One of the more interesting omissions from .NET so far has been that the System.IO namespace has not been updated to take advantage of new Language and CLR features. One of the more prominent features that I can think of would be Enumerator methods.
An Iterator method- also known by other names in other languages, such as generators in Python, is essentially a construct that allows a method to yield both a result value as well as flow control. For example:
will give us this output:
5 15 25 35 45
For comparison, the equivalent VB.NET Code:
Of course this is a rather simple example. The real power of this language feature comes when it is exploited to save both processing power and programming time.
Dealing with files is almost inevitable for desktop software. While Windows Phone and RT Applications have access to various alternate Storage techniques (in fact, actual File Access is forbidden for security reasons, to my understanding). This highlights an interesting historical artifact of the IO Namespace from before the introduction of Iterator Methods. As a result, Many methods are more Monolithic; for example, if you want to find a certain file in a directory of 100,000 files, you need to use one of the methods of the DirectoryInfo class to actually return all the files in that directory into a 100,000 item array, then search that array. Ideally, you would be able to search through the directory one file at a time, stopping the iteration when you find the file you need. But in the given case, even if the File you wanted happened to be the first item in the array, the System.IO namespace methods will still give you back a 100,000 item array containing all the items in that folder.
Of course, the nice thing about .NET is that it provides a wealth of language features that you can exploit for your own nefarious completely positive and happy rainbow purposes. This is one good example.
In order to create a File Iterator, we are going to have to use P/Invoke and use the File API provided by Windows. The File API Provided by Windows comes in the form of the FindFirstFile , FindNextFile , and FindClose API Functions. The first step is to get the proper P/Invoke declarations for these methods into a C# Class. An absolutely invaluable resource for this is P/Invoke .
. In order to go for the best organization, I opted to put these declarations in a separate class, which I called “FSAPI” because I didn’t think calling Timothy or Pauline seemed particularly appropriate:
With the Declarations in place, we only need to use them. In this case the FileFindData struct is not actually used by the P/Invoked API, instead we intend to use that to pass more information back to the caller. in particular we want to have recursive capability, and the WIN32_FIND_DATA structure doesn’t lend itself well to that since the cFileName Field is very likely to be too short for many full paths and also it’s not exactly good form to start smacking about with structures like this; It’s sort of like going to a Jewish or Islamic festival and throwing ham at everyone, it’s just not good form.
One of the requisites for finding files recursively is that the File Mask you pass into the Find*File API is actually a mask for everything it finds; what this means is that if you specify a mask it will not find Directories unless those Directories happen to match that mask. In order to deal with this, we will pass in * as the mask to get all files, and then filter the results ourself using a Regular Expression. “Oh no, Not that” you say. It’s not really changing much, however; the standard File Mask syntax can be considered a limited subset of a Regular Expression, so we should be able to get by with a few replacements:
With that replacement in place, we should be able to use FitsMask() to determine if a File result matches a given file mask. In fact, we could replace the basic logic with a delegate method for testing both directories as well as files to see if they should be yield ed, but we can add that after we get the basic method completed.
The core logic is in retrieving Files and Directories from a single Directory, using an Iterator method, naturally:
Some notes: this just uses the FindFile API Functions, iterates and yield returns each result, and closes the Find Handle if necessary in a finally Block. We will build the extra functionality on top of this.
the logic here is basically to go through all the files in the given folder, if it finds a directory and the recursive argument is true, it will recursively call itself on that subdirectory. If it’s a file, it will yield a FileFindData structure to the caller. However we can improve this by actually abstracting the logic for recursion selection and whether a file matches a filter to a delegate parameter:
And There you have it! This could be expanded to provide Extension Methods on DirectoryInfo that return Directories and Files if necessary. One idea might be to change the delegate to accept the actual WIN32_FIND_DATA structure for filtering purposes, making it easier to filter on more of the File’s various properties.
