Michael Burgwin on LinkedIn

 Q.What do you call a horse that can electronically duplicate itself?
A. and e-quine

All Blog Posts (click here to go to the actual blog page)
New Project – “Arrest the Insignia”
Posted on November 4, 2025

For a while now I’ve wanted to try my hand at creating something similar to the old DOS “Capture the flag” game by Carr Software. I remember only playing the shareware version. I feel like I did some workaround to play edited maps, but maybe I just watched CPU players play? At any rate, as […]

RIP Oscar
Posted on June 9, 2025

Rather unusual post, as I usually like to keep to something programming or at least tech related, but since I don’t write on my blog as often as I’d like, I figured- hey, what the hell, I can write about whatever I want. last night I had to have my furry friend, Oscar, put down: […]

My Mino Generator was flawed!
Posted on November 2, 2024

Previously, I wrote about an algorithm which I constructed with the goal of being able to generate all the possible Minos of size N. My algorithm effectively involved starting from one block, and moving choosing left, forward, and right recursively until the desired count of blocks was reached. Somehow, I thought this solved my problem. […]

BASeTris: Suspend/Resume and replays
Posted on September 7, 2024

I’m still poking away at BASeTris, my Tetris Clone. I started it because I was annoyed at the lack of really good Tetris games which also allowed a wealth of customization to their visuals to look like various older versions. Specifically, I was driven to finally start it, way back in 2016, when “Tetris Ultimate” […]

BASeTris has been upgraded to .NET 8
Posted on March 31, 2024

BASeTris, my Block-Puzzle Clone game, is still on .NET Framework 4.8. I tried upgrading things a few weeks ago, but had more trouble than I anticipated- I’d already converted the dependency projects, BASeScores and Elementizer, to .NET Standard, so I anticipated the conversion would be fairly easy. After all, the libraries I was using- OpenTK […]