Session Start: Sat Nov 03 00:00:00 2012 Session Ident: #glitchpc [00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
[00:10]<@BC_Programming> POOF
[00:10]<@BC_Programming> https://github.com/BCProgramming/ChestRandomizer
[00:10]<+Craig> Nice
[00:12]<@BC_Programming> oooh fancy
[00:12]<@BC_Programming> now it's reading the readme.txt I added
[00:12]<@BC_Programming> and showing it in that page
[00:12]<+Craig> Cool
[00:20]<@BC_Programming> OMG.... I just had an idea
[00:20]<@BC_Programming> dunno if mulreay would approve but it would make having games easier
[00:20]<@BC_Programming> instead of having the master keys in a specific place, the plugin can add buttons to some chests or something
[00:21]<+Craig> That would be crazy
[00:21]<@BC_Programming> why?
[00:21]<+Craig> though then you wouldnt have kill spots. and you couldnt select the action
[00:21]<@BC_Programming> how do you mean?
[00:21]<+Craig> Like the middle of the maze is a kill zone if people know the button is there.
[00:21]<@BC_Programming> I didn't know a button was there :/
[00:21]<@BC_Programming> I guess I see what you mean
[00:23]<+Craig> :P
[00:23]<@BC_Programming> and buttons would be really rare
[00:23]<@BC_Programming> oh hey did you find any ender chests?
[00:24]<+Craig> Yeah I found one
[00:24]<@BC_Programming> there are a few spotted around and all player inventories are filled with loads of goodies
[00:24]<@BC_Programming> player inventories for the ender chests, I mean
[00:24]<+Craig> I had nothing in it?
[00:24]<@BC_Programming> really? hmmm
[00:24]<@BC_Programming> OOOH
[00:24]<@BC_Programming> I know why
[00:24]<@BC_Programming> because you joined after I repopulated the chests
[00:24]<+Craig> Ahhhh
[00:24]<+Craig> That sucks. :p
[00:25]<@BC_Programming> yeah it would have been full of items otherwise pretty much
[00:28]<@BC_Programming> hmm when /stopPVP is issued, maybe it should empty player inventories too
[00:36]<+Craig> Woot 8Core processor, 90% usage! :)
[00:36]<+Craig> That would be a good idea
[00:37]<+Craig> 17 minutes, good time for a Youtube vid?
[00:37]<@BC_Programming> sounds about right
[00:37]<+Craig> I also clipped out how to solve the maze. :)
[00:37]<@BC_Programming> most of my MC vids are around 30
[00:38]<+Craig> Cool, should be rendered shortly. :)
[00:38]<+Craig> 1080i. Then upload to Youtube, and wait for days :P
[00:39]<@BC_Programming> lol
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[00:58]<+Craig> And 98% done
[00:59]<@BC_Programming> would have been cool if I was able to record, then I could have PiP'd with yours heh
[00:59]<+Craig> :P yeah
[00:59]<@BC_Programming> I could have but according to Windows my second hard drive has been failing for about a month now
[01:00]<+Craig> Except, I wouldnt know how to send you the 63GB of files :P
[01:00]<@BC_Programming> well what I did with mulreay's vid is I just downloaded from youtube
[01:00]<@BC_Programming> and sync'd it up where necessary
[01:02]<+Craig> Ahh
[01:03]<@BC_Programming> it's possible to get invisiblity potions in the map :P
[01:03]<@BC_Programming> I mean it was before, just a pain
[01:03]<+Craig> Yeah We should have :)
[01:03]<@BC_Programming> you need carrots, and then smelt gold ore, then you have to brew your own potion
[01:03]<@BC_Programming> rather tricky to pull all that off especially if the city is a bit more populated if you know what I mean
[01:04]<@BC_Programming> I did manage to enchant some of my stuff before our final confrontation :P
[01:04]<@BC_Programming> crunk had like a full stack of bottles O'enchanting
[01:05]<+Craig> Crazyu
[01:05]<@BC_Programming> where did you and tux fight? I guess I'll see in the video
[01:06]<+Craig> Just in a house :P And he only got one hit on me :P
[01:06]<@BC_Programming> heheeh
[01:06]<+Craig> Do you have a youtube picture for the map
[01:06]<+Craig> ?
[01:07]<@BC_Programming> only one I have still says Hunger Games
[01:08]<@BC_Programming> woah... it just generated a Zistonian battlesign of Power
[01:08]<@BC_Programming> with the enchantment of Knockback VII
[01:09]<+Craig> Crazy
[01:09]<+Craig> That picture, could I use it?
[01:09]<@BC_Programming> Mulreay doesn't want to call it Hunger games anymore
[01:10]<+Craig> Oh?
[01:10]<@BC_Programming> screw it I'll make a new one them
[01:10]<@BC_Programming> then*
[01:10]<+Craig> What does he want to call it?
[01:10]<@BC_Programming> Survival Map
[01:10]<@BC_Programming> which is a fair name since it doesn't actually follow any of the rules of most Hunger Games servers/maps that I know of
[01:12]<+Craig> Did you want me to link to your website or youtube account?
[01:13]<@BC_Programming> if you like
[01:13]<@BC_Programming> doesn't matter which if you do
[01:14]<+Craig> Alright, well I have your YouTube in there so let me know if you want it changed.