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Sometimes you need to create temporary files. Usually, you can discard those temporary files by opening them in a fashion so they are deleted when they are closed. However, in some cases, you are dealing with a library or other class that is very picky about what you give it. Other times, you create an entire directory and want that directory to be deleted when you application is closed.
Whatever the case, there are several approaches to this. The first and most obvious (to me) was to try to use C#/.NET’s Disposable interface pattern. By creating a static List of those objects, we can ensure their Dispose()/Finalizers are run when the application is terminated (static variables and fields are disposed when the application is being torn down). Then the logic to delete and attempt to delete the file can be placed in the Dispose() method as needed. My implementation originally encountered problems with sharing violations- since the application, early on, may have many handles open. Primarily, this likely occurs because of the non-deterministic nature of how static objects are disposed; so if a File is opened and is in another static member, it might not have been disposed when our dispose method is called. As a result I’ve added a Delayed invoke method which, if the delete fails initially, will call itself again after a second (trying up to five times).
This implementation also gives up after a few tries and then tries to schedule the file for reboot deletion. I considered a rather insane mechanic whereby the class would store a data file in the Temporary folder, then when first constructed (eg. static constructor) it can check for that file and either create and dispose a DeletionHelper for each filename stored in that data file, or add those files to the existing list for deletion when the application terminates. However, after considering it I figured such a feature might make things more complicated than necessary.
The other idea for automatic deletion would be to use the CreateFile() API with full share permissions, and pass the FILE_FLAG_DELETE_ON_CLOSE flag to it, then close that file in the Dispose method. Here is one possible implementation:
And so, that gives us two implementations. I currently use the first in BASeBlock for deleting the temporary files and folders that are sometimes created during start-up, particularly if it finds a Zip file (which may have additional content that it checks for). Since those extracted files may be used during the run, I use the class to make sure they are deleted when the Application exits; or at least make an effort to do so.
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With the runaway success of Visual Basic 1.0, it made sense for future versions to be released improving incrementally on the existing version. Such was how we ended up with Visual Basic 2.0. In some ways, Visual Basic 2.0 changed Visual Basic from a backwater project like Microsoft Multiplan into something that would become a development focus for years to come- like Microsoft Excel.
Visual Basic 2.0 was quite a leap forward; it improved language features, the IDE, and numerous other things. One of the biggest changes was the introduction of the “Variant” Data type. A full list of new features, from the Visual Basic 2.0 Programmers Guide, with annotations on each by me.
Variants are an interesting topic because while they originally appeared in Visual Basic 2.0, they would eventually seep into the OLE libraries. As we move through the Visual Basic versions, we will see a rather distinct change in the Language, as well as the IDE software itself to reflect the changing buttresses of the featureset. One of the additional changes to Visual Basic 2.0 was “Implicit” declaration. Variables that hadn’t been referred to previously would be automatically declared; This had good and bad points, of course- since a misspelling could suddenly become extremely difficult to track down. It also added the ability to specify “Option Explicit” at the top of Modules and Forms, which required the use of explicit declarations. Visual Basic 1.0 also allowed for implicit declarations, but you needed to use some of the ancient BASIC incantations (DefInt, DefLng, DefSng, DefDbl, and DefCur) to set default data types for a range of characters. It was confusing and weird, to say the least.
256-colour modes uses a single byte to index each colour, and palette entries are stored separately. The index them becomes a lookup into that table. This had some interesting effects; Applications could swap about the colours in their palette and create animations without really doing anything; the Video Adapter would simply change mappings itself. This was a very useful feature for DOS applications and Games.
