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Tag Archives: .NET

XNA Game Studio 4.0 and VS 2012
XNA Game Studio is a finicky bugger, and it’s even more finicky now that it is no longer being maintained. One of the biggest issues is that it [...]
EachCase: a IEnumerable extension method
C#’s linq(language-integrated query) features are some of the more powerful features available through the language. Aside from it’s query [...]
The Lost art of Command Line Parameters
Most application frameworks/languages provide access to the Command Line parameters passed to your application. Generally it is passed to your application [...]
Per Pixel Alpha on VB.NET Forms
Note: This Post has been (partly) superceded by the implementation described in the more recent Alpha blended forms revisited Post. One common problem that [...]
BASeBlock:Visual Studio 2010 to 2012
Though I do tend to try to write my samples and test applications, as well as any new programs, using Visual Studio 2012, I haven’t yet migrated most [...]
Undo/Redo Stacks in C#
Undo/Redo Stacks The BASeBlock Editor has had an Undo/Redo stack for quite a while. The implementation of this logic is relatively simple, but the [...]
new Project: BCQuery
I was working on BASeBlock’s splash screen a bit, and thought it would be neat to have a little animation to expand and contract the list of loaded [...]
the MS Web Stack
As many web developers are aware, there are a myriad of ways to develop websites and interactive web applications today. On the server side, one typically [...]
Programming Language Performance Part III: C#
In order to compare various languages, I will be implementing a anagram search program in a variety of languages and testing and analyzing the resulting [...]
In-Memory Obfuscation for your data
Gamers are an enterprisey bunch. You don’t give them enough X, so they go prodding around your game’s memory to try to give themselves more. [...]