[01:16]<@BC_Programming> here's a thumbnail I made for Mulreay
[01:16]<@BC_Programming> http://bc-programming.com/misc/survivalmap.png
[01:16]<@BC_Programming> just now really. Before it said Hunger games finally decided to change it at your prompting
[01:16]<+Craig> :P
[01:17]<@BC_Programming> what's your youtube channel again? doesn't look like I'm subbed
[01:17]<+Craig> http://www.youtube.com/user/CraigEngbrecht
[01:17]<@BC_Programming> thx
[01:41]<+Craig> Hey BC, you wanna help with my map?
[01:42]<@BC_Programming> map?
[01:42]<+Craig> I dunno, Mulreay has inspired me to make a map in Minecraft, kinda like I used to in Unreal Engine.
[01:43]<@BC_Programming> not really no. Besides I have a map I've had in the works for a while
[01:43]<+Craig> :P ok
[01:43]<@BC_Programming> just kinda building parts of it when I get bored
[01:44]<@BC_Programming> haha
[01:44]<@BC_Programming> I've made changes to how names are generated
[01:45]<@BC_Programming> signs now get unique names... just now I found a "particular reader of cuddly describing"
[01:46]<@BC_Programming> ooh a "Canadian Katana"
[01:47]<+Craig> Hahahahahaah
[01:48]<@BC_Programming> items that get a name now have a 50% chance of having a prefix before them, and a chance to not have an "of Adjective Verb" portion
[01:48]<@BC_Programming> prefixes I have now are nationalities (Canadian, British, American, etc. and words like "particular" and "incredible"
[01:48]<+Craig> So like "Mr. Possum"?
[01:49]<@BC_Programming> no... I could add "Possumist" as a prefix I guess
[01:52]<@BC_Programming> I have around a thousand adjectives and verbs each... the number of possible names is ridiculous
[01:52]<+Craig> hahahaha, you are a crazy man BC.
[01:53]<@BC_Programming> I didn't type them... I found a list on google and used a python script to turn it into something I could paste into Java code
[01:53]<@BC_Programming> then I added ing to the end of some... but that has resulted in a few misspelled words, too
[01:54]<+Craig> Hahahah thats awesome
[01:56]<@BC_Programming> there think I fixed the spelling errors
[01:56]<@BC_Programming> that was bugging me
[02:00]<+Craig> hahahah your so OCD
[02:03]<@BC_Programming> heh "Scottish Tanktop"
[02:03]<@BC_Programming> and it's a chainmail
[02:04]<+Craig> How hard would it be to limit certain words to specific kinds of blocks or armors? Like Shirt to only breast plates and such?
[02:05]<@BC_Programming> shirt is only limited to breastplates
[02:05]<+Craig> Thats the example, I mean how hard would it be to do with similies?
[02:05]<@BC_Programming> each randomizable item has it's own set of "base" nouns, like leggings can be leggings, pants, etc.
[02:06]<+Craig> Ahhhh ok thats really cool
[02:07]<@BC_Programming> heh... "signage of Elven reminding"
[02:08]<+Craig> HAHAHAHA nice
[02:08]<@BC_Programming> also did you notice the random dyes on all the leather stuff
[02:08]<+Craig> Yes :P
[02:08]<@BC_Programming> heh yeah thought that would be neat
[02:09]<@BC_Programming> though it could make the game more like a clownfight
[02:09]<+Craig> You should have seen my pink pants...
[02:09]<@BC_Programming> heheh
[02:09]<@BC_Programming> "American Leggings of Fancy Winking" what the heck
[02:10]<@BC_Programming> "Irish Hunting Bow of Teeny-Tiny Ordering" bahaha
[02:11]<@BC_Programming> wow... projectile protection IX
[02:12]<+Craig> Hahahaha
[02:13]<@BC_Programming> hmm should allow a bit more control over the strength of enchantments in the cfg
[02:13]<+Craig> That would be a smart plan :)
[02:13]<@BC_Programming> there is already control over it but no control over the actual levels they get
[04:02]<+Craig> Should be up tomorrow....
[04:03]<@BC_Programming> yeah youtube seems glitched
[04:25]<@BC_Programming> oooh got the Lore working
[04:25]<@BC_Programming> this is going to be even worse... random sentences describing the item
[06:18] * Serpent is now known as Sudden
[06:39]<@BC_Programming> well if tux reads this I got the source to the plugin in github https://github.com/BCProgramming/ChestRandomizer
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[07:13]<@BC_Programming> "oversized slicer of vast discovering"
[07:13]<@BC_Programming> man I love my plugin these names are always hilarious
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[10:01]<+Craig> Morning Guys
[10:01]<@BC_Programming> hey Craig
[10:01]<@Mulreay> Good afternoon
[10:01]<@BC_Programming> I thought of another feature to add :P
[10:01]<+Craig> Hey BC, and Mulreay
[10:01]<+Craig> Oh?
[10:01]<@BC_Programming> instead of saying Player was Slain by Player
[10:01]<@BC_Programming> it could say what they killed them with
[10:02]<@BC_Programming> which could be funny
[10:02]<@BC_Programming> "BC_Programming was Slain By Mulreay using a Cutter if insane investing" or something
[10:03]<@Mulreay> heh yeah
[10:04]<@BC_Programming> and it'll be broadcast to the entire server so everybody can enjoy the lolz
[10:04]<@BC_Programming> maybe mix it up a bit
[10:04]<@BC_Programming> "PlayerB met their bitter end at the end of PlayerA's Sword of extreme bloodening"
[10:05]<@Mulreay> yeah sounds good
[10:05]<@BC_Programming> never hooked death events before... see how it goes
[10:12]<@BC_Programming> cool that was pretty easy...