Windows, however, complicated things. Because Windows could run and display the images from several Applications simultaneously, 256-color support was something of a tricky subject. Windows itself reserved it’s own special colours for things like the various element colours, but aside from that 8-bit colour modes depended on realized palettes. What this means is that Applications would tell windows what colours they wanted, and Windows would do what it could to accomodate them. The Foreground application naturally took precedence, and in general when an application that supported 8-bit colour got the focus, it would say “OK, cool… realize my palette now so this owl doesn’t look like somebody vomited on an Oil Painting”. With Visual Basic 1.0, this feature was not available for numerous reasons, most reasonable among them being a combination of it just not being very important paired with the fact that VB was designed primarily as a “front end” glue application for other pieces of code. Visual Basic 2.0 however adds 256-color support. This adds quite a few properties and methods that are used. VB itself manages the Palette-relevant Windows Messages, which was one of the reasons VB 1.0 couldn’t even be forced to support it.
The Three Visual Basic 2.0 Manuals in their native environment of a random Wooden Table. The “Professional Features” guide is about twice as thick as the other two. Note the use of the old cover style that was typical of MS Documentation of the time.
On a personal Note, Visual Basic 2.0 is dear to me (well, as dear as a software product can be), since it was the first Programming Language I learned and became competent with to the point where I realized that I might have a future with software development. Arguably, that future is now, but it hasn’t actually become sustainable (I may have to relocate). But more so than this is the fact that I was given a full, legal copy of the software. This in itself isn’t exceptional, but what is is the fact that it had all the manuals:
Dog-eared, ragged, and well-used, these books- primarily the Programmers Guide and Language Reference- became the subject of meticulous study for me. From VB2 I jumped directly to VB6. This set of Articles, however, will not. Next up- Visual Basic 3. It looks the same- but deos it vary more than it appears?
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In what will hopefully be a recurring series on older Development Tools, Languages, and Platforms, I will be covering some information on my old flame, Visual Basic.
Visual Basic has a relatively long history, going back to around 1991. BASIC itself, of course, has an even longer history, starting at Dartmouth College in the 70′s.
The question is- What made Visual Basic Special? One of the big things going for it at the time were that it was the easiest way to develop applications for the booming Windows Desktop. It made many development tasks easy, provided form designers where you would otherwise need to write layout code, and in general made the entire process of Windows Application Development a lot more accessible.
Visual Basic was one of the earliest examples of a “RAD” Tool. RAD- or “Rapid Application Development” essentially allowed a company or other entity to get a feel for how a idealized Application might look and feel with minimal effort. By making UI design something that requires very little to no code, the task requires less expertise- that is, the Company doesn’t need to use their Development Team Resources for that part of the design process. Another huge boon of the technology was that it made Application Development on Windows far more accessible- at least to those with big wallets, but considering the cost of a computer and software in those days finding a person with a computer that wasn’t in a financially secure situation was not very likely. A full synopsis of the history of Visual Basic and it’s origins isn’t really appropriate here, and has been covered far better by those actually involved in the process. You can read one such overview Here .
In this series, I will first cover Visual Basic Versions from 1.0 through 6.0; and possibly go through the various .NET implementations as well. As I flow through one version to the next, we will see the Language and it’s surrounding Toolset (IDE) evolve.
Visual Basic 1.0 for Windows was released in 1991. It was part of a move by many companies to get Powerful development Tools on the increasingly popular Windows Desktop Environment. Visual Basic itself grew out of it’s spiritual predecessor, QuickBASIC. It made some cosmetic changes to the language, and changed it to be Event Driven. Visual Basic also introduced two modes of operation, Design-Time and Run-Time. At Design Time you would edit your code and your forms. During Run-time, you could stop the application (using either the Stop statement or a breakpoint).
