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C# 6 Features: Null-conditional Operator
Previously, I wrote about String Interpolation and Expression-bodied members, new features to C# 6.0. Today I will be looking at the Null-Conditional [...]
C# 6 Features: Improved Overload Resolution
I previously posted about the new Expression-bodied Members and String Interpolation features of C# 6.0. There are quite a few features to cover, but today [...]
C# 6 features: Expression-bodied members
In my Previous Post I discussed the new String Interpolation feature of C#. Today, I will be covering another C# 6 feature called “Expression-bodied [...]
C# 6 Features: String Interpolation
C#, like many programming languages, is quite incredible. One of the biggest reasons I think C# is amazing is not so much what it is today, which is still [...]
A File Iterator that actually works
As it turns out, the Asynchronous File Iterator I wrote about way back in June 2013 has something of an issue. The big one being that it actually [...]
Generating a Random Polygon
I’ve been, as I mentioned previously, fiddling with BASeBlock recently and I’ve find a few little gems that are worth sharing discussing here. [...]
3D Programming is still hard
A bit of a shorter post. Sort of a “progress” report on some of the personal stuff I’ve worked on recently. BASeBlock I’ve come to [...]
Wherein I dive into the Azure cloud
After my recent minor troubles with web hosting and domain name weirdness,I decided to look into possible ways to branch out, or improve the site. While [...]
“Gummy” style indicator icons
Sometimes when you develop an application you need a straightforward way to represent something which cannot easily be represented in an icon- a [...]
Looking Beyond SHBrowseForFolder
In my recent posts I’ve discussed the .NET FolderBrowserDialog and how to improve upon it with an extended variant that supports more of the [...]