Session Start: Fri Jan 11 00:00:00 2013
Session Ident: #glitchpc
[00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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Session Start: Fri Jan 11 03:05:08 2013
Session Ident: #glitchpc
[03:05] * Now talking in #glitchpc
[03:05] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[03:05] * Set by jacky on Tue Mar 02 11:03:23
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[05:04]<Tux2> BC_Programming: want to know something somewhat humorous?
[05:04]<@BC_Programming> sure
[05:04]<Tux2> I started work on the forge port of the Enjin plugin yesterday (before midnight)
[05:06]<Tux2> I went to bed, and what do I dream about? (Except for the crazy dream where I dreamed I owned an Ice cream truck... didn't know where that came from...) I dreamed I was still programming the plugin and modifying class files....
[05:06]<@BC_Programming> oh dear
[05:07]<Tux2> lol, yeah, I got about 4 hours of sleep until my body woke me up and wouldn't let me go back to bed...
[05:07]<Tux2> So, I'm up, going to do some late night programming
[05:07]<@BC_Programming> cool
[05:07]<Tux2> lol, yeah, probably going to code myself to sleep...
[05:07]<@BC_Programming> I finished getting my plugin working , been making changes to prepare for future versions
[05:08]<Tux2> lol, that's awesome
[05:08]<@BC_Programming> also made it even harder in the mob fight mode
[05:08]<Tux2> I'm going to need it later today and i was wondering if I was going to have to update it myself
[05:08]<@BC_Programming> if a player reaches 1000 points, they get a wither that specifically targets only them
[05:08]<Tux2> It was a load off my mind when i saw you doing it. ;)
[05:08]<@BC_Programming> lol
[05:09]<@BC_Programming> yeah I also fixed a crash bug that had been randomly taking down the server in the Entity Tick
[05:09]<Tux2> lol
[05:09]<Tux2> That's good
[05:11]<@BC_Programming> originally I just had it spawn a wither randomly when somebody reached 1K
[05:11]<Tux2> Another thing I like doing is pointing out cussing infractions from the server command line on the tekkit server
[05:11]<Tux2> makes everyone think I'm always watching
[05:11]<@BC_Programming> LOL!
[05:12]<@BC_Programming> but then it just had it's way with the mobs... the wither... so I decided to force it to target the player it was spawned for :P
[05:12]<Tux2> lol
[05:12]<@BC_Programming> if they get to 2K they get another 2 Withers, and so on
[05:12]<Tux2> Heh, talk about a boss battle!
[05:12]<@BC_Programming> naturally if you kill them they give you a buttload of points
[05:13]<@BC_Programming> I made it give a thousand, which means if somebody does kill it they just get more withers teehee
[05:13]<Tux2> ROFl!
[05:14]<@BC_Programming> it's sort of a "secret" upper limit thing, to make sure they don't go on forever
[05:14]<Tux2> I was wondering if you were going to do a troll thing like that
[05:14]<@BC_Programming> "you are doing well. The Withers abhor success"
[05:15]<@BC_Programming> I also made the bat worth more points than somebody would expect, since I thought that would be funny, and they can be hard to hit as well
[05:15]<@BC_Programming> Though I have this humourous bug where the logic is spawning squid as enemies
[05:16]<@BC_Programming> Either that or squid are trying to spawn in water and the handler is moving them, which is probably more likely
[05:18] * Kevin (Mibbit@mib-CADC027F.dhcp.bycy.mi.charter.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
[05:23]<@BC_Programming> I like the rare random cool stuff
[05:23]<@BC_Programming> like level 9 knockback heheh
[05:31]<@BC_Programming> there is something wrong about the code that spawns the withers referring to the target player as the "awardplayer"
[05:34]<@BC_Programming> So what is forge like, anyways?
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[05:51] * sets mode: +v Craig
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[05:52]<+FusRoDah> I'm ALIVE!!