As we see above, Visual Basic 1.0, Running on Windows 3.11, showing the Form View. I’m not sure why I went with BRICKS.BMP, usually I’m more a MARBLE.BMP guy but hey no accounting for taste. One thing that may surprise those used to later versions of Visual Basic might be that you can still see the Desktop. the MDI interface wouldn’t be around until Visual Basic 5, at which point it was optional for VB5 as well as VB6. (you can invoke both with the /sdi command line argument to switch to SDI and /mdi to switch to MDI, in addition to configuration options). The “Project Explorer” if we can call it that- is shown on the right. Right now it’s showing Global.bas- a Module inserted into every application, and also the only module in VB1 allowed to have Globals, which may be responsible for the name, and FRMLSTVI.FRM, which is the form file I created; that form is shown to the left, and to it’s left is the Toolbox, from which you can choose a variety of Visual Basic Controls. One of the interesting features of Visual Basic was it’s support for Custom Controls. Custom controls were specially coded DLL files with the .VBX Extension, which stands for “Visual Basic eXtension” because I guess using X’s in extensions was the cool thing to do back then- we didn’t know any better. These had to be written in C or another language capable of using the appropriate Visual Basic Control Development Kit, or CDK. There were a lot of Custom Controls Available for VB 1.0 that added a lot to VB Applications.
Along the Main Window (shown at the top) we notice two things: first, it lacks the Toolbar we would normally come to expect, and the Properties Editor is rather spartan, and takes up that area of the window.
Visual Basic 1.0 however did not forget Menus. A Window->Menu Design Window Item exists which gives you this dialog for editing the Menu layout of the Active Form:
We’ll watch this Dialog evolve Through each version of Visual Basic- (and eventually disappear, be sure to stay tuned for that exciting conclusion). One interesting thing about This first version of Visual Basic is that it actually was released primary for Windows 3.0. That isn’t particularly amazing in and of itself, but it meant that it had to “hand-weave” scarves that Windows 3.1 gave Applications, because it might be on Windows 3.0. Behold:
A hand-built, Custom File Open Dialog. And, a fairly terrible one, at that. Of course the one included with Windows 3.1 wasn’t exactly the pinnacle of UI ease of use either. We will see this dialog evolve over time as well with new versions.
Here we see the code Editor. I’ll be frank: it’s terrible, even for the standards of the time. It’s little more than a glorified Notepad, really. It also forces you to edit your source files one procedure at a time. unpleasant, really. It does auto-correct your casing, which I suppose is something. Breakpoints are shown in bold. The Form Designer doesn’t let you select multiple controls by dragging a box around them, but you can use Control+Click to do that.
One other curious limitation of Visual Basic 1.0 is the lack of the ability to save in text format; All the files are saved in a proprietary, undocumented text format. You can export and import to and from text files, but allow me to be the first to note that this is a gigantic pain in the ass. Using the Code->Export Text Menu option, this is the result:
To be fair this isn’t much different than the same Program would probably look in VB6; with a few exceptions that we will obviously touch on as we move up through the versions.
Visual Basic 1.0 was a runaway success. For some reason this popularity apparently impacted the DOS toolset teams, since the successor to QuickBASIC PDS 7.1 was a new version of QuickBASIC that did not have the same name- Visual BASIC 1.0 for DOS.
What makes Visual BASIC 1.0 for MS-DOS interesting is that’s it’s only kinda sorta a Version of Visual Basic. For one, all the literature uses BASIC in capitals for whatever reason, and working with it feels very much the same as working with QuickBASIC 7.1 PDS, but with a special Character-Set GUI thing. In many ways it was more of a stopgap version for transitioning QuickBASIC users to Visual Basic for Windows.
In the next entry in this series, we’ll take a look at Visual Basic 2.0; what does it improve over 1.0 and How does it move RAD forward? Stay tuned and find out!
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XNA Game Studio is a finicky bugger, and it’s even more finicky now that it is no longer being maintained. One of the biggest issues is that it doesn’t work properly with the latest version of Visual Studio, 2012. However, you can cajole it and reassure it that things will be OK.
One way to do so is to essentially “translate” an existing, working install, and “hack” it’s configuration so that it works in Visual Studio 2012. In order to get the appropriate file setup, you will have to install XNA Game Studio 4 into Visual Studio 2010.
