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C# 6 Features: Null-conditional Operator
Previously, I wrote about String Interpolation and Expression-bodied members, new features to C# 6.0. Today I will be looking at the Null-Conditional [...]
C# 6 Features: Improved Overload Resolution
I previously posted about the new Expression-bodied Members and String Interpolation features of C# 6.0. There are quite a few features to cover, but today [...]
BASeBlock Babble
More babbling about BASeBlock. It’s actually rather sad in a way because I would actually prefer to work on my work projects than on my own, simply [...]
C# 6 features: Expression-bodied members
In my Previous Post I discussed the new String Interpolation feature of C#. Today, I will be covering another C# 6 feature called “Expression-bodied [...]
C# 6 Features: String Interpolation
C#, like many programming languages, is quite incredible. One of the biggest reasons I think C# is amazing is not so much what it is today, which is still [...]
A File Iterator that actually works
As it turns out, the Asynchronous File Iterator I wrote about way back in June 2013 has something of an issue. The big one being that it actually [...]
Generating a Random Polygon
I’ve been, as I mentioned previously, fiddling with BASeBlock recently and I’ve find a few little gems that are worth sharing discussing here. [...]
The results of excessive hubris
I recently discovered, via reddit, a link to another programming-oriented blog. There, the Blogger indicates that they have created 5 problems, and, if [...]
3D Programming is still hard
A bit of a shorter post. Sort of a “progress” report on some of the personal stuff I’ve worked on recently. BASeBlock I’ve come to [...]
Critiquing the code of an amateur
One of the things I find myself doing occasionally is looking at my old code. When you have over a decade of source code and projects that you’ve [...]