Session Start: Wed Jan 23 00:00:00 2013 Session Ident: #glitchpc [00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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[04:23]<@BC_Programming> who is about then
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[10:04]<+Tux2> BC_Programming: why do endermen steal blocks?
[10:04]<@BC_Programming> oh
[10:04]<@BC_Programming> because they're black
[10:04]<@BC_Programming> :/
[10:05]<orly> racist
[10:05]<orly> :D
[10:05]<@BC_Programming> I kid of course, lol
[10:05]<+camerongray> LOL
[10:05]<+camerongray> oops
[10:05]<+camerongray> hey BC_Programming, Tux2 , orly
[10:05]<orly> o/
[10:05]<@BC_Programming> I added this to my plugin: http://bc-programming.com/images/moreeffects.png
[10:07]<@BC_Programming> And it now allows for all the possible effects, Jumping, Wither, etc.
[10:10]<+Craig> Good Morning guys
[10:10]<@BC_Programming> hey Craig
[10:11]<+Craig> How goes it BC?
[10:11]<@BC_Programming> eh
[10:11]<@BC_Programming> updating my plugin again
[10:11]<@BC_Programming> for bukkit 1.4.7
[10:11]<@BC_Programming> I've already made prepatory changes for 1.5 too
[10:11]<+Craig> :P
[10:11]<@BC_Programming> Imagine it: little names over all the mobs
[10:11]<+Craig> When is that coming out?
[10:12]<@BC_Programming> "Billy the Skeleton"
[10:12]<@BC_Programming> "Tom the Zombie"
[10:12]<@BC_Programming> I'm not sure
[10:12]<@BC_Programming> we're getting snapshots, I think they were aiming for the end of January or mid-February
[10:13]<+Craig> Cool
[10:14]<@BC_Programming> I wonder if mobs are affected by jump potions
[10:14]<@BC_Programming> that would be hilarious
[10:14]<@BC_Programming> give them some ridiculous high-level jump effect and have them launch into the sky
[10:17]<+Craig> Hahaha
[10:17]<+Craig> Test it out :P
[10:17]<@BC_Programming> heh OK all mobs will spawn with Jump 64
[10:17]<@BC_Programming> see what that does
[10:18]<sonicrules1234> BC_Programming: They'll probably die
[10:18]<sonicrules1234> From the fall damage
[10:18]<sonicrules1234> Unless you've disabled that
[10:19]<@BC_Programming> I know they would die from the fall damage, I'm not sure if mobs jumping actually enables the same logic that would result in the jump effect being considered
[10:19]<sonicrules1234> Yeah
[10:20]<sonicrules1234> Also, would they be smart enough to know they could jump over high obstacles?
[10:20]<+Craig> Interesting, gotta get a pic if it does !:)
[10:21]<@BC_Programming> Craig:indeed
[10:21]<@BC_Programming> I don't think the pathfinding accounts for jump height, it probably just looks for terrain changes of only one block
[10:22]<sonicrules1234> Yeah
[10:24]<@BC_Programming> BAHAHA.... yeah it does effect them
[10:25]<+Craig> :P
[10:26]<@BC_Programming> 64 is a bit high
[10:26]<@BC_Programming> they kind of just vanish
[10:26]<@BC_Programming> I'll add Jump as a potion that monsters can be given though
[10:27]<+Craig> Where's the pic?
[10:28]<@BC_Programming> nothing to take a pic of...
[10:28]<@BC_Programming> I mean they are literally there one frame
[10:28]<@BC_Programming> and then they are gone the next
[10:29]<+Craig> HAHAHAHAH
[10:29]<sonicrules1234> BC_Programming: Do they at least come back down?
[10:29]<@BC_Programming> none of them came down while I was messing around as far as I saw
[10:29]<sonicrules1234> Hm
[10:29]<sonicrules1234> Maybe something other than jumping is happening then
[10:30]<@BC_Programming> no
[10:30]<+Craig> Maybe they error out of exsistance! :P
[10:30]<sonicrules1234> Craig: That's what I was thinking
[10:30]<@BC_Programming> if I remove the line that adds the potion effect, it works fine
[10:30]<@BC_Programming> also, errors would be logged and would not cause the entity to disappear...
[10:31]<sonicrules1234> That's true
[10:31]<+Craig> :P
[10:31]<+Craig> Thats why I was joking
[10:31]<@BC_Programming> I think I will make creepers be charged more frequently than before
[10:32]<@BC_Programming> The speed effects on mobs make things pretty crazy
[10:32]<@BC_Programming> you can't even run away
[10:34]<+Craig> Hahahah, that would be crazy
[10:34]<@BC_Programming> it is, mobs are given random potion effects
[10:35]<@BC_Programming> Strength, resistance, regeneration, invisibility...
