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Tag Archives: C#

I’m a C# Microsoft MVP for 2012
I don’t know how but somehow I’ve been awarded the Microsoft MVP award for my contributions to C# technical communities (C# MVP). Of course I [...]
BASeBlock and Polygon Blocks
That’s right. The latest version of BASeBlock now adds a working Polygon block. There was a lot of reengineering to be done, but it works [...]
VS2010, XNA, and BCDodgerX potpourri
Call me old fashioned, or possibly slow, but for some reason I never seem to be using the latest version of a piece of software. Until recently I was doing [...]
Language Wars
It is a frequent point of debate in many web communities that contain programmers- or back-seat programmers, as it were, to argue that such and such [...]
BASeBlock 2.4.0 Dev notes
The currently released version of BASeBlock is 2.3.0. I have made a lot of changes to the game, added a few blocks, abilities, and other fun stuff, and [...]
Snippets.
Naturally, as we write programs we create a small set of useful functions. BASeBlock has been no exception. I’ve created quite a few functions that [...]
A ReferenceCounted List
Here I explore the design and implementation of a Generic class designed to replace variables of it's Generic Type and add capability, while not forcing [...]
AMD & Intel, Past, Present & Future
AMD, like Cyrix VIA, and Nextech (I believe was the name) were all clone makers, they made pin compatible processors for PCs. Their primary advantage was [...]
Why I use INI Files, and a FormPositionSaver class
In some of my recent posts, I’ve covered the topic of accessing and parsing an INI file for configuration data in a C# Application. Some may wonder [...]
An Extension to the GenericListViewSorter class
As I posted previously here, Sorting a Listview can be something of a pain in the butt. In that article, I covered some basics on providing a class that [...]