[05:52]<@BC_Programming> I'll try harder next time
[05:52]<+FusRoDah> Fecking net splits
[05:52]<@BC_Programming> yeah I guess it split into a cool side and a not cool side... congratulations you got the cool side
[05:53]<+FusRoDah> heh
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[05:55]<@BC_Programming> so I can tell you my improvements to the mob arena mode
[05:55]<@BC_Programming> first I played it and died in 5 seconds
[05:56]<@BC_Programming> now of course, my first thought was "hmm, this is too easy"
[05:56]<@BC_Programming> and also, I imagine with multiple players the mob fight mode could drag on too
[05:56]<@BC_Programming> So now, when a player reaches a multiple of a thousand, they get a... uh.. companion
[05:56]<@BC_Programming> in the form of an angry wither
[05:57]<@BC_Programming> That only targets them
[05:57]<@BC_Programming> pretty epic
[05:57]<@BC_Programming> though a bug when I first wrote it was causing every monster to spawn as a wither instead, but we don't speak of that
[05:58]<@Mulreay> heh, sounds fun
[05:58]<@BC_Programming> and there is of course the good ol randomized names and items and such
[05:59]<@BC_Programming> the funny part is somebody will go
[05:59]<@BC_Programming> "OK, this is it"
[05:59]<@BC_Programming> "if I kill this wither, I so win"
[06:00]<@BC_Programming> but of course, if they kill the Wither, they get a thousand points, which will put them past 2000, which gives them two withers... 3000 spawns 3 withers, etc.
[06:00]<@BC_Programming> Originally I just spawned the Withers and figured it would go after the player
[06:01]<@BC_Programming> but it actually seemed to decide to help me instead and they all started to kill the dozens of well-armoured zombies and skeletons that were encroaching on the mansion
[06:02]<@BC_Programming> needless to say the difficulty did not really go up... so now I am making them always target the player that spawned them until thay player dies, mwa haha
[06:06]<@BC_Programming> mwa haha... this is going to be creepy
[06:06]<@BC_Programming> the 'Wither' is going to whisper to the player
[06:08]<@Mulreay> heh
[06:08]<@BC_Programming> it's going to broadcast to all players to
[06:09]<@BC_Programming> very rarely when it retargets the player it will broadcast as if it was a player chat
[06:09]<@BC_Programming> thinks like
[06:09]<@BC_Programming> <Wither>Your skin will make a tasty snack, BC_Programming
[06:13]<@BC_Programming> roflmao
[06:13]<@BC_Programming> I have a whole bunch of messages that are like "I'm going to eat your skin <player>" and "your skull will make an excellent soup bowl" and "You cannot hide from me" etc.
[06:13]<@BC_Programming> and then
[06:14]<@BC_Programming> "It's peanut butter jelly time, Player"
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[06:34]<@Mulreay> lol
[06:34]<@BC_Programming> just imagine that in a spooky withery, old person voice
[06:35]<@BC_Programming> speaking of which, Hello Jacky
[06:35]<@BC_Programming> :P
[06:36]<@Mulreay> Hi freinds, all of you be it BC_Programming Craig Jesse_Zylstra Kallum KindOne Magiobiwan Nepherius pottsi pottsi_ sonicrules1234 Tux2 and I suppose jacky
[06:36]<@Mulreay> friends*
[06:36]<@BC_Programming> OMG I just noticed
[06:36]<@BC_Programming> hahaha
[06:36] * @BC_Programming grabs popcorn
[06:37]<@Mulreay> wow not made that typo in years and years
[06:38] * @Mulreay also grabs popcorn but wonders where you got the toffee popcorn from as the steward said there was non left
[06:39]<@BC_Programming> I punched him and demanded he give me his personal toffee popcorn
[06:39]<@Mulreay> Damn, should of thought of that
[06:40]<@BC_Programming> I mean sure I'm looking at 5-10 years for assault but- hey
[06:40]<@BC_Programming> I got my toffee popcorn
[06:40]<Tux2> lol
[06:40]<@Mulreay> heh
[06:42]<@BC_Programming> I think perhaps having the Wither taunt players might be going overboard
[06:42]<@Mulreay> BC_Programming fancy doing a how to video together? Not about how to get toffee popcorn though...
[06:42]<@BC_Programming> but hey that's my style
[06:42]<@BC_Programming> if it involves me recording anything or participating in a skype conversation, then no
[06:43]<@BC_Programming> but I could hold up... cue cards... or uh... something
[06:43]<Tux2> lol
[06:43]<Tux2> Oh, BC_Programming, you know how in Bukkit you have the bukkit scheduler?
[06:44]<@BC_Programming> yeah
[06:44]<Tux2> Forge doesn't have anything like that...
