Session Start: Wed Oct 05 00:00:00 2011 Session Ident: #glitchpc [00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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[06:51]<+camerongray> grrr
[06:51]<+camerongray> Gingermay has just put flaming netherrack on her house in my city - Just around the time that the sign on the rule board saying not to do that disappears
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[12:37]<Tux2> Hello guys
[12:37]<@BC_programming> hey Tux2
[12:40]<Tux2> I just had a great interview with the library. :D
[12:40]<@BC_programming> cool
[12:40]<Tux2> I seemed to cover some of the key areas they were looking for.
[12:45]<Tux2> I mentioned Cloud Storage, which it seems they are really looking for with 8 libraries so far apart...
[12:47]<@BC_programming> nice
[12:48]<@jacky> see you later
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[12:48]<Tux2> Yeah. I kept answering their questions with out of the box answers...
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[13:02]<+camerongray> Hey Tux2 - Good luck with the Job
[13:03]<Tux2> Thanks! :)
[13:03]<Tux2> It seems they like my philosophy on computers a lot better than the other applicants
[13:03]<@BC_programming> cool
[13:04]<@BC_programming> did they say what the others were like? or was that just the impression you got
[13:06]<Tux2> They said that the other applicant before me was talking about shared drives...
[13:07]<@BC_programming> HAHA
[13:07]<+camerongray> lol
[13:07]<+camerongray> btw - How did you learn Java?
[13:07]<@BC_programming> to be fair that would be what I would have said. networking stuff is not exactly my specialty
[13:08]<@BC_programming> cam: I know java too :P..
[13:08]<@BC_programming> I forget how I learned though
[13:08]<+camerongray> lol
[13:08]<@BC_programming> Oh wait, I remember... it was some REALLY old book that I borrowed from my CS teacher, I forget the title
[13:08]<@BC_programming> it was OLD though
[13:08]<@BC_programming> I mean we're talking java.awt.* old
[13:08]<Tux2> lol BC_programming, I know, and that's what my boss would have said too, something just prompted me to say "cloud computing"
[13:08]<@BC_programming> well it is a buzzword
[13:09]<Tux2> I learned java out of the "Java Blackbook" that I checked out at the local college library
[13:09]<@BC_programming> the book I originally "learned" from came with J++ 1.1, lol
[13:09]<Tux2> lol!
[13:09]<@BC_programming> I didn't even write any java then, I just sorta read the book and absorbed it
[13:10]<+camerongray> lol
[13:14]<+camerongray> I'm enjoying the Java i'm doing
[13:14]<+camerongray> Can't wait to get onto the GUI stuff
[13:14]<+camerongray> And then the network stuff
[13:18]<@BC_programming> hmm... this is a bit of a pickle. just realized my highscores are hashed into the dictionary via their LevelSet Name, but you can change that in the editor
[13:18]<@BC_programming> so somebody could use a different name and engineer a level to give themselves a lot of points
[13:19]<@BC_programming> which could be annoying after I hook up the network enabled high-scores
[13:19]<@BC_programming> Soooo I will index it by both it's setname as well as the MD5 of it's serialized bytes
[13:22]<+camerongray> lol
[13:22]<@BC_programming> I discovered that because all my custom levelsets were having their scores saved to the same list
[13:23]<@BC_programming> because I hadn't made the SetName property visible in the editor so it was always the default "Default Set"
[13:30]<@BC_programming> now to make the highscores compress via a gzip stream for no good reason
[13:33]<Tux2> lol...
[13:33]<@BC_programming> it works for the Level files themselves so why not
[13:43]<@BC_programming> woot new MC prerelease tomorrow probably
[13:50]<@BC_programming> Tux2: any suggestions on who to do a wallpaper for next? I'm completely out of ideas
[13:53]<Tux2> ;) I found a background pony that I don't think gets that much attention, but is quite interesting...
[13:53]<@BC_programming> ahh ok
[13:53]<@BC_programming> well I'll do them then I guess
[13:54]<Tux2> Interesting in two ways...
[13:54]<@BC_programming> who is it
[13:55]<Tux2> http://tuxreminder.info/screenshot.png http://tuxreminder.info/screenshot-1.png
[13:55]<Tux2> This background pony doesn't have a name...
