More babbling about BASeBlock. It’s actually rather sad in a way because I would actually prefer to work on my work projects than on my own, simply [...]
BASeBlock was one of my first projects that I wrote in C#. I wrote a program that sort of worked like HijackThis and a INI file reader class- which I [...]
It is a rather basic concept. The idea of saving some state within your program to disk, and restoring it later. Particularly when you are dealing with an [...]
Though I do tend to try to write my samples and test applications, as well as any new programs, using Visual Studio 2012, I haven’t yet migrated most [...]
The currently released version of BASeBlock is 2.3.0. I have made a lot of changes to the game, added a few blocks, abilities, and other fun stuff, and [...]
Here I explore the design and implementation of a Generic class designed to replace variables of it's Generic Type and add capability, while not forcing [...]