[10:12]<@BC_Programming> now to make it coolness... like red text and stuff
[10:13]<@Mulreay> awesome
[10:14]<@BC_Programming> oooh would be sweet
[10:14]<@BC_Programming> if they die from fall damage
[10:14]<@BC_Programming> could say "Player fell XXX blocks to their death" or something
[10:15]<@Mulreay> yeah
[10:22]<sonicrules1234> Tux2: Ping
[10:35]<@BC_Programming> haha sweet.... "BC_Programming fell 30 blocks to their death"
[10:35]<@BC_Programming> WIN
[10:36]<@Mulreay> I want a way to DoS spammers.. i could be better off not having to constantly moderate comments
[10:36]<@Mulreay> And coolbc
[10:37]<@Mulreay> Obviously i meant DDoS
[10:37]<@BC_Programming> Mulreay: akismet plugin for wordpress and SMF worked for me
[10:38]<@Mulreay> k will have a look
[10:39]<@BC_Programming> don't even remember the last time I had to deal with spam, mostly automatic now
[10:39]<@Mulreay> installing it
[10:41]<@BC_Programming> here's a neat feature: all the death messages will show the amount of damage the final blow did
[10:42]<@Mulreay> cool
[10:45]<@Mulreay> Well we have 6 days to knock out all the kinks.. just added some stuff to the church
[10:46]<@Mulreay> We definately need to do a test run over the next day or so
[10:47]<@BC_Programming> I think there might be some dungeon chests underground
[10:47]<@BC_Programming> not a major issue, really, but those will be populated and get some of the limited count items
[10:47]<@BC_Programming> heh I added "Twilight Sparkle's Favourite Carrot"
[10:48]<@BC_Programming> but yeah I added a few of those, super-rare and generally pointless, just more distraction to side-track players
[10:48]<@BC_Programming> part of the fun, when we played before, was that it was hard to see, at a glance, what was in a chest that was good
[10:49]<@Mulreay> heh
[10:49]<@BC_Programming> I mean you could see the material... but aside from that you had to look through all this text to find out it was worthless or something
[10:49]<@BC_Programming> that will be even WORSE now that it actually generates random lore
[10:49]<@BC_Programming> stuff like "could be useful for abhorrent Irish Balls"
[10:52]<@Mulreay> lol
[10:52]<sonicrules1234> The tekkit server is down :(
[10:52]<@BC_Programming> yes very observant
[10:53]<@Mulreay> Nice banner BC_Programming
[10:55]<@BC_Programming> oh I made your thumbnail btw
[10:55]<@Mulreay> oh cool thx very much
[10:56]<@BC_Programming> http://bc-programming.com/misc/survivalmap.png
[10:56]<@BC_Programming> I just changed the text really
[10:56]<@Mulreay> looks great thx for that
[10:56]<@Mulreay> Will stop asking you now i promise
[10:58]<@BC_Programming> lol
[10:59]<@Mulreay> 'If I use adblock will you still get paid?' I do love the YouTube community
[11:07]<@BC_Programming> hmm will need a second person to test one player killing another
[11:08]<@BC_Programming> you up to joining my test server :P
[11:13]<@Mulreay> of course if you meant me
[11:13]<@BC_Programming> aye
[11:14]<@BC_Programming> let me know if it doesn't work
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[11:27]<+Craig> There is no bukkit for 1.4.2 yet is there?
[11:27]<@BC_Programming> yes
[11:27]<@BC_Programming> craig you can join my testing server if you like
[11:27]<+Craig> Nah, working on the map
[11:29]<@Mulreay> Not the survival map?
[11:29]<@BC_Programming> I think he's making his own now or something
[11:29]<@BC_Programming> he copying u
[11:29]<@Mulreay> ahh ok lol
[11:30]<+Craig> :)
[11:30]<+Craig> I am not sure what its for, but it goes in all 4 directions from spawn out till the spawn tower I made dissapears./
[11:35]<@Mulreay> 'all 4 directions' is kind of a misnomer but i get your meaning
[11:35]<+Craig> How do you mean?
[11:35]<@Mulreay> I have my pedantic hat on
[11:36]<+Craig> Heh, that may be, but you have made me curious, how is it a misnomer?
[11:38]<@BC_Programming> haha fixed that issue, names aren't shown goofy now
[11:39]<@Mulreay> There is no such thing as 'all 4 directions' as that would imply that you can only ever travel/perceive in four directions.. and even if the map only has 4 places to walk in that would not discount the fact that a direction is not necessarily a place you can walk to. Hence me being pedantic
[11:39]<+Craig> All four cardinal directions. :)
[11:39]<@BC_Programming> that's better
[11:39]<@BC_Programming> you may live
[11:39]<@Mulreay> heh yes you may now continue
[11:40]<@Mulreay> I do hate myself sometimes
[11:40]<@BC_Programming> would be cool if the plugin kept track of all the damage players received, and could show how players took damage later
[11:40]<@BC_Programming> like in a summary
[11:41]<+Craig> Can you make an SQL plugin that saves the info? Then load it onto a website instead?