With Visual Studio 2010 Installed and XNA Game Studio happily installed, you can force the XNA 4 installation to get along with Visual Studio 2012. XNA Game Studio installs by default in
%ProgramFiles(x86)%\Microsoft Visual Studio 10.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0
the first step in whipping it into shape is to simply copy that folder to the appropriate target location in the Visual Studio 2012 installation. This is located, by default:
%ProgramFiles(x86)%\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\XNA Game Studio 4.0
Not done yet, though- it’s copied over, and VS2012 will try to run it, but it will look inside the plugin manifest, see that it doesn’t say it works with VS2012, and then explode (well, it doesn’t explode, it just doesn’t load the extension, but that’s hardly very exciting.) In order to do so, you will need to open and edit the extension.vsixmanifest file within the XNA Game Studio folder you copied (the new one, that is). You’ll notice this:
What you can do should be pretty clear now; just flooble 1 the “Version=”10.0″ entry to point to version 11. Save the file, Open Visual Studio 2012, and BAM! Game Studio projects should now be available via the New Project Dialog Templates.
Sometimes- perhaps You’ve been badmouthing Visual Studio behind it’s back; Maybe you complained under your breath about how slow Visual Studio 2012 is when you went to deal with Intellisense. Maybe you told Visual Studio 2012 where it can shove it when it provided you with a helpful popup tip. Visual Studio 2012 has feelings and, like a Cat, never forgets it’s enemies.
On the other hand, you might just need to delete the extensions cache file. The extensions cache file can be found at “%LocalAppData%\Microsoft\VisualStudio\11.0\Extensions”; specifically, the “extensionSdks.en-US.cache” and “extensions.en-US.cache” files in that folder. Delete them with impunity and regret nothing. Visual Studio 2012 has forced your hand. Innocent Files must die so that Game Studio 4.0 may live.
1 flooble is a word I just invented now. Patent Pending!
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So lately I’ve been doing quite a bit of Java related stuff. I’ve learned a lot. Mostly about how much better C# is, to be honest. But this isn’t about that.
Most Java work get’s packaged into a Jar file. a Java .jar file is really just a .zip file with a .jar extension- so points to Sun Microsystems for coming up with a package format that isn’t something completely new. I found myself having a bit of an annoying time of it, however- from what I can tell there is no “package this stuff into a jar” option in Eclipse. Since the zip format is so widely workable, I decided to create a quick script to package all the appropriate files into a .jar. This saves me selecting everything in the appropriate .bin folder,unselecting the hidden history folder created by my text editor and anything else I don’t want included, etc.
I’m aiming for simplicity here. A script in the bin folder is good enough for me. I encountered quite a few problems creating the script and ended up giving up on it for a while, but I got back to it today and decided to get it working. Here is the script:
Python is quite a powerful language. I particularly like the use of tuples directly in the language; the os.walk() function is a “generator”; each iteration the root variable is set to the root of the search, dirs is filled with all the directories in the current iterating folder, and files is filled with the files. I change the dirs value here and filter out those that start with “.” (which could be, say, a git repo) as well as filtering out those starting with an underscore. The cool thing is that since I specified topdown=True in the call to os.Walk, I can remove directories and os.walk will not go into those directories, so I don’t need additional checks to make sure we aren’t in one of the excluded folders. Then the function calls itself for each directory, and finally it adds all the files in the currently walked folder to the zipfile. It performs similar checks to avoid adding undesired files; it doesn’t add files that start with a period, underscore, or are the same name as the scriptfile itself (which could cause issues, arguably, but with Java I’m unlikely to have a file called “prepare.py” anywhere in the tree that I want to be included). Then it breaks. Works quite well; the zip is created with only the files I want and everybody is happy. I was considering adding extra functionality to it, but decided that it’s possible to over-think it; I just want something simple, and I don’t need- for example- special handling of .gitignore folders to actually exclude files that are specified from the package. Not yet, anyway.
Naturally this script can really be run anywhere; just paste it in a folder and run it, and you’ve got a zip with everything in that folder compressed. could be useful for compressing source trees. I thought I’d share it here because I found it useful.
