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	<title>Comments for bc-programming.com</title>
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	<link>http://bc-programming.com/blogs</link>
	<description>Programming, Possums, and why you shouldn&#039;t mix the two.</description>
	<lastBuildDate>Thu, 08 Jul 2010 13:05:07 +0000</lastBuildDate>
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		<title>Comment on The deadly Microconda snake by Mulreay</title>
		<link>http://bc-programming.com/blogs/2010/07/the-deadly-microconda-snake/comment-page-1/#comment-63</link>
		<dc:creator>Mulreay</dc:creator>
		<pubDate>Thu, 08 Jul 2010 13:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=148#comment-63</guid>
		<description>This one is quite epic as your tales go bc. Very funny, liked the Manchester reference with Liam Gallagher.</description>
		<content:encoded><![CDATA[<p>This one is quite epic as your tales go bc. Very funny, liked the Manchester reference with Liam Gallagher.</p>
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		<title>Comment on BAD things in video games by Mulreay</title>
		<link>http://bc-programming.com/blogs/2009/12/bad-things-in-video-games/comment-page-1/#comment-60</link>
		<dc:creator>Mulreay</dc:creator>
		<pubDate>Tue, 15 Jun 2010 22:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=34#comment-60</guid>
		<description>Has to be the most in-depth yet disturbing evaluation of gaming I have ever read.</description>
		<content:encoded><![CDATA[<p>Has to be the most in-depth yet disturbing evaluation of gaming I have ever read.</p>
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		<title>Comment on It&#8217;s not network lag unless there is a network involved. by BC_Programming</title>
		<link>http://bc-programming.com/blogs/2010/05/its-not-network-lag-unless-there-is-a-network-involved/comment-page-1/#comment-52</link>
		<dc:creator>BC_Programming</dc:creator>
		<pubDate>Tue, 08 Jun 2010 19:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=144#comment-52</guid>
		<description>pressing a key and seeing the action a brief second later can be &lt;em&gt;perceived&lt;/em&gt; as &quot;lag&quot;. The definition is:
slowdown: the act of slowing down or falling behind 
hang (back) or fall (behind) in movement, progress, development, etc. 

In the terms of a game, for example, many people would call 12 frames per second &quot;laggy&quot;. However, the computer is accepting, and processing the inputs just as quickly as it usually would- the fact that the &quot;effect&quot; from these inputs is only seen at 12 frames per second can hardly be called a result of lag.

In terms of say, a edit box that takes a second to register input, it depends on the context. Following the definition, the only thing that is falling behind anything else is the actual display as opposed to what the user &quot;thinks&quot; should be there. Therefore, &quot;lag&quot; as experienced on a local machine is not really measurable except by perception. What one person considers &quot;lag&quot; another might consider perfectly acceptable, and in both cases the result is the same.

With a network, however, there is a measurable delay. the very concept itself was more or less used originally with regard to &quot;ping&quot; times, or, more precisely, delays based on distance from a server. If PlayerA is a mile from the game server and player B was on the other side of the continent, then PlayerB was always &quot;lagged&quot; behind playerA, and there was nothing that anybody could do about it. Additionally, spikes and dips in connectivity and speed as well as the condition of the route being taken by the packets could mean that the various packets that are being sent by the server will take a different amount of time to reach each client- oftentimes a complete loss of packets, or duplicate packets (As a result of the server retransmitting the packets again as per the TCP protocol). This is a physically measurable quantity of time that doesn&#039;t rely on a persons perception and there is no doubt wether there is any slowdown.

Case and point- quite some time ago, I played through several games at a speed of only 18-25 fps, and I found it quite playable. However, many people would call it &quot;laggy&quot;. The fact is, when the concept being used has a strict definition and it&#039;s application relies purely on a perceptual measuring of that definition the term itself becomes nearly meaningless.</description>
		<content:encoded><![CDATA[<p>pressing a key and seeing the action a brief second later can be <em>perceived</em> as &#8220;lag&#8221;. The definition is:<br />
slowdown: the act of slowing down or falling behind<br />
hang (back) or fall (behind) in movement, progress, development, etc. </p>
<p>In the terms of a game, for example, many people would call 12 frames per second &#8220;laggy&#8221;. However, the computer is accepting, and processing the inputs just as quickly as it usually would- the fact that the &#8220;effect&#8221; from these inputs is only seen at 12 frames per second can hardly be called a result of lag.</p>
<p>In terms of say, a edit box that takes a second to register input, it depends on the context. Following the definition, the only thing that is falling behind anything else is the actual display as opposed to what the user &#8220;thinks&#8221; should be there. Therefore, &#8220;lag&#8221; as experienced on a local machine is not really measurable except by perception. What one person considers &#8220;lag&#8221; another might consider perfectly acceptable, and in both cases the result is the same.</p>
<p>With a network, however, there is a measurable delay. the very concept itself was more or less used originally with regard to &#8220;ping&#8221; times, or, more precisely, delays based on distance from a server. If PlayerA is a mile from the game server and player B was on the other side of the continent, then PlayerB was always &#8220;lagged&#8221; behind playerA, and there was nothing that anybody could do about it. Additionally, spikes and dips in connectivity and speed as well as the condition of the route being taken by the packets could mean that the various packets that are being sent by the server will take a different amount of time to reach each client- oftentimes a complete loss of packets, or duplicate packets (As a result of the server retransmitting the packets again as per the TCP protocol). This is a physically measurable quantity of time that doesn&#8217;t rely on a persons perception and there is no doubt wether there is any slowdown.</p>
<p>Case and point- quite some time ago, I played through several games at a speed of only 18-25 fps, and I found it quite playable. However, many people would call it &#8220;laggy&#8221;. The fact is, when the concept being used has a strict definition and it&#8217;s application relies purely on a perceptual measuring of that definition the term itself becomes nearly meaningless.</p>
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		<title>Comment on It&#8217;s not network lag unless there is a network involved. by bystander</title>
		<link>http://bc-programming.com/blogs/2010/05/its-not-network-lag-unless-there-is-a-network-involved/comment-page-1/#comment-41</link>
		<dc:creator>bystander</dc:creator>
		<pubDate>Tue, 25 May 2010 14:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=144#comment-41</guid>
		<description>Are you talking about &quot;lag&quot; in general, or &quot;network lag&quot;..?