[11:41]<@Mulreay> Could be over thinking it though
[11:41]<@BC_Programming> yeah the way it is now is pretty good
[11:41]<@BC_Programming> I like the death messages showing the item used
[11:42]<@BC_Programming> still want something Friendlier than names like WOOD_SWORD, but not sure if I can do that
[11:42]<+Craig> Did you guys want to see the beginning of my map?
[11:42]<@Mulreay> Sure Craig
[11:43]<+Craig> Cool, give me a moment
[11:43]<+Craig> Hey Mulreay how do you set a release time for a video?
[11:43]<@BC_Programming> Craig: you only get that with a partnership of some sort, I think
[11:44]<+Craig> Ahhh
[11:44]<@Mulreay> Yeah not for everyone unfortunately
[11:45]<@Mulreay> The tip we get in the UK by YouTube is to release at 11:30pm as that is a time most Americans are online.. weird i know
[11:45]<+Craig> mc.brokedcomputer.com:25566
[11:46]<@BC_Programming> mulreay could you respawn one last time on my server?
[11:46]<@BC_Programming> aww... nvm nvm
[11:46]<+camerongray> Wow!, the performance of my new server is INSANE!
[11:47]<@Mulreay> Great 'join my server' and he beats me to death.. thx BC_Programming
[11:47]<@BC_Programming> lol
[11:47]<+camerongray> hahaah
[11:47]<@BC_Programming> well that was the point, seems I broke something
[11:47]<@BC_Programming> just pretend it said I killed you with a Gold Sword
[11:47]<@Mulreay> heh
[11:48]<@Mulreay> I did try to join Craig but not whitelisted
[11:48]<+Craig> 25566?
[11:49]<+Craig> I think you tried 25565
[11:49]<@Mulreay> Actually 25566 shows as not up
[11:49]<@Mulreay> I have both
[11:50]<+Craig> Hmmm It should be up? 1.4.2?
[11:50]<@Mulreay> 1.4.2 yes still not showing as up
[11:51]<+Craig> Hmmm

Session Start: Sat Nov 03 11:55:08 2012 Session Ident: #glitchpc [11:55] * Now talking in #glitchpc
[11:55] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[11:55] * Set by jacky on Tue Mar 02 11:03:23
[11:55] * ChanServ sets mode: +a
[11:55] * ChanServ sets mode: +o ChanbotVI
[12:01]<+Craig> Graham? You still there?
[12:03]<@Mulreay> Uploading a video sorry
[12:06]<+Craig> No worries, what did you think of what you saw?
[12:07]<@BC_Programming> I'm not whitelisted btw or I'd take a quick peek myself
[12:07]<+Craig> Wait, how did you do your name in minecraft?
[12:08]<+Craig> Good, you should be able to join now.
[12:08]<@BC_Programming> nope...
[12:08]<+Craig> ... ok, I added you by force, should be good now...
[12:09]<@BC_Programming> nope
[12:09]<+Craig> Try again?
[12:15]<@BC_Programming> nice Craig, you have your work cut out for you though that's a lot of space
[12:15]<+Craig> Meh, what else have I got to do? :P
[12:15]<@BC_Programming> heh
[12:19]<@BC_Programming> lol I'm making the death messages... more creative
[12:20]<@BC_Programming> one of the ones for when a player dies from poison for example "Player threw up and died"
[12:26]<+Craig> There now anyone that joins my server will be in Creative, no matter when they join
[12:26]<+Craig> Hahahahaha
[12:26]<+Craig> Nice
[12:28]<@BC_Programming> the PvP deaths are interesting in that they show what they were killed with; also, all deaths show how much the final blow was
[12:28]<@BC_Programming> damage wise, that is
[12:29]<@BC_Programming> falling shows how far they fell as well, lol
[13:43]<@BC_Programming> I thought of a partial solution to the finding players issue
[13:44]<@BC_Programming> when the game starts give everybody a compass- the compass always points to the closest player.
[13:45]<+Craig> That would be crazy
[13:45]<+Craig> Though similar to names,
[13:45]<@BC_Programming> ?
[13:45]<@BC_Programming> how?
[13:45]<+Craig> You should only give them compasses when there are two or so players
[13:45]<@BC_Programming> why?
[13:45]<+Craig> Cause if they can see them all the time thats kind of unfair
[13:46]<@BC_Programming> they can't see them all the time... the compass points towards them
[13:46]<@BC_Programming> I'm trying to avoid tracking a game from start to finish here... if I make it so it only does that with 2 or so players, then I need to start tracking players when the /stopPvP command is issued, or something
[13:47]<@BC_Programming> and then each time a player dies, they can no longer be pointed to; culminating of course with when there are a certain number of players each player is given a compass
[13:47]<@BC_Programming> Optionally, compasses could just spawn in chests
[13:47]<@BC_Programming> then at least players would have to find them
[13:48]<@BC_Programming> ...actually I think I'd need to track players anyway, since otherwise respawned players could point people in the wrong direction if they are closer...
[13:54]<@BC_Programming> could be interesting, as players are killed it announces how many are left
[13:54]<@BC_Programming> I don't like it because I can't test it properly :/
[14:15]<@BC_Programming> in other news I'm getting SICK of eclipse automatically inserting freakin braces everywhere
[14:16]<+Craig> ??
[14:16]<+Craig> Braces?
