Previously, I wrote about an algorithm which I constructed with the goal of being able to generate all the possible Minos of size N. My algorithm [...]
I’m still poking away at BASeTris, my Tetris Clone. I started it because I was annoyed at the lack of really good Tetris games which also allowed a wealth [...]
BASeTris, my Block-Puzzle Clone game, is still on .NET Framework 4.8. I tried upgrading things a few weeks ago, but had more trouble than I anticipated- [...]
C# 9 introduced a new language feature. It was called “Top-level statements”. Basically, it allows you to write a program eschewing all the boilerplate [...]
When I first started writing BASeTris I had imagined that I could eventually turn it into a sort of “engine” in the sense that there are many different [...]
When a programming language introduces a new language feature, inevitably that feature will become central to a style debate; When to use it, when not to [...]
C# 1.0 was something of a first-pass as a language design. It received refinements and improvements, and started to create it’s own unique identity with [...]
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]
There are a lot of components of Windows 10 that we, as users, are not “allowed” to modify. It isn’t even enough when we find a way to do so, such as by [...]
I have a feeling this will be a topic I will cover at length repeatedly, and each time I will have learned things since my previous installments. The [...]