&#039;it’s not “lag” because there is no actual lag between your actions and what you see on screen&#039;

Erm.. the term &quot;lag&quot; means a time delay - pressing a key and seeing the actions a brief time later *is* a lag; the effect is lagging behind the action.

&#039;the term “lag” was originally used to indicate the time difference between when you pressed a key and when the server acknowledged you pressing that key&#039;

I think you&#039;re talking specifically about &quot;network lag&quot; there, not &quot;lag&quot; in general. Best not confuse &quot;lag&quot; with automatically meaning network context.</description>
		<content:encoded><![CDATA[<p>Are you talking about &#8220;lag&#8221; in general, or &#8220;network lag&#8221;..?</p>
<p>&#8216;it’s not “lag” because there is no actual lag between your actions and what you see on screen&#8217;</p>
<p>Erm.. the term &#8220;lag&#8221; means a time delay &#8211; pressing a key and seeing the actions a brief time later *is* a lag; the effect is lagging behind the action.</p>
<p>&#8216;the term “lag” was originally used to indicate the time difference between when you pressed a key and when the server acknowledged you pressing that key&#8217;</p>
<p>I think you&#8217;re talking specifically about &#8220;network lag&#8221; there, not &#8220;lag&#8221; in general. Best not confuse &#8220;lag&#8221; with automatically meaning network context.</p>
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		<title>Comment on The Mystery of the broken script by Craig</title>
		<link>http://bc-programming.com/blogs/2010/04/the-mystery-of-the-broken-script/comment-page-1/#comment-25</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 13 Apr 2010 05:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=130#comment-25</guid>
		<description>Hahaha, Nice</description>
		<content:encoded><![CDATA[<p>Hahaha, Nice</p>
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		<title>Comment on Bill Gates uses Utorrent? I&#8217;m afraid not. by Craig</title>
		<link>http://bc-programming.com/blogs/2010/01/bill-gates-uses-utorrent-im-afraid-not/comment-page-1/#comment-16</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Fri, 15 Jan 2010 06:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=53#comment-16</guid>
		<description>This was awesome.
I have read it before, but reminders are always interesting.</description>
		<content:encoded><![CDATA[<p>This was awesome.<br />
I have read it before, but reminders are always interesting.</p>
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		<title>Comment on My confection mystery finally solved&#8230;. sorta- by Mulreay</title>
		<link>http://bc-programming.com/blogs/2009/10/my-confection-mystery-finally-solved-sorta/comment-page-1/#comment-15</link>
		<dc:creator>Mulreay</dc:creator>
		<pubDate>Fri, 01 Jan 2010 17:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=12#comment-15</guid>
		<description>We have had &#039;milky way&#039;s&#039; in the UK for as long as I can remember, They are made of the same stuff.</description>
		<content:encoded><![CDATA[<p>We have had &#8216;milky way&#8217;s&#8217; in the UK for as long as I can remember, They are made of the same stuff.</p>
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		<title>Comment on windows x64 file/registry redirection by patio</title>
		<link>http://bc-programming.com/blogs/2009/12/windows-x64-fileregistry-redirection/comment-page-1/#comment-13</link>
		<dc:creator>patio</dc:creator>
		<pubDate>Fri, 18 Dec 2009 17:10:27 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=24#comment-13</guid>
		<description>Excellent info ! !

Thanx again.</description>
		<content:encoded><![CDATA[<p>Excellent info ! !</p>
<p>Thanx again.</p>
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		<title>Comment on Blog created! by Glitch PC</title>
		<link>http://bc-programming.com/blogs/2009/10/blog-created/comment-page-1/#comment-2</link>
		<dc:creator>Glitch PC</dc:creator>
		<pubDate>Tue, 20 Oct 2009 16:15:03 +0000</pubDate>
		<guid isPermaLink="false">http://bc-programming.com/blogs/?p=3#comment-2</guid>
		<description>BC,

Definitely a nice blog.  The theme might even be better than the one you have over our way.

I look forward to all your future blog posts.  All the best, my friend!

Glitch PC</description>
		<content:encoded><![CDATA[<p>BC,</p>
<p>Definitely a nice blog.  The theme might even be better than the one you have over our way.</p>
<p>I look forward to all your future blog posts.  All the best, my friend!</p>
<p>Glitch PC</p>
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