[10:35]<@BC_Programming> and speed of course
[10:35]<@BC_Programming> I just added Jump to that list.. though it goes up to level 5 instead of 64 like I tested
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[11:18]<@Mulreay> Haha on the 'Enderman joke' BC_Programming
[11:19]<@BC_Programming> heh
[11:19]<@BC_Programming> I think I scared Tux off with that one
[11:19]<@Mulreay> yeah seems so :p
[11:20]<@Mulreay> my technic launcher has stopped working :(
[11:20]<+Tux2> lol..
[11:20]<+Tux2> More like my boss contacted me
[11:21]<@BC_Programming> oh well I guess I'll let you off this time
[11:21]<@BC_Programming> heh
[11:23]<@Mulreay> Anyone had any issues with it?
[11:23]<@BC_Programming> "stopped working" is a bit vague
[11:26]<@Mulreay> Yeah sorry, tekkit lite basically just hangs on a white screen
[11:26]<@BC_Programming> apparently there was an update to the launcher as well as tekkit lite
[11:26]<@BC_Programming> sounds like you updated...
[11:27]<@Mulreay> Yeah i got the update
[11:32]<@BC_Programming> launcher update works
[11:32]<@BC_Programming> if you update tekkit lite you can't play on the server
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[11:32]<@BC_Programming> I think you can choose the previous ver using the launcher options
[11:34]<@Mulreay> Yeah, I can't even get to the option to choose the server like I say just hangs on the white screen.. this happened before the update as well.. technic classic still works
[11:34]<@BC_Programming> what did you update exactly
[11:34]<@BC_Programming> there was a launcher update and a tekkit lite update
[11:34]<@BC_Programming> if you did the latter that could cause the problem
[11:35]<@Mulreay> Yeah i did both, I just tried using the older build and same thing
[11:35]<@BC_Programming> oh
[11:35]<@BC_Programming> no idea then
[11:35]<@BC_Programming> maybe delete the .technic folder from %APPDATA% and reinstall it from scratch
[11:35]<@Mulreay> Do you have 0.5.2 1.4.7?
[11:36]<@BC_Programming> 0.5.2 1.4.7 recommended build
[11:37]<@Mulreay> yeah.. mmm I tried a reinstall yesterday with no joy but will try again
[11:37]<@BC_Programming> launcher is 1.1.2
[11:39]<@BC_Programming> anyway I setup a quarry on the server
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[11:39]<@Mulreay> My launcher seemed to be out of date
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[11:40]<@BC_Programming> mine asked for an update today
[11:40]<@BC_Programming> but I didn't have issues before either
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[11:40]<@Mulreay> It's working now.. phew
[11:41]<@BC_Programming> that's some good news then
[11:41]<@BC_Programming> must be camerongray... he's a rabbits foot evidently
[11:41]<+camerongray> hehehe
[11:41]<@Mulreay> heh
[11:42]<@BC_Programming> I spent so many resources on this solar panel and it doesn't do squat
[11:42]<@BC_Programming> though it makes it look like I'm going green
[11:42]<@Mulreay> lol, can't join the server as mods are not installed grrrr
[11:43]<@BC_Programming> you probably updated tekkit lite...
[11:43]<@Mulreay> Using rec build
[11:44]<@BC_Programming> you have to force it to use the previous version, the server isn't on the very latest
[11:45]<@Mulreay> removing it and will re-install
[11:45]<@BC_Programming> kk
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[12:52]<+camerongray> Had great fun today, Had to go to a 2 hour lab session
[12:52]<+camerongray> Basically taught how to use commands like ls and mkdir :P
[12:53]<@BC_Programming> lol
[12:53]<+camerongray> And it stopped me from being able to go to work, Cost me £37
[12:54]<@BC_Programming> :(
[12:55]<+camerongray> I'm pretty sure they think that I was avoiding work, I forgot about the lab so asked if they were free for me to come in, I get an email "Yeah, that's fine. Got some lovely [CLIENT] testing for you to do&." Just after I have to reply "Erm& can't come& lab session"
[13:05]<@Mulreay> That was too much for my inner rage to handle BC_Programming
[13:06]<@BC_Programming> well I have loads of stuff if you wanna come to my base and get some goods
[13:06]<@BC_Programming> like I mean more stuff than I'll ever use
[13:06]<@BC_Programming> (though I know that's not the point)
[13:08]<@Mulreay> Yeah just a bit (well that says it fecking all) after loads of mining
[13:13]<@Mulreay> Been ages since I did a proper rage quit
[13:13]<@BC_Programming> heh
[13:15]<@BC_Programming> my base is so noisy
[13:15]<@Mulreay> Wish mine was :p
[13:15]<@BC_Programming> heh
[13:15]<@BC_Programming> my power us so inefficient though
[13:16]<@BC_Programming> thats why I was grabbin all the coal
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[22:30]<@BC_Programming> haha... wow now that is how to pwn somebody
[22:30]<@BC_Programming> Some goof was saying that "Mojang owns all Modifications"
[22:31]<@BC_Programming> so I posted this long post pointing out, specifically in the law texts- how Modifications to the game fell under a derivative work and were therefore the intellectual property of the mod author who also owned all rights to distribution of that work
[22:36]<+Tux2> lol...
