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My Mino Generator was flawed!
Previously, I wrote about an algorithm which I constructed with the goal of being able to generate all the possible Minos of size N. My algorithm [...]
BASeTris: Suspend/Resume and replays
I’m still poking away at BASeTris, my Tetris Clone. I started it because I was annoyed at the lack of really good Tetris games which also allowed a wealth [...]
BASeTris has been upgraded to .NET 8
BASeTris, my Block-Puzzle Clone game, is still on .NET Framework 4.8. I tried upgrading things a few weeks ago, but had more trouble than I anticipated- [...]
BASeTris: “Dr.Mario” Game Mode
When I first started writing BASeTris I had imagined that I could eventually turn it into a sort of “engine” in the sense that there are many different [...]
SkiaSharp Adventures
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]
Taking Control of Windows 10 with Image File Execution Options
There are a lot of components of Windows 10 that we, as users, are not “allowed” to modify. It isn’t even enough when we find a way to do so, such as by [...]
Programming Languages (2)
I have a feeling this will be a topic I will cover at length repeatedly, and each time I will have learned things since my previous installments. The [...]
List Selection Formatting
The code for this post can be found in this github project. Occasionally you may present an interface which allows the user to select a subset of specific [...]
Faking “Lightning” in a 2-D game
One of the fun parts of personal projects is, well, you can do whatever you want. Come up with a silly or even dumb idea and you can implement it if you [...]
Numeric Types and historical technical debt
Storing, calculating, and working with Currency data types seems like one of the few things that still provides a mixed bag of emotion. in C#, on the one [...]