Session Start: Fri May 03 00:00:00 2013 Session Ident: #glitchpc [00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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Session Start: Fri May 03 03:05:08 2013 Session Ident: #glitchpc [03:05] * Now talking in #glitchpc
[03:05] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[03:05] * Set by jacky on Tue Mar 02 11:03:23
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[16:50]<lucifer> Hey tux2
[16:51]<Tux2> hey lucifer
[16:52]<@BC_Programming> Hey Tux2 what is the Economy Plugin GriefPrevention references?
[16:52]<lucifer> My phone just like spazzed at you saying my nick tux2
[16:53]<+camerongray> hey Tux2
[16:53]<+camerongray> & BC_Programming & lucifer :P
[16:53]<lucifer> Hey camerongrey
[16:54]<Tux2> BC_Programming: gp uses vault for economy integration
[16:54]<@BC_Programming> Tux2: thx I made a suggestion then decided I may as well give it a go myself and make a pull request :P
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[16:56]<@Mulreay> hi
[16:57]<+camerongray> hey Mulreay
[16:57]<@BC_Programming> Oh great it's Mulreay
[16:57]<@Mulreay> hey camerongray
[16:57]<@BC_Programming> Just when we were having fun too... figures
[16:57]<@BC_Programming> :P
[16:57]<Tux2> BC_Programming: pull request for griefprevention?
[16:57]<Tux2> lol, hey Mulreay
[16:57]<@BC_Programming> Tux2: I had an Idea I posted it as a feature/enhancement then figured I could give it a go myself
[16:58]<@BC_Programming> basically the idea is that Hoppers would be able to work within a Claim on Ender chests, but only for the Ender Inventory of the player that owns the claim
[16:58]<@Mulreay> Hot in London today.. blue skies and 20c getting a tan on my Forehead
[16:58]<@BC_Programming> Actually come to think of it that could just be a separate plugin that refers to the GP API...
[16:59]<+camerongray> Nice! Pretty warm here too
[16:59]<lucifer> Its pretty hot
[17:00]<@Mulreay> Met with Scott Henson briefly today, will have a proper chat with him next week.
[17:00]<Tux2> lol BC_Programming, I was just about to suggest that.
[17:00]<+camerongray> Nice!
[17:01]<@Mulreay> I say briefly, it was a hand shake a quick chat and then he carried on running towards The Regents Park
[17:01]<Tux2> cool Mulreay
[17:01]<@BC_Programming> hmm firefox keeps claiming a script is causing it to hang... always facebook, which is odd since I don't have FB open
[17:02]<@Mulreay> For those that don't know he lives like 5 doors up from my Mum and dads shop
[17:02]<@Mulreay> hense the run past
[17:02]<@Mulreay> I didn't just see him in the middle of London random
[17:05]<Tux2> BC_Programming: how would you like to get some reward points for helping maintain and answer questions in the comments on GP?
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[17:06]<@BC_Programming> sounds cool :D
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[17:07]<Tux2> :) Cool BC_Programming. I'll get you up to speed on it this evening.
[17:07]<@BC_Programming> kk
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[17:11]<AndroUser2> ....
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[17:12]<Tux2> BC_Programming: I'm thinking if I work on game breaking stuff and security fixes and you work on new features. I think that would be a good way to keep new stuff coming while still being able to fix any vulnerabilities and such.
[17:14]<@BC_Programming> ok
[17:14]<@BC_Programming> lol "GP doesn't prevent cake theives"
[17:14]<@BC_Programming> makes it sound like cake theives are a constant menace
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[17:18]<Tux2> sorry, lost internet BC_Programming
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[17:18]<Tux2> lol, yeah, the cake thief one was kind of funny
[17:19]<Tux2> I haven't been able to confirm that one yet on the server though.
[17:19]<Tux2> All the bugs I get in like that I test on epicminecrafter
[17:19]<@BC_Programming> yeah, a lot of them are probably user error like not setting a claim correctly or something
[17:19]<Tux2> there was a supposed bow exploit where you could open a locked chest with a bow... I was unable to duplicate it.
[17:20]<@BC_Programming> how was that supposed to work?
[17:20]<Tux2> right click on the chest with a bow in your hand
[17:22]<@BC_Programming> Sounds more like another plugin related to bows overriding GP if anything
[17:23]<Tux2> Yeah, I think so
[17:23]<Tux2> I've got one guy I'm dealing with in a PM where whenever he restarts the server chests and doors aren't protected.
[17:24]<Tux2> I told him it was probably a plugin conflict
[17:25]<@BC_Programming> hmm I assumed there were hopper events but it seems that is not the case
[17:26]<Tux2> hmm...
[17:26]<@BC_Programming> could hook chunk loads, store Ender chest locations and then deal with loaded Ender chests every few seconds
[17:26]<Tux2> Yeah...
[17:27]<Tux2> Just remember, separate plugin, as it's not directly related to grief prevention
[17:27]<@BC_Programming> then they would also be slower than normal hopper extraction too
[17:27]<@BC_Programming> Yeah I made it separate already, just finished the boilerplate stuff for retrieving the GP reference and all that
[17:27]<Tux2> cool
[17:30]<Tux2> Oh, also, I added you as a coder to the GP project.
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[19:04]<@BC_Programming> Tux2: Are 'Trash' Blocks configurable?
[19:05]<Tux2> BC_Programming: trash blocks?
[19:06]<@BC_Programming> Whe nyou place blocks in the wilderness outside claims it will only show the "This area is not claimed, players can undo your work here etc" but not for all blocks
[19:06]<@BC_Programming> "trash" blocks seems to be what it calls the block/materials that won't trigger it
[19:06]<Tux2> Oh, those blocks
[19:06]<Tux2> I don't think so
[19:07]<@BC_Programming> cool, that's something simple I can do, have it as a String List in the configuration
[19:07]<Tux2> It's been requested numerous times to have a permission node to disable the messages
[19:07]<@BC_Programming> ^that too
[19:15]<@BC_Programming> making trashblocks configurable was easy, at least once I realized that STONE_BRICK wasn't a valid material which was why it wasn't working in the config
[19:17]<Tux2> lol
[19:18]<@BC_Programming> also added option to change the number of blocks you place between notifications of the wilderness thing
[19:18]<@BC_Programming> was hard-coded at 15 now reads from cfg, 0 disables the notification entirely
[19:24]<Tux2> :)
[19:24]<@BC_Programming> seems to clear the setting though, looks like I have to plonk it into outConfig in order for it to save to the config on disable
[19:31]<Nat> O.o
[19:33]<@BC_Programming> hmm that still doesn't save it :/
[19:35]<@BC_Programming> hmm there is already a setting to disable the building outside claims thing, I think, "WarnWhenBuildingOutsideClaims"
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[19:56]<@BC_Programming> oh mystery solved
[19:57]<@BC_Programming> see turns out in order to test something you need to be running it rather than the same one
[20:14]<@BC_Programming> grrr
[20:16]<@BC_Programming> I give up
[20:16]<@BC_Programming> freaking git add decides I changed everything when I changed two files
[20:16]<@BC_Programming> now I have to start over >:(
[20:25]<@BC_Programming> >:( >:(
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[20:40]<@BC_Programming> whew sorted it
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[21:32]<@BC_Programming> Oh I also made that HardcoreMobs plugin I wanted to a while ago; gives mobs armour and weapons contingent with how well equipped nearby players are
[22:36]<Tux2> nice BC_Programming