[22:37]<@BC_Programming> it was funny I was even quoting precedents
[22:37]<+Tux2> In other news: http://www.minecraftforum.net/topic/1659976-1467-forge-enjin-minecraft-plugin-beta-240/
[22:37]<@BC_Programming> ahh I saw your wall post :D
[22:37]<@BC_Programming> on my end, my plugin is no longer reliant on CraftBukkit internals :D
[22:38]<@BC_Programming> nice work btw :)
[22:39]<+Tux2> Thanks. :)
[22:39]<+Tux2> I'd have to say that with my foray into Forge I know quite a bit more on how minecraft workds
[22:39]<+Tux2> works*
[22:40]<@BC_Programming> indeed, though one has to bear in mind that the variable, method, and class names are named by MCP and likely not representative of the original source
[22:40]<@BC_Programming> like when I was wondering why BlockAnvil derived from BlockSand... looked at it a bit and I think BlockSand is really just a generic falling block, and not really sand-specific
[22:41]<+Tux2> Yeah
[22:41]<@BC_Programming> what did you create a Block for using Forge, btw? I remember you mentioned that before
[22:41]<+Tux2> Oh, different colored wool
[22:41]<+Tux2> Through a tutorial
[22:41]<@BC_Programming> ahhh
[22:41]<@BC_Programming> yeah for some reason I dived right into adding that Diamond Anvil
[22:42]<+Tux2> lol...
[22:42]<+Tux2> There's no clear way in forge to add commands to the server...
[22:42]<+Tux2> I found ways, but it would always use the command /enjinminecraftplugin
[22:43]<@BC_Programming> is that what you are using now?
[22:43]<+Tux2> lol, no
[22:43]<+Tux2> I dived through pages upon pages of source code to figure out how to add commands
[22:43]<@BC_Programming> should probably be a "registerCommand()" type thing like with registering tile entities and whatnot
[22:44]<+Tux2> Turns out I had to cast the command executor I got to do it.
[22:45]<@BC_Programming> there is a "registerChatHandler() in NetworkHandler
[22:45]<@BC_Programming> not sure what that does
[22:45]<+Tux2> if(s.getCommandManager() instanceof ServerCommandManager) {
[22:45]<+Tux2> ServerCommandManager scm = (ServerCommandManager)s.getCommandManager();
[22:45]<+Tux2> scm.registerCommand(new CommandListener(this));
[22:45]<+Tux2> }
[22:47]<+Tux2> I basically read hundreds of lines of code and spent an hours worth of my time to find out I had to cast the command manager to ServerCommandManager
[22:47]<@BC_Programming> heh
[22:48]<+Tux2> I even figured out how to use aliases
[22:48]<+Tux2> The author of BukkitForge still hasn't figured out that yet...
[22:48]<+Tux2> Or ForgeBukkit, whatever that new project is called
[22:48]<+Tux2> So both /enjin and /e work
[22:49]<@BC_Programming> I'm still up in the air about whether I like Forge or not...
[22:50]<@BC_Programming> doesn't help that LexManos is a massive douche
[22:50]<+Tux2> lol, right?
[22:50]<+Tux2> All I know is that to stay relevant to all the new stuff coming out enjin had to port to forge
[22:51]<@BC_Programming> yep
[22:51]<@BC_Programming> at least until the Mod API
[22:51]<+Tux2> Exactly
[22:51]<@BC_Programming> if that's done properly Forge and bukkit could very well be made obsolete over the long term
[22:51]<+Tux2> I PMed the guys behind votifier and they told me that they weren't going to port
[22:51]<+Tux2> because there wasn't any "demand"
[22:53]<@BC_Programming> I'm still tempted to move my mob randomization code to Forge anyway... but kind of want to try to wait for the API since I'd end up porting it over to that anyway
[22:53]<+Tux2> I think the other guy wisened up though, especially when he saw who PMed him and offered to port it to forge if we gave their server list first spot in the server lists on our platform
[22:53]<@BC_Programming> lol
[22:53]<+Tux2> So we made their list first in the admin cp
[22:54]<@BC_Programming> :)
[22:54]<+Tux2> Saves us development time. ;)
[22:54]<@BC_Programming> is it odd that I've already added features that require 1.5 to my bukkit plugin? :P
[22:54]<+Tux2> like?
