Session Start: Tue Mar 22 00:00:00 2011
Session Ident: #glitchpc
[00:00] * Now talking in #glitchpc
[00:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[00:00] * Set by jacky on Tue Mar 02 11:03:23
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[09:25]<+pottsi> anyone good with bash?
[09:30]<sonicrules1234> Not I
[09:30]<sonicrules1234> Well
[09:30]<sonicrules1234> Not I if you mean bash scripting
[09:31]<+pottsi> correct
[09:31]<sonicrules1234> :(
[09:31]<sonicrules1234> I'm good at python scripting :D
[09:31]<sonicrules1234> pottsi: What does it need to do?
[09:31]<+pottsi> it's a bash bot, i'm trying to get it to reply to pings
[09:32]<sonicrules1234> Oh
[09:32]<sonicrules1234> No idea
[09:32]<sonicrules1234> I suggest using a sonicbot
[09:32]<sonicrules1234> I can help you if you use one
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[12:19]<@BC_Programming> this sandblock not working is starting to annoy me
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Session Start: Tue Mar 22 15:00:10 2011
Session Ident: #glitchpc
[15:00] * Now talking in #glitchpc
[15:00] * Topic is 'Welcome to #glitchpc chat. Profanity, trolls, and impersonation are not welcome here. Street1 has become a Silent Keyboard. http://www.legacy.com/obituaries/savannah/obituary.aspx?page=lifestory&pid=139870551'
[15:00] * Set by jacky on Tue Mar 02 11:03:23
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[15:14]<@BC_Programming> lol... I just added a semi-useless feature to the editor of baseblock, now if you hold shift it will select blocks in a circle rather then in a square, haha
[15:16]<+Mulreay> handy
[15:16]<+camerongray> At least you don't have to re-write the entire file save/reload system for a game :P
[15:16]<@BC_Programming> I did have to write it to be fair
[15:17]<@BC_Programming> is that what you have to do?
[15:17]<+camerongray> Yeh - Realised that i'd coded it to store a total score instead of a score for each level
[15:17]<+camerongray> Shouldn't be too hard - Just CSV
[15:18]<@BC_Programming> is this the game you are working on with your mac for the iPhone?
[15:19]<+camerongray> Yeh
[15:19]<+camerongray> And Android
[15:19]<@BC_Programming> oh sorry
[15:19]<@BC_Programming> android... I knew that didn't sound right
[15:19]<+camerongray> Doing both
[15:19]<@BC_Programming> my file format is...
[15:20]<@BC_Programming> well confusing
[15:21]<+camerongray> lol - The file I have just stores the variable contents, when you open it, it just contains a comma separated list full of numbers and boolean values :P
[15:21]<@BC_Programming> I basically just use .NET serialization and implement ISerializable and things get very insane with the way the blocks derive... and then I decided that wasn't confusing enough, so now I compress the resulting stream using the gzip format
[15:22]<+camerongray> lol
[15:23]<+camerongray> I want to use an array but lua doesn't have them - Uses 'tables' which are slightly different - Will need to do research
[15:23]<@BC_Programming> hashtables?
[15:24]<@BC_Programming> ahh here's a ref http://lua-users.org/wiki/TablesTutorial
[15:24]<@BC_Programming> I used LUA to script FCEUX once
[15:24]<@BC_Programming> I made it draw boxes around all the enemies and mario in Mario 1, lol
[15:26]<+camerongray> lol
[15:27]<@BC_Programming> my old POING game had scripted blocks that could execute javascript.... I should add something like that to this one as well
[15:31]<@BC_Programming> I finally fixed crazyballs so they actually bounce off the bottom
[15:31]<@BC_Programming> that was a larger pain in the butt then I expected but should make things easier for similar additions later
[15:39]<@BC_Programming> oddly enough trying to get CrazyBalls working broke all the temporary balls that fly around from explosions
[15:39]<@BC_Programming> but I fixed it, cuz I'm a haxxor
[15:43]<@BC_Programming> I'm surprised I was able to eliminate the annoying cross-thread issues that kept appearing
[15:44]<@BC_Programming> multi-threaded programming is like navigating a minefield in your underwear
[15:44]<@BC_Programming> the best case scenario is you slip in the mud
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[17:58]<@BC_Programming> there just coded in a limit for the number of particles... when there are too many the older ones die faster :D
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