Over the course of the last few years I’ve moved through a few different systems. My first build has the following specifications, and was built in [...]
For some time I have had an interesting issue whereby attempting to run a game title in full-screen would result in the title only displaying the upper [...]
Recently, I took to wandering about in some of my decades-old projects. It is interesting to see the things I was passionate about then be considered so [...]
I found this to be an interesting discovery. I always somewhat expected each .NET language to work in a similar way with regards to things such as field [...]
I’ve rambled about XML Serialization for a while, in particular, the fact that the built-in Serialization provided with .NET is problematic to use as [...]
It seems like each post I do has something to do with XML Serialization lately. And for good reason. The Binary Serialization currently used by BASeBlock [...]
It is a rather basic concept. The idea of saving some state within your program to disk, and restoring it later. Particularly when you are dealing with an [...]