[22:54]<@BC_Programming> well the snapshots let you give mobs nametags
[22:55]<@BC_Programming> so I already added a name randomizer
[22:55]<+Tux2> lol, that'll be funny
[22:55]<@BC_Programming> "Thomas the Despicable"
[22:55]<+Tux2> I'm sure there will be dog names
[22:55]<@BC_Programming> "Wally the Itchy"
[22:55]<+Tux2> tee hee
[22:55]<@BC_Programming> have them over some of the mobs, would be hilarious
[22:55]<@BC_Programming> or rather- WILL be hilarious
[22:55]<+Tux2> Eyup!
[22:56]<+Tux2> I don't think the modding api is coming out 1.5... what about you?
[22:56]<@BC_Programming> No idea
[22:57]<@BC_Programming> we don't really hear about the actual progress of it
[22:57]<+Tux2> lol, yeah
[22:57]<@BC_Programming> the funny part is when people look at the snapshots and see inside
[22:57]<@BC_Programming> and go "OMG they haven't even started the Mod API or the renderer rewrite"
[22:57]<@BC_Programming> poor sods don't understand source control...
[22:59]<+Tux2> lol...
[22:59]<@BC_Programming> I guess there is a lot of infrastructure to setup for the API even if it was finished "in the game", like the repository and stuff... and they wanted the vanilla game to just be a plugin too
[22:59]<+Tux2> yeah
[22:59]<@BC_Programming> (which makes sense, best way to test an API like that is to use it yourself)
[22:59]<+Tux2> Exactly
[23:00]<@BC_Programming> I like how people that couldn't mod their way out of a paper bag are complaining that it's taking to long... like it truly affects them either way, lol
[23:01]<+Tux2> lol, right?
[23:02]<+Tux2> Heh, I saw the post for the update to the MC Pocket edition and immediately checked my phone for the update...
[23:02]<+Tux2> It's not approved yet...
[23:03]<+Tux2> I want to play with the quartz block
[23:04]<@BC_Programming> use the PC snapshot then
[23:04]<@BC_Programming> :P
[23:05]<+Tux2> lol...
[23:05]<+Tux2> http://pi.minecraft.net/
[23:05]<+Tux2> have you heard of that?
[23:06]<@BC_Programming> yes
[23:06]<@BC_Programming> I don't follow anything not related to the PC version very closely
[23:07]<+Tux2> lol, neither do I
[23:09]<@BC_Programming> there should be a machine that can mine for you... I have a double chest full of coal ore
[23:09]<@BC_Programming> that I'm too lazy to break with my fortune pick
[23:09]<+Tux2> lol...
[23:10]<+Tux2> It's called tekkit
[23:10]<+Tux2> and the remote miner
[23:11]<+Tux2> lol, have you ever checked your bank account to find more money in there than you thought you had?
[23:12]<@BC_Programming> not recently no
[23:12]<+Tux2> Ah...
[23:12]<@BC_Programming> I was talking about Vanilla obviously :P I don't install mods on my main install, ever
[23:12]<@BC_Programming> (anymore...)
[23:12]<+Tux2> lol...
[23:12]<+Tux2> That's why you have the technic launcher
[23:12]<@BC_Programming> and the FTB launcher, and why I use batch files for running a few other versions
[23:12]<+Tux2> heh
[23:12]<@BC_Programming> I found my 1.7.3 jar file
[23:13]<+Tux2> Nice!
[23:13]<@BC_Programming> not only that, but all my worlds from when I updated to 1.8 were still there
[23:13]<+Tux2> wow...
[23:13]<@BC_Programming> because I basically renamed the folder and started fresh with 1.8
[23:13]<+Tux2> lol
[23:14]<@BC_Programming> I didn't have a whole lot in SSP... I think I was playing mostly on ye old Minecraft Server
[23:15]<+Tux2> ah...
[23:16]<@BC_Programming> well I mean I didn't have a lot compared to what I have now... then again my current SSP world I've had since 1.9 Prerelease 6
[23:35]<@BC_Programming> also I recently added a nuclear reactor to my base on the smaller tekkit server
[23:35]<@BC_Programming> going to actually research how to use it properly before I mess with it to prevent a three-mile-island incident
[23:40]<+Tux2> lol...
[23:40]<+Tux2> Yeah, because nothing is nerfed on that server
[23:41]<@BC_Programming> I'm surrounding it in reinforced glass as well
[23:41]<@BC_Programming> ideally I'd figure out how to turn oil/fuel into a source of EU, but not sure if that's even possible
[23:44]<@BC_Programming> ahh pnuematic generators apparently do the trick for that