[06:44]<@BC_Programming> You can use Apache Commons
[06:44]<@BC_Programming> I think it has one
[06:44]<@BC_Programming> well if you can stand the dependency I suppose
[06:44]<Tux2> So instead of re-writing the runnables... I just made my own classes to simulate the bukkit scheduler
[06:45]<@BC_Programming> speaking of the scheduler, any way to cancel a repeating task from within the Runnable?
[06:45]<Tux2> eyup
[06:45]<@BC_Programming> hmm
[06:46]<Tux2> You've got to have the taskID
[06:47]<@BC_Programming> yeah that's the problem I'm having, the Task ID is returned from the call, and I want to cancel it in an anonymous Runnable implementation within that call
[06:47]<Tux2> I just have plugin.stopTask() which has all the taskIDs of all the tasks in it as I need to kill all of them
[06:47]<@BC_Programming> I can declare it final no problem, but then it says it's a possibly uninitialized variable :/
[06:48]<@BC_Programming> or rather that it may not have been initialized
[06:48]<Tux2> Why do you need to cancel the task within the task?
[06:48]<@BC_Programming> I have a repeating task that runs every 5 seconds to make sure withers spawned for a player are targeting that player
[06:49]<@BC_Programming> but when all the wither dies, the player disconnects, etc. I want to be able to cancel it
[06:49]<Tux2> Ah... just keep a concurrent hash map of all the wither tasks, then on entity death...
[06:49]<Tux2> cancel the task associated with that wither
[06:50]<@BC_Programming> I wanted to try to keep it separate from that though
[06:51]<Tux2> The only other way I can see of doing it is to create a class file for that task, then adding a setTaskID(int taskid)
[06:51]<Tux2> initial value for taskid can be -1
[06:51]<@BC_Programming> Or just refactor the anonymous implementation to it's own class, and set a field
[06:51]<Tux2> if it's -1, it hasn't been initialized yet
[06:52]<@BC_Programming> which I think you just suggested
[06:52]<Tux2> lol, that's exacty what I suggested
[06:55]<@BC_Programming> man I am looking forward to having a wither tell me it's Peanut Butter Jelly Time
[06:55]<@Mulreay> Your latest Virgin Media bill is ready
[06:55]<@BC_Programming> oh thanks
[06:56]<@BC_Programming> I just ran out of firelighter
[06:56]<@Mulreay> like I was waiting for such an intriguing and wonderful email
[06:57]<@Mulreay> Like I was wating for it.. 'It's ready' ... thank the lord
[06:57]<@Mulreay> waiting*
[06:58]<@Mulreay> Tux2 you still here?
[07:00]<Tux2> yes Mulreay, what's up?
[07:01]<@Mulreay> Hey Tux2 I need some schematics from the Tux2 servers.. can I download the worlds anywhere yet?
[07:04]<Tux2> Not quite yet, I'll get them uploaded today
[07:04]<@Mulreay> cool, not pushing and in no rush
[07:06]<Tux2> I understand
[07:06]<Tux2> Oh, also, I'm taking over Epic Minecrafter completely
[07:06]<@BC_Programming> oh, cool, I suppose?
[07:07]<Tux2> lol, yeah
[07:07]<@Mulreay> Can i help in any way?
[07:09]<Tux2> Not at the moment. Once I've got everything on the new dedi, then I might need your help
[07:09]<Tux2> I'm moving tekkit and epic over to a new dedicated
[07:10]<@BC_Programming> ahh... wait I thought tekkit was already on it... or am I confused
[07:10]<@Mulreay> No worries if you need just ask
[07:11]<@BC_Programming> The reminds me of the weirdest thing that happened a few days ago
[07:13]<@BC_Programming> Kisseria asked me how to use the ban command, how to file a ban report, and then how to unban, I guess when he decided a ban report was too much work
[07:13]<@Mulreay> lol
[07:15]<@BC_Programming> Oh so Tux how is the bad life then, Surely it's terrible now what with that Cody owning you so badly
[07:15]<@BC_Programming> bahaha
[07:15]<@BC_Programming> I almost couldn't say that with a straight face
[07:17]<Tux2> lol...
[07:17]<Tux2> let's just say we came to terms
[07:17]<@BC_Programming> WINKY FACE
[07:17]<@BC_Programming> I mean ;)
[07:18]<Tux2> public static final String WINKY_FACE = ";)"
[07:18]<Tux2> ;
[07:18]<@BC_Programming> Hmm I wonder what items have been added to MC since I last dealt with this
[07:18]<Tux2> fireworks and fireworks charges
[07:18]<@BC_Programming> fireworks... was thinking, a firework going off when and where a player is killed
[07:18]<Tux2> Hmm...
