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ClipSlapper- A Command-line clipboard utility
A bit of a shorty today- Basically, I’ve uploaded “ClipSlapper” a new utility program, designed to run on the command-line, which can [...]
Breathing new life into an old Graphics card
Over the course of the last few years I’ve moved through a few different systems. My first build has the following specifications, and was built in [...]
Recoder is now on Github
I’ve been a bit disappointed with my “Free time” projects for a while. I’d really like to put more time into them but I can’t [...]
Full-Screen Resolution Fix
For some time I have had an interesting issue whereby attempting to run a game title in full-screen would result in the title only displaying the upper [...]
Retro Code
Recently, I took to wandering about in some of my decades-old projects. It is interesting to see the things I was passionate about then be considered so [...]
XML Serialization Continued: Arrays
I’ve finally managed to get my XML serialization library to a point where I’ve been able to start implementing it within another program. My [...]
C# and VB.NET: Field initialization differences
I found this to be an interesting discovery. I always somewhat expected each .NET language to work in a similar way with regards to things such as field [...]
An XML Serialization Alternative
I’ve rambled about XML Serialization for a while, in particular, the fact that the built-in Serialization provided with .NET is problematic to use as [...]
More on XML Serialization
It seems like each post I do has something to do with XML Serialization lately. And for good reason. The Binary Serialization currently used by BASeBlock [...]
Serialization Pitfalls
It is a rather basic concept. The idea of saving some state within your program to disk, and restoring it later. Particularly when you are dealing with an [...]