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	<title>Comments for bc-programming</title>
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	<link>http://bc-programming.com/blogs</link>
	<description>Programming, Possums, Ponies, and why you shouldn&#039;t mix any two.</description>
	<lastBuildDate>Thu, 02 Feb 2012 16:01:41 +0000</lastBuildDate>
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		<title>Comment on What is the best Programming language for beginners? by BC_Programming</title>
		<link>http://bc-programming.com/blogs/2012/01/what-is-the-best-programming-language-for-beginners/comment-page-1/#comment-1186</link>
		<dc:creator>BC_Programming</dc:creator>
		<pubDate>Thu, 02 Feb 2012 16:01:41 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=925#comment-1186</guid>
		<description>Not really; haven&#039;t made one since I started using photoshop over Paint Shop Pro, at least.</description>
		<content:encoded><![CDATA[<p>Not really; haven&#8217;t made one since I started using photoshop over Paint Shop Pro, at least.</p>
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		<title>Comment on MLP Stuff by BC_Programming</title>
		<link>http://bc-programming.com/blogs/mlp-stuff/comment-page-1/#comment-1185</link>
		<dc:creator>BC_Programming</dc:creator>
		<pubDate>Thu, 02 Feb 2012 16:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?page_id=709#comment-1185</guid>
		<description>I used 3ds max. First I placed a plane, and created a custom material that was a mottled blue colour. Then I placed several hedrons with varying sides/edges/etc to act as gemstones, and applied the appropriately set materials for Sapphire, Emerald, Diamond, etc. to them. I rendered that to 2880x1800 (my preferred wallpaper res, double my screen). opened that in photoshop, and I used a filter on it that I forget (I believe it was posterize, if I had to guess). The text is just a standard Photoshop text object with layer styles, and the rarity vector is pretty much the same story. The larger Rarity image that appears to be &quot;in&quot; the background (which as a result of material editing sort of looks like a liquid) was placed above the 3ds-max image layer, and set to only blend when the layer beneath it had a gray value above a given value.</description>
		<content:encoded><![CDATA[<p>I used 3ds max. First I placed a plane, and created a custom material that was a mottled blue colour. Then I placed several hedrons with varying sides/edges/etc to act as gemstones, and applied the appropriately set materials for Sapphire, Emerald, Diamond, etc. to them. I rendered that to 2880&#215;1800 (my preferred wallpaper res, double my screen). opened that in photoshop, and I used a filter on it that I forget (I believe it was posterize, if I had to guess). The text is just a standard Photoshop text object with layer styles, and the rarity vector is pretty much the same story. The larger Rarity image that appears to be &#8220;in&#8221; the background (which as a result of material editing sort of looks like a liquid) was placed above the 3ds-max image layer, and set to only blend when the layer beneath it had a gray value above a given value.</p>
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		<title>Comment on MLP Stuff by Brony here</title>
		<link>http://bc-programming.com/blogs/mlp-stuff/comment-page-1/#comment-1184</link>
		<dc:creator>Brony here</dc:creator>
		<pubDate>Thu, 02 Feb 2012 04:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?page_id=709#comment-1184</guid>
		<description>How you did the Rarity one!?!?!</description>
		<content:encoded><![CDATA[<p>How you did the Rarity one!?!?!</p>
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		<title>Comment on What is the best Programming language for beginners? by Brony here</title>
		<link>http://bc-programming.com/blogs/2012/01/what-is-the-best-programming-language-for-beginners/comment-page-1/#comment-1183</link>
		<dc:creator>Brony here</dc:creator>
		<pubDate>Wed, 01 Feb 2012 22:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=925#comment-1183</guid>
		<description>Do you still do userbars?</description>
		<content:encoded><![CDATA[<p>Do you still do userbars?</p>
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		<title>Comment on Dealing with Death, or, why I&#8217;m not as emotionally strong as I thought I was by Me</title>
		<link>http://bc-programming.com/blogs/2012/01/dealing-with-death-or-why-im-not-as-emotionally-strong-as-i-thought-i-was/comment-page-1/#comment-1182</link>
		<dc:creator>Me</dc:creator>
		<pubDate>Wed, 01 Feb 2012 20:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=903#comment-1182</guid>
		<description>What&#039;s up and all?

