3D Programming is still hard A bit of a shorter post. Sort of a “progress” report on some of the personal stuff I’ve worked on recently. BASeBlock I’ve come to [...] May 11, 2015
Game Development The “Video game” industry is interesting. It’s consumer base is often fickle, frugal, and judgmental. Often, reading about it- I’m [...] February 17, 2015
Win7 and the case of the broken games A frequent- and aggravating- problem that I’ve had with games on my Windows machine is that many of them simply would not start. Inspecting Task [...] June 27, 2012
It’s not network lag unless there is a network involved. In the early days of networked gaming (I mean, the days of Doom- (not to things like imaginet)) connections were slow. If a game or application tried to [...] May 11, 2010