Call me old fashioned, or possibly slow, but for some reason I never seem to be using the latest version of a piece of software. Until recently I was doing [...]
I haven’t dealt with XNA heavily as a game platform. My language of choice is C#, but I just never really liked XNA. At any rate, I decided to give [...]
The currently released version of BASeBlock is 2.3.0. I have made a lot of changes to the game, added a few blocks, abilities, and other fun stuff, and [...]
Naturally, as we write programs we create a small set of useful functions. BASeBlock has been no exception. I’ve created quite a few functions that [...]
A quick update on the functionality I was trying to use ReferenceCounted List for in BASeBlock. I ended up not using the class at all. I actually ended up [...]
AMD, like Cyrix VIA, and Nextech (I believe was the name) were all clone makers, they made pin compatible processors for PCs. Their primary advantage was [...]