C# 1.0 was something of a first-pass as a language design. It received refinements and improvements, and started to create it’s own unique identity with [...]
For some time now, I’ve occasionally created a relatively simple game and typically I’m not bothered to get into fancy “game engines” or using special [...]
There are a lot of components of Windows 10 that we, as users, are not “allowed” to modify. It isn’t even enough when we find a way to do so, such as by [...]
I have a feeling this will be a topic I will cover at length repeatedly, and each time I will have learned things since my previous installments. The [...]
When I was implementing BASeTris, my Tetris Clone, I thought it would be nifty to have Controller support, so I could use my XBox One Controller that I [...]
It suddenly occurred to me in the last week that I don’t really have a proper system in place for not only software downloads here on my website but [...]
The code for this post can be found in this github project. Occasionally you may present an interface which allows the user to select a subset of specific [...]
Windows 10 introduced a new software development platform- the Universal Windows Platform, or UWP. In some respects it builds upon the earlier Windows [...]
QuickBASIC is an out of place choice when compared to most other languages that I’ve written in this series. Why would I jump so far backwards to [...]