[13:55]<@BC_programming> not found
[13:55]<+pottsi> The requested URL /screenshot.png was not found on this server.
[13:55]<+pottsi> S
[13:55]<@BC_programming> pottsi: it's probably for the best for u
[13:55]<+pottsi> use a big s
[13:55]<+pottsi> Screenshot
[13:56]<@BC_programming> tux: the one with wings?
[13:56]<+pottsi> wtf are you guying into
[13:56]<Tux2> lol, yeah, http://tuxreminder.info/Screenshot.png
[13:56]<@BC_programming> she needs a name though
[13:56]<@BC_programming> I'm going to call her Lemon meringue
[13:56]<Tux2> lol pottsi
[13:57]<Tux2> This one is the one with the cherry on his side
[13:57]<@BC_programming> oh that's boring
[13:57]<Tux2> lol...
[13:57]<@BC_programming> besides pretty sure he's on the wiki
[13:58]<Tux2> Yup
[13:58]<Tux2> I wouldn't know his name though
[13:58]<Tux2> how about derpy hooves
[13:58]<@BC_programming> oh right
[13:58]<@BC_programming> I guess I could do them
[13:59]<Tux2> Then there's the new one, screw top
[13:59]<@BC_programming> I am so making a 3d muffin model
[13:59]<Tux2> lol!
[13:59]<@BC_programming> probably won't be too hard
[13:59]<@BC_programming> then again that's what I said about the bell
[13:59]<Tux2> ha ha!
[14:00]<Tux2> Oh, you know what?
[14:00]<@BC_programming> no
[14:00]<@BC_programming> but you are going to tell me
[14:00]<@BC_programming> heh
[14:00]<Tux2> Creature box's method of changing the type for the monster spawner broke with the new craftbukkit update yesterday... mine didn't...
[14:00]<@BC_programming> heh heh
[14:00]<@BC_programming> cool
[14:01]<Tux2> They were setting the ID manually, I set it using craftbukkit, so nothing changed for me!
[14:01]<@BC_programming> yeah, you did it properly
[14:01]<Tux2> yup :D
[14:02]<Tux2> I had a developer that follows both of our projects contact me saying I might want to look over my code...
[14:03]<Tux2> lol, I set it by name, not ID
[14:03]<Tux2> I DO need to upgrade the permissions system and add the new mob types though... I should do that now...
[14:04]<@BC_programming> add the new mob types
[14:04]<@BC_programming> you mean you... aren't using reflection? :P
[14:05]<Tux2> Um, nope...
[14:05]<@BC_programming> you should :D
[14:07]<Tux2> Basically all I need to do is just add the mobs to a list with their proper camel case when users enter the name of the mob
[14:08]<Tux2> It's robust, and backwards compatible the way I do it...
[14:09]<@BC_programming> so would using reflection, it would also be forwards compatible
[14:09]<@BC_programming> practically no changes when new mobs are added-
[14:09]<@BC_programming> and, with spoutcraft, there could be new mobs added afaik and it would be weird to try to add those otherwise
[14:12]<Tux2> lol, how would reflection work in this case?
[14:13]<@BC_programming> find all the classes that derive from EntityMob (or whatever it is)... then you'll be able to inspect their class names
[14:14]<@BC_programming> store those Class<EntityMob> in a hashmap indexed by their propercased class name, and then when somebody issues the command you propercase the name they give, get a reference to the Class<EntityMob> and then call the constructor and add the Mob to the world
[14:14]<@BC_programming> Or something to that effect, I'm sort of guessing at the true way the game deals with Mobs
[14:15]<@BC_programming> or I think the MobSpawner uses a Class<EntityMob> to determine what th spawn, so you would just set that
[14:35]<@BC_programming> http://bc-programming.com/images/muffin.png
[14:35]<@BC_programming> MUFFIN!
[14:36]<@BC_programming> now to render it at 9000x9000 pixels for no reason
[14:37]<Tux2> Um, isn't the muffin too high/
[14:37]<@BC_programming> how do you mean
[14:37]<@BC_programming> the cap is a bit big but that's value for money I guess
[14:38]<Tux2> lol, that's what I meant... might want to squish the half sphere...
