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SkiaSharp Adventures
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]
Taking Control of Windows 10 with Image File Execution Options
There are a lot of components of Windows 10 that we, as users, are not “allowed” to modify. It isn’t even enough when we find a way to do so, such as by [...]
Programming Languages (2)
I have a feeling this will be a topic I will cover at length repeatedly, and each time I will have learned things since my previous installments. The [...]
A Wrapper for… The XInput Wrapper (?)
When I was implementing BASeTris, my Tetris Clone, I thought it would be nifty to have Controller support, so I could use my XBox One Controller that I [...]
About Time I had a CI Server, Methinks
It suddenly occurred to me in the last week that I don’t really have a proper system in place for not only software downloads here on my website but [...]
List Selection Formatting
The code for this post can be found in this github project. Occasionally you may present an interface which allows the user to select a subset of specific [...]
A UWP Discussion
Windows 10 introduced a new software development platform- the Universal Windows Platform, or UWP. In some respects it builds upon the earlier Windows [...]
Anagram Search Program Part XVI: QuickBASIC
QuickBASIC is an out of place choice when compared to most other languages that I’ve written in this series. Why would I jump so far backwards to [...]
Faking “Lightning” in a 2-D game
One of the fun parts of personal projects is, well, you can do whatever you want. Come up with a silly or even dumb idea and you can implement it if you [...]
Numeric Types and historical technical debt
Storing, calculating, and working with Currency data types seems like one of the few things that still provides a mixed bag of emotion. in C#, on the one [...]