[14:16]<@BC_Programming> {}
[14:16]<@BC_Programming> when I type if(blah...){
[14:16]<sonicrules1234> There goes the tekkit server again
[14:17]<@BC_Programming> when I type the { it plonks down a }
[14:17]<+Craig> Weird
[14:17]<@BC_Programming> then I end up typing ANOTHER } and they double up
[14:17]<+camerongray> Sublimetext does that, I like it :P
[14:17]<@BC_Programming> it annoys the bejesus out of me
[14:17]<@BC_Programming> because I, funnily enough, expect what I type to be what I get... but Eclipse like inserts stuff "helpfully"
[14:18]<@BC_Programming> To be fair Visual Studio drove me nuts to since it kept autoformatting my code
[14:18]<@BC_Programming> "Hi Imma format your try... catch buddy"
[14:18]<@BC_Programming> "NOOO I wanted them on one line..."
[14:19]<@BC_Programming> anyway, if this feature works at all on the first try... I will be bloody surprised
[14:21]<@Mulreay> wb
[14:22]<@BC_Programming> Mulreay what do you think of that idea
[14:22]<@Mulreay> oh wait I'm not supposed to say that and i never actually left
[14:22]<+Craig> :P hahahahaha
[14:22]<@Mulreay> Reading back
[14:22]<@BC_Programming> I'll reiterate :P
[14:22]<@BC_Programming> you know how we had concerns about when there were only a few players left right
[14:22]<@BC_Programming> how it could drag on and on
[14:23]<@BC_Programming> well I was thinking, make it so compasses always point towards the nearest player to you
[14:23]<+Craig> I can now upload video's longer than 15 minutes in HD
[14:23]<@Mulreay> Nice
[14:23]<@BC_Programming> then either give compasses at the start, have them hidden in chests, or give them to the remaining players when there are a certain number left
[14:23]<@Mulreay> to you both
[14:24]<+Craig> I am now, for the 4th time, reuploading that video... >:P
[14:24]<@Mulreay> Yeah, I would say we auto-give the players the compass
[14:24]<@BC_Programming> As a result of this I also made it sort of track the game... /stoppvp should be renamed to something like /startgame, lol
[14:25]<@BC_Programming> the cool thing, is it knows what players are left, as people are killed it announces what place they came in, and how many are left
[14:25]<@Mulreay> sweet
[14:25]<@BC_Programming> or, rather, that's what it is supposed to do :P don't know if it actually <works> that way
[14:26]<+Craig> You should make PVP toggleable with a command block, and set it up to a switch
[14:26]<@BC_Programming> Why?
[14:26]<@Mulreay> A timer will work better
[14:27]<+Craig> Cause then you could change the timer, and make it so that Graham or the Mod or a clock could do it
[14:27]<@Mulreay> I'm Op'd anyway
[14:27]<+Craig> :P
[14:27]<@BC_Programming> as opposed to using /stoppvp <seconds> for a delay?
[14:27]<+Craig> true, but then we could syncronize it with the doors
[14:28]<@BC_Programming> I have to say that is a bit oddly design, IMO; really, you should be able to start a game from the inside of the door
[14:28]<+Craig> No, cause you want a ref
[14:28]<@BC_Programming> so that you don't need an extraneous player- if that makes sense
[14:29]<@BC_Programming> a ref for what? what are they refing? they can't watch everybody
[14:29]<@BC_Programming> Supervise, yes- that makes sense. But then, what if every online player wants to participate, seems silly to force a person to sit out just to flip a lever
[14:30]<+Craig> There are able reasons for just about anything, for example, if a cheater is found they could stop PVP and work on it
[14:30]<@BC_Programming> they can't
[14:31]<+Craig> not the cheater, I mean the mod
[14:31]<@Mulreay> So a mod will cheat?
[14:31]<@BC_Programming> yeah I'm a tad lost
[14:31]<+Craig> ... no the mod would stop pvp so that the cheater can be taken care of.
[14:31]<+Craig> ...
[14:32]<@Mulreay> How are they cheating?
[14:32]<@Mulreay> Not sure how you could
[14:32]<@BC_Programming> I mean, the closest I can think of, is leaving the map area
[14:32]<+Craig> I am talking plausibility not that it will but that it could
[14:32]<@BC_Programming> but that is it's own punishment since they won't be able to return and there is nothing there
[14:32]<+Craig> anyway, just thoughts, not everything said is going to happen
[14:33]<@BC_Programming> well, first off, if they wanted to stopPvP, they could just disable PvP themselves
[14:34]<@BC_Programming> if they are a mod, there is a command to do that, right... second, I'm renaming /stopPvP to /startgame, because it does a LOT more than just temporarily stop PvP in the world
[14:34]<@Mulreay> At the end of the day anyone caught cheating in any way will be kicked from the server the game can restart and they won't be allowed back on
[14:35]<@BC_Programming> now it also makes contestants invincible, clears their inventories, and sets them to gamemode 2; not to mention initializing the game tracker which tracks the remaining players
[14:36]<@BC_Programming> it also maxes out their health and hunger. then when the time runs out it sets everything to "normal" (full health and hunger but not invincible)
[14:36]<@Mulreay> Cool
[14:38]<@BC_Programming> suggestions are noted btw, I just think they ignore the actual scope of the command itself, which does FAR more than just disable PVP on a timer, especially now
[14:45]<@BC_Programming> oh and here's something pointless: when you kill a player they drop their head now too
[14:46]<@BC_Programming> maybe when the game is over the last person that dies can explode in a shower of gold or something
[14:47]<@Mulreay> heh
[14:48]<@BC_Programming> but I'm getting ahead of myself...