[14:39]<@BC_programming> or just reduce the radius
[14:39]<@BC_programming> heh
[14:40]<@BC_programming> http://bc-programming.com/images/muffin.png
[14:40]<@BC_programming> ok that's nearly half the radius it was before
[14:41]<@BC_programming> ahh there we go, reduced it some more, looks much better now
[14:44]<Tux2> Yeah
[14:45]<Tux2> Just downloaded CS5.5... I really need more ram, this VM eats up a lot of it...
[14:45]<@BC_programming> the important decision is what font to use
[14:47]<Tux2> I'm using 3.3GB of ram out of 3.6 (rest is integrated video memory) and 673.4MB of swap space...
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[15:51]<cameron_touchpad> You can tell that technology is becoming too fancy when your printer has a kernel panic
[15:51]<@BC_programming> lol
[15:51]<sonicrules1234> LOl
[15:51]<sonicrules1234> *LOL
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[16:09]<+Mulreay> New website is nearly done... so exciting!!
[16:09]<@BC_programming> be still my beating heart
[16:09]<+Mulreay> heh
[16:10]<+Mulreay> The forum is done just need to tweak the homepage... bit of a pain
[16:13]<@BC_programming> heh... when you are able to play minecraft again you're going to be all "WTF is this shite"
[16:13]<+Mulreay> heh yeah... I have followed with yogscast and your videos and the such
[16:13]<@BC_programming> and soon potions and enchanting and all that
[16:13]<+Mulreay> yeah, looks cool
[16:21]<+Mulreay> Was going to ask you to mod on the new site BC_programming, but obviously you will need to look over the site first and decide if it's your thing..
[16:22]<@BC_programming> yeah
[16:22]<+Mulreay> cool, as soon as it's finished will link you so you can have a look
[16:22]<@BC_programming> k
[16:27]<+Mulreay> anyone else getting the 'server status' bar at the bottom of FF all the F'ing time?
[16:27]<@BC_programming> server status?
[16:27]<+Mulreay> Yeah
[16:28]<@BC_programming> well I have the status bar showing, but I set that option
[16:29]<+Mulreay> http://imagebin.org/177569
[16:30]<@BC_programming> looks like it's probably a plugin
[16:30]<+Mulreay> bit annoying
[16:30]<+Mulreay> The link goes to FF
[16:31]<@BC_programming> oh wait, apparently it's built into FF now
[16:31]<+Mulreay> Sync is currently having intermittent problems due to server overload. Services Operations is working on it.
[16:31]<+Mulreay> Any warnings about incorrect passwords or Sync Keys are likely due to the load problems. Please try syncing again at a later time, the issues should resolve themselves eventually.
[16:31]<@BC_programming> are you using Firefox Sync?
[16:31]<+Mulreay> not sure... what is it?
[16:32]<@BC_programming> probably no than
[16:32]<@BC_programming> syncs bookmarks or something
[16:32]<@BC_programming> you should be able to disable it in the options
[16:32]<+Mulreay> ahh then yeah possibly, I link my email accounts
[16:33]<@BC_programming> no I mean it syncs bookmarks in Firefox
[16:33]<@BC_programming> on different computers
[16:33]<+Mulreay> and passwords, prefs, history and tabs so yeah will switch them off... was using them for my pc and laptop
[16:34]<+Mulreay> OK switched them all off
[16:34]<+Mulreay> thanks
[16:37]<@BC_programming> I learned something- the blue spiders are also weak against TNT
[16:40]<+Mulreay> heh, as are most things
[16:41]<@BC_programming> indee.
[16:41]<@BC_programming> d
[16:41]<@BC_programming> woops
[16:41]<+Mulreay> Deus Ex HR is sooooo cool.. I'm actually at 38hrs game time
[16:41]<+Mulreay> That's a weeks work
[16:42]<+Mulreay> I really don't want it to end
[16:44]<+Mulreay> Though the 'boss fights' are highly annoying and a little OTT
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[16:54]<+Mulreay> BC_programming what you voting for, for ashens new video?
