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In-Memory Obfuscation for your data
Gamers are an enterprisey bunch. You don’t give them enough X, so they go prodding around your game’s memory to try to give themselves more. [...]
BASeBlock and Polygon Blocks
That’s right. The latest version of BASeBlock now adds a working Polygon block. There was a lot of reengineering to be done, but it works [...]
VS2010, XNA, and BCDodgerX potpourri
Call me old fashioned, or possibly slow, but for some reason I never seem to be using the latest version of a piece of software. Until recently I was doing [...]
Wherein I dip into XNA
I haven’t dealt with XNA heavily as a game platform. My language of choice is C#, but I just never really liked XNA. At any rate, I decided to give [...]
BASeBlock 2.4.0 Dev notes
The currently released version of BASeBlock is 2.3.0. I have made a lot of changes to the game, added a few blocks, abilities, and other fun stuff, and [...]
WordPress, Sourcecode, and escaping
Every single time I write a post that contains source code, it’s a bloody struggle. Take my previous “snippets” entry. Normally, I draft [...]
Snippets.
Naturally, as we write programs we create a small set of useful functions. BASeBlock has been no exception. I’ve created quite a few functions that [...]
ReferenceCounted List Update
A quick update on the functionality I was trying to use ReferenceCounted List for in BASeBlock. I ended up not using the class at all. I actually ended up [...]
AMD & Intel, Past, Present & Future
AMD, like Cyrix VIA, and Nextech (I believe was the name) were all clone makers, they made pin compatible processors for PCs. Their primary advantage was [...]
BASeBlock 2.0 And what I plan to do with it
After much mulling over it, I have decided that BASeBlock 2.0 will be “shareware” sort-of. This version will add a numbectr of new blocks, [...]