[15:01]<@BC_Programming> lol... forgot I left my server with a box filled with witches
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[15:01]<@BC_Programming> they seem to have aggro'd one another
[15:08]<@Mulreay> lol
[15:10]<@BC_Programming> oh
[15:10]<@BC_Programming> ,y
[15:10]<@BC_Programming> my
[15:10]<@BC_Programming> goodness
[15:10]<@BC_Programming> it seems to work
[15:11]<@BC_Programming> well I only have me to test but it's smart enough to go all wtf u doin
[15:11]<@Mulreay> heh
[15:11]<+Craig> What do you mean its working?
[15:11]<@BC_Programming> Craig: the tracking code
[15:11]<+Craig> Ahh
[15:11]<@BC_Programming> that is the part that tracks the players left
[15:11]<+Craig> Well I can hop on and we can test the code
[15:11]<@BC_Programming> ahh that would be great, you still have the IP?
[15:12]<@Mulreay> me too?
[15:12]<+Craig> Negative
[15:12]<@BC_Programming> aye
[15:12]<@BC_Programming> 70.67.154.23
[15:12]<@BC_Programming> btw it's a bit of a war zone there
[15:13]<@BC_Programming> I may have made a <few> witches
[15:13]<@BC_Programming> and they MAY be out of control
[15:14]<@Mulreay> Yeah, stupid witches killed me
[15:26]<+Craig> hahahaha
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[15:34]<+Craig> HAHAHAHAHHA SOOOOO Much LAG! :P
[15:34]<@BC_Programming> I stopped the server :P
[15:34]<+Craig> HAHAHAHA I think I crashed BC's server
[15:34]<+Craig> :P
[15:34]<@BC_Programming> no I stopped it :/
[15:35]<@BC_Programming> I seem to have set mIRC as always on top and can't find how to disable it
[15:35]<@BC_Programming> ahh found it nvm
[15:36]<@BC_Programming> now to examine the code and see why it doesn't properly end the Survival game
[15:37]<+Craig> Interesting
[15:37]<+Craig> What happened to all the bats?
[15:37]<@BC_Programming> Oh.... I know why... I never actually spun off the thread that was supposed to monitor everything
[15:38]<@BC_Programming> nothing, I'm switching to a fresh flatworld
[16:22]<@BC_Programming> OMG... Tux is gonna flip when he sees this plugin in action
[16:27]<@BC_Programming> rofl...
[16:27]<@BC_Programming> apparently a zombie picked up my skull when I died...
[16:28]<@BC_Programming> and it's wearing my face :/
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[16:52]<@BC_Programming> hmm have to say I kind of miss when arrows used to stick out of mobs
[16:59]<+Craig> Hey BC, come check out this hidden chest
[17:32]<@BC_Programming> anybody available for testing
[17:59]<+Craig> I am
[17:59]<@BC_Programming> thx
[18:12]<@BC_Programming> thx Craig :)
[18:13]<+Craig> np
[18:13]<@BC_Programming> can't wait to see it in action on the server :D
[18:13]<@BC_Programming> I think the chests were fairly full because there aren't very many of them- just a guess though
[18:17]<+Craig> http://www.youtube.com/watch?v=Ctm3BU3ZaSE&feature=youtu.be
[18:17]<@BC_Programming> I might even tweak it to show the head names when you kill people with them, lol
[18:18]<+Craig> That would be awesome
[18:18]<+Craig> Is that possible? Does it record that?
[18:18]<@BC_Programming> the text being shown now is entirely made by my plugin, it replaces the default death text
[18:19]<@BC_Programming> I have to make the heads "manually" by adding NBT tags and stuff, so I can just to the reverse to get the name back :)
[18:19]<@BC_Programming> heh maybe when you kill somebody the head they give you is enchanted lol
[18:19]<+Craig> Oh cool,
[18:20]<+Craig> hahahah, that would be funny
[18:20]<+Craig> cengbrecht's enchanted head of fail! :P
[18:20]<+Craig> Cause he failed at living! :P
[18:20]<@BC_Programming> maybe high level enchants as a sort of "reward" to the victor even
[18:20]<+Craig> That would be cool,m
[18:21]<@BC_Programming> for the compass it's only given to you if there are less than 4 players, btw- so if we have 8 and 5 are killed, everybody left get's a compass
[18:21]<+Craig> Ahhh ok
[18:22]<@BC_Programming> if I was to have compasses generate in chests rather rarely they would work the same, though; or even do something really weird like put them on item frames
[18:23]<+Craig> That would be a smart idea
[18:23]<+Craig> Its not all incorperated in the same plugin though is it?
[18:23]<@BC_Programming> how do you mean
[18:23]<+Craig> Cause, I would like some of these features but not all,
[18:28]<+Craig> Did ya watch the vid?
[18:28]<@BC_Programming> no
[18:28]<+Craig> I can send you the original if you wanted to use it in something
[18:28]<@BC_Programming> was watching Etho
[18:29]<+Craig> Ah
[18:29]<@BC_Programming> will look now
[18:29]<@BC_Programming> lol I like the start heh
[18:29]<+Craig> :P
[18:34]<@BC_Programming> HAHA wow you totally surprised tux
[18:34]<+Craig> :P Thats what I was going for, and I have a long name :P
[18:35]<@BC_Programming> the wood sword was your undoing later on heh
[18:35]<+Craig> Yeah
[18:36]<+Craig> I would have used the stone, but there was too much loss of blood, and I was not focused.