I lost a kitten a year ago and was crying for a bit. 
Sometimes death grips me at that moment.
At other times, it may take years before it affects me emotionally.</description>
		<content:encoded><![CDATA[<p>What&#8217;s up and all?</p>
<p>I lost a kitten a year ago and was crying for a bit.<br />
Sometimes death grips me at that moment.<br />
At other times, it may take years before it affects me emotionally.</p>
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		<title>Comment on A look at some Programming fonts by Programmer</title>
		<link>http://bc-programming.com/blogs/2011/08/programming-fonts/comment-page-1/#comment-1092</link>
		<dc:creator>Programmer</dc:creator>
		<pubDate>Sun, 08 Jan 2012 14:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=664#comment-1092</guid>
		<description>For linux there is fixedsys in ttf: http://www.fixedsysexcelsior.com/

If you need bitmap font (for xterm and others..), I&#039;ve not found a fixedsys copy. But there are VGA fonts, like this one: http://www.inp.nsk.su/~bolkhov/files/fonts/univga/

You&#039;ll find more VGA bitmap fonts for X11, if you google a bit.

I prefer fixedsys for coding though, since it has less serif and is easier to read.

Btw, the first screenshot displaying System is not the VGA font, it&#039;s Fixedsys, same as the fixedsys screenshot.</description>
		<content:encoded><![CDATA[<p>For linux there is fixedsys in ttf: <a href="http://www.fixedsysexcelsior.com/" rel="nofollow">http://www.fixedsysexcelsior.com/</a></p>
<p>If you need bitmap font (for xterm and others..), I&#8217;ve not found a fixedsys copy. But there are VGA fonts, like this one: <a href="http://www.inp.nsk.su/~bolkhov/files/fonts/univga/" rel="nofollow">http://www.inp.nsk.su/~bolkhov/files/fonts/univga/</a></p>
<p>You&#8217;ll find more VGA bitmap fonts for X11, if you google a bit.</p>
<p>I prefer fixedsys for coding though, since it has less serif and is easier to read.</p>
<p>Btw, the first screenshot displaying System is not the VGA font, it&#8217;s Fixedsys, same as the fixedsys screenshot.</p>
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		<title>Comment on Game Controllers and Mishmash (non-video edition) by BC_Programming</title>
		<link>http://bc-programming.com/blogs/2011/04/game-controllers/comment-page-1/#comment-884</link>
		<dc:creator>BC_Programming</dc:creator>
		<pubDate>Fri, 18 Nov 2011 19:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=476#comment-884</guid>
		<description>Thanks for the correction, Bruce- I&#039;ve amended the post. It&#039;s funny because while I tried to say it was released after the Playstation and N64 in the first few sentences of that paragraph, I turn around and say the opposite later. I guess I was covering all the bases... Also, thanks for the additional info comparing the Saturn and PSX; I was a Nintendo person for that era, and after that I slipped out of console gaming, so I have very little first-hand knowledge on either of them. Naturally, Not knowing what I&#039;m talking about hasn&#039;t stopped me before, though. :P.</description>
		<content:encoded><![CDATA[<p>Thanks for the correction, Bruce- I&#8217;ve amended the post. It&#8217;s funny because while I tried to say it was released after the Playstation and N64 in the first few sentences of that paragraph, I turn around and say the opposite later. I guess I was covering all the bases&#8230; Also, thanks for the additional info comparing the Saturn and PSX; I was a Nintendo person for that era, and after that I slipped out of console gaming, so I have very little first-hand knowledge on either of them. Naturally, Not knowing what I&#8217;m talking about hasn&#8217;t stopped me before, though. <img src='http://bc-programming.com/blogs/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>Comment on Game Controllers and Mishmash (non-video edition) by bruce</title>
		<link>http://bc-programming.com/blogs/2011/04/game-controllers/comment-page-1/#comment-883</link>
		<dc:creator>bruce</dc:creator>
		<pubDate>Fri, 18 Nov 2011 18:35:05 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=476#comment-883</guid>
		<description>Want to correct minor wording issue above ... the &quot;but didn&#039;t do well despite superior hardware power&quot; refers to Dreamcast (and superior power is compared to PSX) ... Obviously the PS2 did incredibly well (I even went to Japan to buy a PS2 at launch, long before they were available in the US).</description>
		<content:encoded><![CDATA[<p>Want to correct minor wording issue above &#8230; the &#8220;but didn&#8217;t do well despite superior hardware power&#8221; refers to Dreamcast (and superior power is compared to PSX) &#8230; Obviously the PS2 did incredibly well (I even went to Japan to buy a PS2 at launch, long before they were available in the US).</p>
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		<title>Comment on Game Controllers and Mishmash (non-video edition) by bruce</title>
		<link>http://bc-programming.com/blogs/2011/04/game-controllers/comment-page-1/#comment-882</link>
		<dc:creator>bruce</dc:creator>
		<pubDate>Fri, 18 Nov 2011 18:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=476#comment-882</guid>
		<description>Nice conglomeration of video console history... One key correction though, the Sega Saturn came out (in the US, at least), 4 months *before* the Sony Playstation.  I still have both, bought on launch day, and really loved &quot;Daytona&quot; and &quot;Sega Rally Championship&quot; 3D driving games on the Saturn more than most driving games on the PSX even a year after it&#039;s release.  But Saturn suffered not only the 32X fiasco baggage you mentioned but a lack of great 3D processing power.  It was a sprite powerhouse, with more 2D sprite horsepower than PSX, but not as many 3D features or polygon-pushing muscle as Sony&#039;s entry.  The Saturn was Sega&#039;s PSX &quot;competition&quot; from 95 until 98, at which point the much more powerful Dreamcast was the PSX competition for 2 years until the even more powerful PS2 arrived, but didn&#039;t do well despite superior hardware power.  It was a sad day when Sega discontinued Dreamcast not long after that and bowed out of the video game console market.