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This is part of a occasionally updated series on various programming languages. It should not be interpreted as a benchmark, but rather as a casual look at various programming languages and how they might be used by somebody for a practical purpose.
Currently, there are Articles written regarding Python,C#, Java and VB6 (merged for some reason),Scala,F# & Ruby,Perl, Delphi, PHP,C++,, Haskell,D, and VB.NET.
The basic idea is to have a program that isn’t too simple, but also not something too complicated. I’ll also admit that I chose a problem that could easily leverage the functional constructs of many languages. Each entry in this series will cover an implementation in a different language and an analysis of such.
The Visual Basic.NET implementation I came up with looks like this:
Performance? Compiling this with vbc /optimize /debug- resulted in an average run-time of around 1.3 seconds. That’s a bit over twice as slow as C#. So, some C# pundits might go, “Ha! Well that proves C# is faster than C#, doesn’t it, Case closed we can all go home”
Not Exactly.
The slowdown, I suspect, is from the use of Linq:
This is different from the C# implementation of the same method, which uses the Sort() method of List
It now runs in 1.1 seconds. But it turns out this is partly due to a bug in the C# implementation, since it didn’t account for mixed case comparisons. The VB.NET implementation I have lowercases each string input. the C# version uses an iterator method; even changing the source to take account of casing, it still runs in 0.7 seconds, so we have some ground to make up. Let’s start by re-implementing the iterator method from the C# version. Here is the new implementation. it doesn’t actually add an iterator Function because the function in C# just returned an IEnumerable anyway, so we just have a similar function and use that, but it gives the same effect:
The Execution Time of this version hovers around .62 seconds- .2 seconds faster than the C# implementation, which is fairly surprising. Obviously, this doesn’t mean that VB.NET is faster than C# either; just means that this particular implementation is faster. It also Highlights something I did not expect, which is that the language used really does affect speed; not because one language is innately faster, but because you write code differently in different languages and they compile to different IL in many cases. I was expecting nearly zero difference between C# and VB.NET, which is why I didn’t originally create a VB.NET implementation- and yet here we have it performing .2 seconds faster than the C# version with what appears to be equivalent code.
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Integrated Development Environments. These are the programming tools that most of us have come to almost take for granted. They provide the ability to write, debug, edit, and otherwise develop our software within a cohesive software product. You can find Development Environments for nearly every language platform. Microsoft Visual Studio can handle C#, VB.NET, F#, and C++ out of the Box, while also providing a wealth of other language capabilities through aftermarket software. Java has Eclipse and Netbeans, just to name two- the list goes on.
However, for every IDE user, there is a person who ‘looks down’ on the lowly IDE user; “they aren’t actually writing code” they grumble into their bag of cheetos- they are simply selecting things from an autocomplete list. These types of people are, perhaps in a statistically significant way, usually users of *nix based systems. They extoll the virtues of their favourite text editor- emacs, vim, nano, and look down on IDEs, which they will sometimes refer to as “glorified text editors”.
If my patronizing tone in the previous paragraph was not obvious- or if you’ve never read one of my programming-oriented blog entries, I’m firmly on the side that supports and uses IDEs, wherever they are available. The arguments against them are often lame; arguing that getting used to a feature like autocomplete or parameter lists, or dynamic help windows, and tips and whatnot make us “soft” is absurd- the same could be said of keyboards- by extension it just makes inputting data easier, so clearly we should be flipping switches manually. My point is that IDE software aims to make the task of software development easier, and more productive. And IMO it does this is spades.
There are even add-ins for many IDEs that basically provide all sorts of world-class capabilities in the IDE. Resharper is one exceptional such plugin that is available for Visual Studio- at this point, if it’s missing, it’s like I’m missing an appendage. It has made my work in Visual Studio so much more enjoyable and productive, that I almost feel it’s a crime not to have it installed. Similar addons are available for all sorts of IDEs; even Visual Basic 6 has things like MZTools(Free) or AxTools CodeSMART(Commercial).