[16:54]<+Mulreay> I went digital microscopes
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[17:53]<+Mulreay> Steve Jobs has died... how sad
[17:54]<@BC_programming> woah seriously?
[17:54]<+Mulreay> yep
[17:54]<@BC_programming> wow that sucks
[17:54]<+Mulreay> yep
[17:55]<@BC_programming> that was sort of sudden
[17:55]<+Mulreay> Well kinda, he did 'leave' apple on health grounds... that should have been a warning sign that something was amiss
[17:55]<@BC_programming> ahhh
[17:55]<@BC_programming> yeah there was that
[17:56]<+Mulreay> Obviously he must of known it was coming and handed the batton over whilst he dealt with it
[17:57]<@BC_programming> indeed
[17:57]<+Mulreay> Sad day
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[18:41]<Tux2> Okay, so I just finished porting MonsterBox from using iconomy 4/5 to use Registry so I don't have to deal with updating it everytime a new economy system comes out...
[18:42]<Tux2> I also added in bukkit perms support...
[18:42]<Tux2> Now to see if it works...
[18:42]<+Mulreay> Tux2 just an FYI, Steve Jobs has died...
[18:42]<@BC_programming> yeah pretty sure he can see that
[18:42]<@BC_programming> :P
[18:42]<+Mulreay> oops, i thought sonic was him for a sec
[18:43]<Tux2> Yeah...
[18:43]<Tux2> lol...
[18:43]<Tux2> I just got a PM in my bukkit inbox. "Please fix the lockup issue in ClayGen!"
[18:44]<Tux2> I wrote back that it only has that issue on extremely loaded servers...
[19:08]<Tux2> lol BC_programming, you did it again with derpy. ;)
[19:09]<@BC_programming> did it again?
[19:09]<@BC_programming> did what again :/
[19:10]<Tux2> Made an awesome wallpaper, that's what... ;0
[19:11]<@BC_programming> ahhh
[19:11]<@BC_programming> thx
[19:11]<@BC_programming> :D
[19:11]<@BC_programming> just uploading another one too
[19:11]<Tux2> lol... I like the backwards "s"
[19:11]<@BC_programming> heh
[19:12]<@BC_programming> we don't call her derpy for no reason
[19:12]<Tux2> lol...
[19:14]<Tux2> http://my.deviantart.com/messages/#/d4bvpzk
[19:14]<@BC_programming> haha
[19:16]<Tux2> Ugh... discord and Pinkie Pie, another ship...
[19:17]<@BC_programming> :/
[19:18]<Craig> epic
[19:20]<Tux2> http://my.deviantart.com/messages/#/d4bvm0o
[19:21]<@BC_programming> wtf is nightmare night
[19:21]<Tux2> lol, it's coming up in a halloween episode...
[19:22]<@BC_programming> oh
[19:22]<@BC_programming> speaking of windows 8 though
[19:22]<@BC_programming> lol
[19:22]<@BC_programming> http://www.techradar.com/news/software/operating-systems/15-cool-things-windows-8-does-that-windows-7-doesn-t-1030905
[19:27]<Tux2> ugh... sounds more like reasons to stay away from windows 8...
[19:27]<@BC_programming> I dunno the link just fell in my inbox
[19:27]<@BC_programming> I only read the first one then wandered off
[19:27]<Tux2> lol@
[19:28]<Tux2> They are looking at it from a postitive light... but I don't see much positive in there...
[19:28]<Tux2> Interface is clunky, it takes a whole drag of the mouse all the way from bottom to top to show your login screen...
[19:28]<@BC_programming> it's for touch-screens
[19:29]<Tux2> I can only get 8 -12 apps to show at once on a screen...
[19:29]<@BC_programming> I think it's best to think of it as a OS for touchscreen-enabled machines
[19:29]<@BC_programming> for desktops it's useless
[19:29]<@BC_programming> from what I can tell
[19:29]<Tux2> more like a M$ Tablet...
[19:29]<Tux2> i think this is M$ version to compete with the iPad...
[19:30]<Tux2> You know what would be cool?
[19:30]<@BC_programming> what
[19:30]<Tux2> Widgets on the linux login screen. :D
[19:30]<@BC_programming> I don't know. I can't even change the bloody wallpaper on the GDM login screeen
[19:30]<Tux2> Tastefully done of course.