[18:40]<@BC_Programming> you passed up an Iron sword too in one of the chests :P
[18:40]<+Craig> Hahaha, probably,
[18:40]<+Craig> I joke about how the people doing the videos miss stuff, now I realize how it is...
[18:40]<@BC_Programming> heeheeh
[18:42]<+Craig> What did you think of the vid?
[18:42]<@BC_Programming> not finished yet
[18:42]<+Craig> ah
[18:42]<@BC_Programming> heh I didn't even see you there when I ran into the house the second time when you had your bow drawn
[18:43]<+Craig> :P Yeah I was doing some serious sneaking
[18:43]<@BC_Programming> then I ninja'd my way out of the house
[18:44]<+Craig> Yeah still not sure how you did that.
[18:44]<@BC_Programming> wow my aim was seriously off in the street
[18:44]<+Craig> As you can see by my searching :P
[18:44]<+Craig> hahahaha yeah you were horrible there.
[18:46]<@BC_Programming> Tux and Mulreay kept confusing me too looks like I wasn't the only one heh
[18:48]<@BC_Programming> lol you just had to get that glass stuff in there didn't you
[18:49]<+Craig> Glass stuff?
[18:49]<+Craig> Oh hahhahaha yteah
[18:49]<+Craig> :P
[19:07]<+Craig> So what did you think of the vid?
[19:08]<@BC_Programming> very nice cutting
[19:08]<+Craig> Thanks,
[19:08]<+Craig> Wasnt too choppy was it?
[19:08]<@BC_Programming> not that I noticed
[19:08]<+Craig> Cool,
[19:09]<@BC_Programming> even if I can't be on skype/ts I should record, just so I have something to put on youtube
[19:09]<@BC_Programming> only reason I want to avoid skype/ts sometimes is because it is so unpredictable, and a single noise could ruin somebody elses video
[19:09]<@BC_Programming> Sorry not ts/skype that are unpredictable but the noise levels here
[19:09]<+Craig> ts?
[19:10]<@BC_Programming> TeamSpeak
[19:10]<+Craig> Ahh
[19:10]<+Craig> Ahh yes, well I record my voice seperate from the game audio, so I tried to even the volumes out
[19:11]<@BC_Programming> yeah but what I mean is that other people are recording right, so my audio could easily ruin somebody elses recording, or at least parts of it, if that makes sense- not just my own
[19:11]<+Craig> So you mean when you release the video?
[19:11]<@BC_Programming> I mean if I stay off ts/skype I could record a separate commentary, which would make a lot of sense for free for all
[19:11]<+Craig> Hmm maybe,
[19:11]<@BC_Programming> Craig: well with ts/skype, if other people are recording, you get recorded in their vid, right
[19:11]<+Craig> Yeah
[19:12]<+Craig> I can mute them though :p
[19:12]<@BC_Programming> I'm thinking... hmm, I know, when we did that Castlevania Map WAAAAY back in Beta
[19:12]<+Craig> Oh wow, that was a long time ago
[19:12]<+Craig> :
[19:12]<+Craig> :P
[19:12]<+Craig> We should do something like that again! :P
[19:12]<+Craig> hahahaha
[19:13]<@BC_Programming> we had AltraLucid play as well, to my recollection; and his setup pretty much ruined my recording, if that makes sense
[19:13]<@BC_Programming> for me it's nosey people
[19:13]<+Craig> Hmmm not sure, I don't remember him, I thought we were playing with Graham?
[19:13]<+Craig> I don't like all the chat.
[19:13]<@BC_Programming> no it was Shane/AltraLucid
[19:13]<+Craig> The visual chat I mean
[19:13]<+Craig> Hmmm I don't remember
[19:14]<@BC_Programming> the visual chat where?
[19:14]<+Craig> in game chat, the text chat
[19:14]<@BC_Programming> ahh
[19:14]<+Craig> I also passed up a good stack of 64 arrows
[19:15]<@BC_Programming> oh wow... those are quite rare
[19:17]<+Craig> What did you think of the music in the background?
[19:17]<@BC_Programming> interesting... it was well done in that it helped hid some of the bg noise but didn't overpower the speech
[19:17]<+Craig> Thats what I was going for. :)
[19:17]<@BC_Programming> cool
[19:17]<+Craig> Cool,
[19:17]<@BC_Programming> heh
[19:17]<+Craig> Still don't know how you freaking got out of that house...
[19:18]<@BC_Programming> heheh
[19:24]<@BC_Programming> hmm, I wonder if it would be interesting if all player versus player damage was shown?
[19:25]<@BC_Programming> eg. PlayerA hit PlayerB for 4 Damage with a Item type thing
[19:25]<@BC_Programming> would probably spam chat though
[19:26]<@BC_Programming> another idea might be to have it message the target... "Player has hit you for X damage with a item"
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[21:16]<+Tux2> Mulreay: No way no one is NOT going to know about the event now. :D
[21:17]<@BC_Programming> Tux2: what did you change?