Of course, IDEs lose a lot of their edge in certain languages, particularly those that lean towards the dynamic end of the spectrum. So much information about the program relies on run-time, that it’s a tricky proposition for a piece of software to try to figure out what is going on and provide any sort of tips or suggestions. Unsurprisingly, most of those that find IDEs childish use languages such as Python, Perl, Ruby, and PHP; I myself do not use an IDE for these languages either; primarily because I couldn’t find one (VS 2012 has an add-in available called “PHP Tools” that apparently brings support for PHP, though I do not know the extent of it’s assistance). However, if there was a software product available that provided the same level of assistance to languages like Ruby and Python as I currently get from Visual Studio or Eclipse, I would jump on it like Mario on a Goomba.
We ought to think of the software as not only our tools, but our own assistants. Most people wouldn’t raise any objections about being given a personal assistant for their work or daily tasks. In the case of Resharper specifically, that assistant is also an 11.
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I’ve already covered this topic from the perspective of why C# is better than Java, In my opinion. This time, I’ll go over the differences as even-handed as possible. This has come about primarily because I’ve been working extensively in Java, and find there are features that I like and dislike in both languages. Though I will admit I lean heavily towards C#.
First, how about a little history on them?
Most, if not all, Languages and platforms have a varied and sometimes tumultuous history. The Java language and platform is definitely no exception. In it’s earliest incarnations, Oak, the purpose behind Java was to provide a platform and language to automate appliances. This is not really as far-fetched as it would seem, since most appliances do run some sort of software. If you pick a toaster off a shelf at random you have a good chance of getting something that runs some sort of executable code. The purpose was, presumably, to make this behaviour something that could be patched and changed more easily by end-users; much like how many car owners who are versed in technology will sometimes change the internal firmware to eke out better performance, one could see a person customizing their coffee maker or kettle for specific purposes.
The language, however, proved too useful for such a niche market, and eventually found it’s way onto the PC platform. It was initially met with some rather exorbinant and out of proportion enthusiasm, as Java was cited as the be all end all of all things on the web. Needless to say, that did not come to pass. Java- the language and technology- have now settled into being used for server-side development and the development of applications and games, instead. A purpose for which it is well suited, for the most part.
There are some proponents- who not surprisingly are strongly biassed towards Java technologies- that claim that C# and .NET are a poor attempt by Microsoft to attempt to replicate Java. This is a rather ill-thought claim. While there is some interesting history behind C#, since it appeared relatively shortly after Sub Microsystems revoked Microsoft’s Java License, it’s very likely it was already in development anyway. Even if we go with that assumption and consider that C# is in fact Microsoft’s Java baby, it has still found itself in a very similar- but different- market.
One of my overriding dislikes of the Java language is mostly in the design strategy, which typically avoids the addition of language features if they can be misused. For this reason, Java does not have Operator overloading, Properties, and various similar features, under the guise that it’s easy to misuse them. In a similar vein, it lacks the ability for the programmer to create their own value types, while at the same time presenting somewhat confusing exposures for it’s own primitive types.
Java is a language designed essentially in tandem with it’s bytecode. Java source is compiled into Java Bytecode; this bytecode is an intermediate executable code that is run by a Java Virtual Machine; the Java Virtual Machine emulates a “stack-based” CPU.
C# is also designed in tandem with the CLR, it’s execution environment, but the CLR is designed with the capabilities of other languages in mind. For example, While Java uses every single feature of the Java Bytecode for Java features, C# does not actually exploit all features of the CLR and the IL bytecode that the language compiles to. What makes this interesting is that while all Java bytecode can be “decompiled” to some equivalent Java source, not all IL code can be decompiled to C#. For example, Visual Basic .NET uses a few features of the CLR that are not used in C#, such as Exception filters.