[19:31]<Tux2> lol, yeah, that needs to be totally revamped to make it possible, but still...
[19:31]<@BC_programming> actually, do you know if the config is different for the login screen and the lock screen?
[19:31]<Tux2> The lock screen on my computer is just a screensaver and the password dialog box...
[19:31]<@BC_programming> my wallpaper shows when I logout and am back at the login screen, but not when I wake it up and it prompts
[19:32]<Tux2> because it shows the screensaver..
[19:32]<@BC_programming> I don't have a screensaver...
[19:32]<Tux2> lock = screensaver, log out = login screen...
[19:32]<Tux2> Yeah, if you don't it just shows a black screen..
[19:33]<@BC_programming> I guess I could just replace the image it uses
[19:56]<Tux2> Oh, as a programmer I hate the new bukkit superperms....
[19:56]<@BC_programming> what's that
[19:56]<Tux2> You have a full extra part of the YML file you need to create...
[19:56]<@BC_programming> oh
[19:57]<Tux2> Yeah....
[19:57]<Tux2> It basically lists all your permission nodes with descriptions...
[19:57]<Tux2> which means that monsterbox.spawn.* doesn't include all the mobs until you actually specify it in the config file....
[19:57]<Tux2> or specifically ask if the user has monsterbox.spawn.*
[19:58]<@BC_programming> ugh
[19:58]<Tux2> ugh, it's a royal pain...
[19:58]<Tux2> Yeah...
[19:59]<Tux2> I guess I could generate this stuff in the plugin, but then the fancy permission managers that are probably going to be coming out don't read the plugin, they read the YML file...
[19:59]<@BC_programming> haha... I love TNT
[19:59]<@BC_programming> in minecraft I mean
[20:00]<Tux2> what did you just do?
[20:00]<@BC_programming> works good against those bloody blue spiders
[20:00]<Tux2> ah...
[20:00]<@BC_programming> this is SSP...
[20:02]<@BC_programming> pretty sure 1.9 spawns a LOT more mobs compared to 1.8 as well
[20:05]<Tux2> Yeah... this is going to be fun....
[20:05]<Tux2> I'm going to have to integrate those in too...
[20:05]<@BC_programming> ?
[20:05]<Tux2> Oh, I set a trap right in front of my house....
[20:06]<Tux2> 10 silverfish blocks...
[20:06]<@BC_programming> lol
[20:13]<Tux2> Now that I have all the permission nodes in and everything, I can now test it...
[20:14]<Tux2> Let's see if the changes were implemented successfully...
[20:51]<Tux2> Hmm... seems that there is a bug in bukkit...
[20:51]<Tux2> it now glitches when I try to set the mob type when I place the spawner...
[20:52]<Tux2> works fine when I just set the type of spawner though...
[20:52]<Tux2> so I'll probably put that on a 1 tick delay...
[21:14]<Tux2> lol, that worked wonders...
[21:14]<@BC_programming> COOL
[21:14]<@BC_programming> oops
[21:14]<Tux2> lol...
[21:15]<Tux2> So yeah, bukkit did break something, BUT I was able to keep COMPLETE compatibility with the older craftbukkit releases. ;)
[21:15]<Tux2> so now to get a list of all the new mob names...
[21:37]<Tux2> ACK!!!! a silverfish spawner is deadly!
[21:37]<@BC_programming> yes
[21:37]<@BC_programming> yes they are
[21:37]<Tux2> Well, all three new mobs spawn with my plugin naturally...
[21:37]<Tux2> cave spiders, enderman, and silverfish
[21:38]<Tux2> ha ha ha. I just did what Creaturebox couldn't do. :D Keep compatibility with previous stuff!
[21:40]<Tux2> Ooooookay..... I just looked and my MonsterBox plugin, version 0.2 has had over 10,000 downloads!!!!!
[21:43]<@BC_programming> cool
[22:33]<Tux2> Well, just finished updating my page http://forums.bukkit.org/threads/edit-monsterbox-v0-3-change-any-placed-monster-spawners-type-953-1240.20098/
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