[07:18]<@BC_Programming> or hey just plonk random fireworks in chests
[07:19]<Tux2> also, BC_Programming, I'll need a working copy in around 6 hours, if possible please
[07:19]<@BC_Programming> kk
[07:19]<Tux2> before you get too carried away. ;)
[07:20]<@BC_Programming> you were only using the PvP mode anyway, right?
[07:20]<@Mulreay> Off to the shops, anyone need anything?
[07:20]<@BC_Programming> neigh
[07:22]<@Mulreay> Unlike BC_Programming I don't need to capture a polar bear, train him and then ride him all the way to the shops.. also a great anti-robber device as who can steal a trained polar bear? You will always know who tried, just count the bodies next to your polar bear
[07:23]<@BC_Programming> My polar bear died a week ago you insensitive clod
[07:23]<@BC_Programming> lol
[07:25]<Tux2> BC_Programming: yes, only pvp mode
[07:25]<Tux2> lol @ polarbear joke
[07:25]<@BC_Programming> hmm wither skeletons can shoot bows
[07:25]<@BC_Programming> interesting
[07:26]<Tux2> Hmm...
[07:26]<Tux2> Ugh, forge has soo many more initialization events than bukkit
[07:26]<Tux2> because it handles the client and the server
[07:27]<Tux2> There's the preinit
[07:27]<Tux2> the Init
[07:27]<Tux2> and postInit
[07:27]<Tux2> Then there's startingServer, startedServer, and stoppingServer
[07:27]<@BC_Programming> heh
[07:27]<@BC_Programming> but no stoppedserver?
[07:27]<Tux2> lol, right?
[07:28]<Tux2> I could theoretically now run the enjin plugin on a lan game...
[07:28]<Tux2> or even a single player game...
[07:29]<Tux2> Which is somewhat pointless
[07:37]<Tux2> So now I've got to break up the initialization of the plugin between all of these things
[07:47]<@BC_Programming> did the plugin randomize locations before, or did I add that since
[07:52]<@BC_Programming> oooh
[07:52]<@BC_Programming> THORNS!
[08:30]<@BC_Programming> heh I added one line of code and now thorns is an enchantment with both items as well as all the mobs that can have equipment
[08:31]<@Mulreay> Just plugged in a phone from 8yrs ago.. gonna charge and see what texts and stuff I was up too
[08:45]<@BC_Programming> hmm
[08:45]<@BC_Programming> I think the wither needs to shuddap
[08:45]<@BC_Programming> http://bc-programming.com/images/wither.png
[08:57]<+Craig> Good day every one
[08:58]<@BC_Programming> hey Craig
[08:58]<+Craig> Yo
[09:03]<Tux2> lol BC_Programming
[09:03]<Tux2> Well, I'm going to bed again... I'm sufficiently tired.
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[11:33]<@BC_Programming> This Mojang Documentary is depressing as hell
[11:39]<@BC_Programming> OMG
[11:39]<@BC_Programming> it has the first
[11:39]<@BC_Programming> ever video
[11:39]<@BC_Programming> that I EVER saw of minecraft
[11:51]<+Craig> http://www.wimp.com/recordingengineer/
[11:53]<@BC_Programming> Craig: Pretty much, lol
[12:00]<@BC_Programming> Now I just need a time machine
[12:00]<@BC_Programming> so I can go back and make Minecraft first
[12:00]<@BC_Programming> heh
[12:27]<@BC_Programming> Tux if you need it when you return the latest commit of the plugin should be stable, can't remember if I mentioned that
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[12:56]<searay330> sonicrules1234, hey Teamspeak
[12:56]<sonicrules1234> searay330: Ok
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[14:16]<sonicrules1234> searay330: What happened to teamspeak?
[14:16]<searay330> i shut the server off
[14:16]<sonicrules1234> :(
[14:16]<searay330> <censored> that server
[14:27]<@Mulreay> Youtube comment on one of my videos 'Your a fuc*ing TW*T!' Yes, yes I am
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[17:53]<Tux3> BC_Programming, Craig, wild penguin survival games in around 10 minutes!
