Sometimes you need to create temporary files. Usually, you can discard those temporary files by opening them in a fashion so they are deleted when they are [...]
Most application frameworks/languages provide access to the Command Line parameters passed to your application. Generally it is passed to your application [...]
Is XNA Going Away? The following consists of my opinion and does not constitute the passing on of an official statement from Microsoft. All thoughts and [...]
Randomization is something that is pretty much a staple in games. But the tricky part is randomizing in an expected way. Some kinds of randomization, you [...]
Note: This Post has been (partly) superceded by the implementation described in the more recent Alpha blended forms revisited Post. One common problem that [...]