Generics are one feature that is implemented quite differently between each language. The Java approach is to make the feature something that is dealt with before the Virtual Machine runs it. What this essentially means is that, when compiling a generic class, the Java Compiler replaces all type parameters with their type restrictions (the Java docs call them “bounds”). If the type parameter is unrestricted/unbounded, then the compiler will use the Object type. The compiler will insert type casts where necessary to preserve type safety (which includes both code within the generic class as well as code that utilizes the generic class) and generate appropriate “bridge” methods between a generic base class and a class that extends from it.
C#- thanks to the CLR- has full-on support for Generic types. The ramifications for this go both ways. Whereas the Java method of Type Erasure allows your program to work successfully on older Virtual Machines as well as newer ones (because the VM is not changed) you lose out on the ability to use generics through reflection. C#, on the other hand, allows you to create a new Type based on a generic type and the types of it’s parameters, and then instantiate the applicable classes as desired. Reflection is extremely powerful in both Java and C#, but this particular ability can be very appealing for some designs. On the flip-side, however, in order to use Generics in C#, the code needs to be running on the Version 2 CLR; in fact if you compile for a later version of the CLR, the resulting compilation will not work on earlier versions. This is because the CLR development mantra is to work to add improvements to the system as a whole, while allowing legacy code to run without recompilation by allowing side by side installation.
One interesting way to compare the two platforms is with a direct demonstration and comparison of otherwise functionally equivalent segments of code. Now on e might think I would turn to the Java and C# implementations as part of my ongoing Anagrams Series , but since we will be looking at the IL and Bytecode of each, it might be ideal to go for brevity. I’ve settled on a simple program that uses a Generic structure to store 100 values, and then write them out. Here is the Java implementation:
Something of note is that we need to use List
Edit: Fixed the markup issue. you would think the <pre> tag would prevent other tags from being identified within, but apparently WordPress still helpfully tries to auto-complete tags when you save a post...
Some take-aways from this. We can see Type Erasure in action starting at the first invokespecial line, which invokes the constructor. The constructor is of java.util.ArrayList. But this lacks any Generic context. As we can see in the future calls, many of the references to and from the List are cast to an Object when being passed and cast to an Integer when being retrieved. This shows Type Erasure in action.
Moving on to C#:
This one is a lot shorter than the Java version because I've used as many language and framework features as I thought I could get away with. To say the resulting IL dissassembly was verbose in comparison would be an understatement:
A lot of the verbosity here is due to the explicit referencing of various framework types. it’s also interesting that the resulting IL has an Exception Handler which is most likely attached through scope. That is, scoping braces in blocks will cause any declared variables within to be deconstructed as necessary. This doesn’t run measurably slower than the Java version. Fundamentally, while this IL looks longer (and a reasonable assumption to base on that would be that it’s slower) it’s also just a representation of the internal IL code. Additionally, the CLR has a very powerful JITter that will compile segments of code on the fly to Machine language, which is particularly helpful for looping constructs, or really any code that repeats more than once.
In order to better flesh out differences as I encounter them or learn enough about them, I’ve decided this will be something I shall repeat- a series, if you will. Expect more blog posts on the subject of C# and Java differences. If necessary consider this post a primer and look at their run-times.
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C#’s linq(language-integrated query) features are some of the more powerful features available through the language. Aside from it’s query operators that are, as it’s name would suggest, integrated into the language, the feature also brings along a large set of Extension methods to the IEnumerable
One interesting re-use of the IEnumerable
What we have here is similar- but not quite the same- as a switch statement within a loop. What makes this particularly interesting as a structure is that it acts sort of like a seive. The source to the extension EachCase() method is shown here:
The function works by calling the passed Action for all entries in the enumeration that cause TestExpression to return true. Those that return false are yielded to the caller. In the original code the EachCase() calls were chained, one after the other; each one operated on the entries that the previous one didn’t work with. the final .Count() call in the original code is to force it to be enumerated, allowing all the code blocks to evaluate appropriately. What use-cases might this have? I have no idea. However I feel confident in saying that it could make for a more readable alternative to something that might otherwise require a separate Finite-State machine.
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