http://en.wikipedia.org/wiki/Sega_Saturn
http://en.wikipedia.org/wiki/Dreamcast</description>
		<content:encoded><![CDATA[<p>Nice conglomeration of video console history&#8230; One key correction though, the Sega Saturn came out (in the US, at least), 4 months *before* the Sony Playstation.  I still have both, bought on launch day, and really loved &#8220;Daytona&#8221; and &#8220;Sega Rally Championship&#8221; 3D driving games on the Saturn more than most driving games on the PSX even a year after it&#8217;s release.  But Saturn suffered not only the 32X fiasco baggage you mentioned but a lack of great 3D processing power.  It was a sprite powerhouse, with more 2D sprite horsepower than PSX, but not as many 3D features or polygon-pushing muscle as Sony&#8217;s entry.  The Saturn was Sega&#8217;s PSX &#8220;competition&#8221; from 95 until 98, at which point the much more powerful Dreamcast was the PSX competition for 2 years until the even more powerful PS2 arrived, but didn&#8217;t do well despite superior hardware power.  It was a sad day when Sega discontinued Dreamcast not long after that and bowed out of the video game console market.</p>
<p><a href="http://en.wikipedia.org/wiki/Sega_Saturn" rel="nofollow">http://en.wikipedia.org/wiki/Sega_Saturn</a><br />
<a href="http://en.wikipedia.org/wiki/Dreamcast" rel="nofollow">http://en.wikipedia.org/wiki/Dreamcast</a></p>
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		<title>Comment on An experiment. by BC_Programming</title>
		<link>http://bc-programming.com/blogs/2011/10/an-experiment/comment-page-1/#comment-846</link>
		<dc:creator>BC_Programming</dc:creator>
		<pubDate>Mon, 14 Nov 2011 09:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=815#comment-846</guid>
		<description>I already have a LAMP server running on my laptop, and a subdomain of bc-programming is redirected to it, but my home connection has nowhere near the upload speed needed (cable). And, more importantly, it would break the TOS of my ISP. Even in the ideal case, that would just change the cost from a monetary one to one of time- which I would have to take to manage the server as well as the site itself; and I&#039;d have to keep the laptop(or whatever machine I end up using) on all the time, and maintain a connection. my internet cuts out for about an hour intermittently every few weeks, and just the other day there was a 4 hour long power outage. the server only costs 2.99 a month and I&#039;ve got a good few months already paid for, and they have to deal with that  type of stuff. (power outages and the like).  I&#039;d just much rather it  &quot;paid for itself&quot; so to speak.</description>
		<content:encoded><![CDATA[<p>I already have a LAMP server running on my laptop, and a subdomain of bc-programming is redirected to it, but my home connection has nowhere near the upload speed needed (cable). And, more importantly, it would break the TOS of my ISP. Even in the ideal case, that would just change the cost from a monetary one to one of time- which I would have to take to manage the server as well as the site itself; and I&#8217;d have to keep the laptop(or whatever machine I end up using) on all the time, and maintain a connection. my internet cuts out for about an hour intermittently every few weeks, and just the other day there was a 4 hour long power outage. the server only costs 2.99 a month and I&#8217;ve got a good few months already paid for, and they have to deal with that  type of stuff. (power outages and the like).  I&#8217;d just much rather it  &#8220;paid for itself&#8221; so to speak.</p>
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