”. Stuff you shouldn’t do. Stuff you should do. [...]
C# 9 introduced a new language feature. It was called “Top-level statements”. Basically, it allows you to write a program eschewing all the boilerplate [...]
C# 1.0 was something of a first-pass as a language design. It received refinements and improvements, and started to create it’s own unique identity with [...]
There has been a lot of recent noise regarding the demographic makeup of typical software developers and people working in CS. There is a lot of “pushback” [...]