[21:17]<@BC_Programming> Oh: I put the plugin on my github btw
[21:17]<+Tux2> I've got announcements all over the website, and I'm setting a global announcement
[21:17]<+Tux2> I saw
[21:17]<+Tux2> I'm going to pull, look at it and make sure it's safe for multiworld deployment
[21:17]<@BC_Programming> it might not be, I don't have a multiworld setup
[21:17]<+Tux2> Probably going to tweak it so that the games run all automatically
[21:18]<+Tux2> Including starting gates
[21:18]<@BC_Programming> btw I changed it quite a bit... now it sorta manages games, eg. keeps track of the winner and all that
[21:18]<+Tux2> Awesome. :D
[21:18]<+Tux2> These games are going to make the server really fun. :D
[21:18]<@BC_Programming> and death messages are customized to show the damage of the final blow and what weapon was used
[21:18]<+Tux2> We're going to have the most epic "hunger games/survival map" ever. :D
[21:19]<@BC_Programming> heheh
[21:19]<+Tux2> I still wonder what mulreay is going to do with the map after the big kick off
[21:21]<+Tux2> so yeah, announcements in the server and on the website all over
[21:22]<+Tux2> If you're anywhere near the server this week you will know about the event
[21:22]<@BC_Programming> heeheh
[21:32]<@BC_Programming> lol just visited the site now I see what you mean heh
[21:51]<+Tux2> :D
[21:52]<@BC_Programming> I also added some more easter egg type items that only get distributed once each round
[22:02]<+Tux2> Awesome
[22:03]<@BC_Programming> they might be pony related
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[22:06]<+Tux2> lol
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Session Start: Sun Nov 04 00:00:10 2012 Session Ident: #glitchpc [00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
[00:00] * ChanServ sets mode: +a
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[00:10]<@BC_Programming> I can imagine if it worked with teams...
[00:10] * Craig (ce@68A63EDB.12C040BF.6FA62CE2.IP) has joined #glitchpc
[00:10]<@BC_Programming> "Survival Event is beginning in World Named <etc>"
[00:10] * ChanbotVI sets mode: +v Craig
[00:10]<@BC_Programming> "You have been assigned to team GARFUNKLE"
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[01:23]<+Craig> Anyone here that wants to help me stress test a ssd with minecraft?
[01:23]<@BC_Programming> what were you going to do
[01:24]<+Craig> Just see how fast the generated chunks get distributed
[01:24]<+Craig> though I am not sure if that is the issue with my server

Session Start: Sun Nov 04 01:30:09 2012 Session Ident: #glitchpc [01:30] * Now talking in #glitchpc
[01:30] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[01:30] * Set by jacky on Tue Mar 02 11:03:23
[01:30] * ChanServ sets mode: +a
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[01:30]<@BC_Programming> can't connect
[01:30]<+Craig> 25564
[01:30]<@BC_Programming> I'm timing out
[01:30]<@BC_Programming> 25565 works... 25564 times out
[01:31]<+Tux2> http://www.youtube.com/watch?v=KUdiCqDVUxI

Session Start: Sun Nov 04 01:35:09 2012 Session Ident: #glitchpc [01:35] * Now talking in #glitchpc
[01:35] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[01:35] * Set by jacky on Tue Mar 02 11:03:23
[01:35] * ChanServ sets mode: +a
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[01:35]<+Craig> max-build-height integer 256 The maximum height in which building is allowed. Terrain may still naturally generate above a low height limit. <- seriously, thats what I am using! I changed it to 512?
[01:35]<+Craig> max-build-height=512
[01:35]<+Craig> see
[01:35]<@BC_Programming> I think the max height is something that is set in the code, not changable via vars
[01:36]<+Tux2> http://www.youtube.com/watch?v=0XMyjToQb4I
[01:39]<@BC_Programming> I still like that like "This code was going to be perfect... at least it was until I tried it on a mac"
[01:39]<+Craig> wow, my proc usage on this process is maxed
[01:40]<@BC_Programming> yeah world isn't generating for me anymore
[01:40]<@BC_Programming> I'm just flyin across void
[01:40]<@BC_Programming> oh, read timeout
[01:40]<+Craig> yeah totally maxxed
[01:41]<+Craig> Java is using 4 cores almost at max
[01:44]<+Craig> Hahaha, after four solid minutes of maxxed [WARNING] Can't keep up! Did the system time change, or is the server overloaded?
[01:44]<+Craig> Pretty sure its overloaded on something
[01:44]<@BC_Programming> well I timed out a few minutes ago now
[01:44]<+Craig> Its back now
[01:45]<@BC_Programming> testing my improved skeleton trap
[01:45]<@BC_Programming> now I can optionally send them to a holding cell where a dispenser shows them Damage II potions
[01:48]<+Craig> Doesnt seem to even bother the ssd, but that was some weird lagg
[01:51]<+Craig> I would like to do a raid with dual SSD's but I have no free SATA Slots on my motherboards ! :P hahahahah
[01:02]<@BC_Programming> I just realized: maybe swords/armour should have damage
[01:02]<+Craig> That would be cool
[01:03]<@BC_Programming> another variable to consider when looting chests, heh
[01:07]<+Craig> Wow, it went from 8MB to 123
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[01:12]<Craig> Night guys
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[12:11]<lucifer> My geforce rocks
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[14:17] * lucifer (lucifer@14C157C.2D5211F3.32DD38FC.IP) Quit (Client exited)
[15:05] * Nat (natman97@mib-642FCA28.socal.res.rr.com) Quit (Quit: zzzZZZzzzZZzzZZZzz)
[15:07] * Nat (natman97@mib-642FCA28.socal.res.rr.com) has joined #glitchpc