[17:53]<Tux3> IP: mc.tux2mc.com
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[18:08]<Tux3> BC_Programming: survival games starting!
[18:10]<@Mulreay> cool
[18:14]<@Mulreay> Oh no.. not even whitelisted.. I died a little inside Tux2
[18:30]<@Mulreay> Tux2 can i come on the server please??????
[18:45]<@Mulreay> I guess not
[19:02]<Tux3> Mulreay: you can now
[19:02]<Tux3> as a spectator
[19:02]<@Mulreay> cool thx
[19:02]<Tux3> BC_Programming: spectators get an error
[19:02]<Tux3> or another error somewhere...
[19:02]<Tux3> 9)
[19:02]<Tux3> Caused by: java.lang.NullPointerException
[19:02]<Tux3> at com.BASeCamp.SurvivalChests.CoreEventHandler.onEntityDamage(CoreEventHandler.java:1004)
[19:02]<Tux3> at sun.reflect.GeneratedMethodAccessor45.invoke(Unknown Source)
[19:02]<Tux3> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
[19:03]<Tux3> at java.lang.reflect.Method.invoke(Method.java:601)
[19:03]<Tux3> at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
[19:03]<Tux3> ... 21 more
[19:03]<@Mulreay> Can you make it so i can fly? Just so I can see what is going on.. I won't interact with anything promise
[19:07]<@Mulreay> Can't see nothing i seem to be trapped within a rock and hard place Tux2
[19:11]<Tux3> you can spectate
[19:11]<Tux3> try /joingame to get the command
[19:12]<@Mulreay> Spider is camping the spawn point and killing me every time
[19:13]<@Mulreay> OK in now
[19:23]<@Mulreay> kicked from the server again.. not white-listed
[19:23]<Tux3> yeah, beginning of round
[19:23]<@Mulreay> k
[19:23]<Tux3> as soon as the round begins the whitelist gets turned off
[19:23]<@Mulreay> got ya
[19:27]<Tux3> okay, round started
[19:27]<@Mulreay> cool thx
[19:27]<Tux3> No problem
[19:28]<@Mulreay> wow forgot the spectate command
[19:29]<Tux3> do /joingame to get the command
[19:29]<@Mulreay> thx
[19:32]<@Mulreay> You're now full owner of this server Tux2?
[19:32]<Tux3> yup
[19:32]<@Mulreay> sweet
[19:33]<@Mulreay> Can I email you some info?
[19:36]<Tux3> sure
[19:36]<@Mulreay> cool
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[19:40]<Tux3> Okay, final round!
[20:18]<@Mulreay> Any people who know about web development?
[20:22]<+Craig> Web Development of?
[20:22]<@Mulreay> Hey craig can you talk for 5mins on sktpe?
[20:31]<+Craig> sure]
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[21:07] * Tux3 (Tux2@mib-B2E6C24A.rwl-wy.client.bresnan.net) Quit (Client exited)
[21:39]<@BC_Programming> Hmm I probably should have mentioned the jar on github was likely outdated
[21:40]<+Craig> How goes it?
[21:41]<@BC_Programming> well aside from the stacktrace Tux provided here not making a huge amount of sense from my side, just fine
[21:53]<+Craig> :P
[21:54] * searay (bayliner@mib-D01F1D53.buffalo.res.rr.com) Quit (Quit: Leaving)
[21:55]<@Mulreay> hey BC_Programming
[21:56]<@BC_Programming> hey-hey
[22:13]<Tux2> Mulreay: just sent you a pm back
[22:13]<@BC_Programming> Tux: was that a complete stacktrace
[22:13]<@BC_Programming> seems cut off
[22:13]<Tux2> No, it wasn't
[22:13]<Tux2> was all I could grab from the screen session though
[22:13]<Tux2> I'll get you the full one
[22:14]<@BC_Programming> cool, thx
[22:16]<Tux2> BC_Programming: http://paste.yu8.me/?9d1a217ba22b8523#0Legx8GLbRNCGetLADQ8XUmsjB0bKIKsOr70fC6FWBA=
[22:16]<@BC_Programming> thx
[22:17]<@BC_Programming> ahh
[22:18]<@BC_Programming> looks like a problem when a person that didn't join the game damages a player or vice-versa
[22:41] * Mulreay (mulreay@mib-408AE6D.cable.virginmedia.com) Quit (Ping timeout)
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