As many web developers are aware, there are a myriad of ways to develop websites and interactive web applications today. On the server side, one typically chooses from one of two technology stacks; the “Open Source” and the Microsoft. Disregarding political and license concerns, they really are very much equal in core capability. The Open Source stack typically consists of A Linux distribution as the Operating System, Apache as the Web Server, MySQL as the database, and PHP as the server-side language. These can also be installed to a Windows machine as well, and Apache has modules that even allow the use of .NET technologies via the Mono runtime. The Microsoft stack consists naturally of Windows as the OS, IIS as the webserver, and ASP as the core server-side script. ASP itself, of course, supports a number of languages; you can use JScript, VBScript, or a .NET language. Both of these platforms provide a myriad of tools at your disposal. LAMP allows you to leverage the wealth of Apache modules and use a large selection of programming languages like Ruby, Python, Perl, and of course PHP. The Microsoft Stack makes use of the very powerful SQL Server, and is particularly scalable to large operations. Of course there are variations of these; obviously MySQL could be swapped out for PostGreSQL, or even a remote SQL Server.
The cheapest hosting plans for most WebHosts use a Linux-based stack. This makes PHP one of the more accessible server-side languages to learn. When I started this sight, I wasn’t really sure how well it would turn out, what I would write about, or how much exposure it would give me or my various programs. After three years, I’m still not entirely sure of that; but at the time, I was working predominantly in Visual Basic 6. I was stagnating, and I didn’t even realize it. When starting the sight, I really had two choices- go with the Linux stack, or the Microsoft stack. My choice of the LAMP stack was done purely for a single reason: it was completely foreign to me. That may seem like an odd reason to choose a technology, but I’m always up to a challenge. I won’t try ot say that learning the “Linux way” of doing things was easy, but it did get easier over time. With the server itself of course I didn’t have full access anyway; just a standard CPanel, and I still do; but understanding Linux, Apache, and MySQL were very helpful in using PHP, which was the language I had to learn to get teh site off the ground beyond a few ugly static webpages.
I basically slogged through learning PHP, in an attempt to create a relatively simple CMS. After getting a basic CMS and some crappy side links started, I decided to redesign the site from scratch. I sketched how I wanted it to look on paper, and then set to work duplicating that appearance using the available web technologies, as well as through the use of Photoshop for the various images I needed. The end result is what you see on the main page; of course I’ve made changes to it since, and added features to the underlying CMS to support new functionality such as listing my youtube videos and different categories of items, but the visual appearance is much the same. I toyed recently with the idea of redesigning it, but decided that it could stay as it is now a little while longer; a redesign is a rather big undertaking, and I like how it looks now.
Since then, I’ve also learned and become quite adept (If I may say so) at C#. This has left me rather- annoyed- when I use PHP, which feels very messy in comparison to what is generally a very clean working environment. Not to mention being relegated to having to debug using echo, which I can’t say I really missed from using GW-BASIC.
I did install a MS Stack locally some time ago, and experiment with it for a short time before deciding to avoid it; I reasoned that if I was to use C# for web development start to avoid working on my PHP site even more. I’ve since changed my mind, however; I’ve decided to install a local IIS-based server and experiment some more with what .NET has to offer on the server-side. I’ve been able to make some pretty fine-looking stuff with WPF and Windows Forms, and I know WebForms as well as the Base-Class Library that is not heavily leveraged on the client side are one of the many areas where my abilities and knowledge can be expanded, so I can’t see why not.
Also, I’ve always thought it a bit weird that my site ran on PHP and I focussed mostly in Windows-based and MS technologies and languages. Though I don’t see a switch over occurring anytime soon.
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Now that I finally have a windows machine with a internet connection, I decided to investigate issues I heard of from reliable sources that the BCUpdateLib immediate update was broken, and hopefully fix it.
I was expecting some catastrophic crash or hang or something. I ran it several times. It worked perfectly each time. Both the “immediate” update (which updates a single application, used for checking for and updating the application/game at startup) as well as the “full” updater, which allowed for the downloading of multiple BASeCamp programs.
Not encountering any issues, I decided I may as well touch up the immediate view; it now shows a better display for average speed, and it attempts to estimate the time remaining, which usually works OK. the “full” updater has some flicker issues while downloading that I don’t remember seeing previously, but I’m not sure how to fix that at the moment (and aside from that issue it works OK).
As can be seen in the images, the Full Updater is essentially a “full” update program, for BASeCamp products. One might think that it is ironic given my Animousity towards ‘Update managers’ But this won’t be some silly program that sits in the background, and will either be a separate program (if at all) or simply integrated into many other BASeCamp applications, which may or may not expose the full functionality. I imagine I will probably be more likely to use the immediate mode. The ‘immediate’ mode is the name I gave for when the update form’s task is not to show and allow different updates but instead to directly start downloading and running a certain Application ID. Typically, this will be done from the main game itself, and as part of a set of prompts determining if there is a new version, and asking if the user would like to update or not, and then this will appear if yes, download the program, launch the installer, and then exit. (It exits so that the installer for that program can run).
Of course, as it is now it is still a bit unpolished; for example there is no way to cancel an immediate update and closing that form throws an exception, but these sorts of things should be relatively easy to streamline to make it as simple as possible. I had an additional- almost crazy, even- idea, as well- a “patch” concept, dealt with on the server side as well as the client side. The client code (C#) will know how to integrate a special patch file, and on the server side (PHP) it will know how to inspect two files and see the differences and pass along that file to the client. The idea being that the server can, instead of just giving a full installer, simply give the differences from the current version. I don’t think I will pursue this because in the ideal case it would work with the installer/zip file referenced in the downloadURL, and most people don’t exactly keep those around for easy access.
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I don’t know how but somehow I’ve been awarded the Microsoft MVP award for my contributions to C# technical communities (C# MVP). Of course I am very surprised at this, but I guess I have a short memory. I do have a number of posts and blog entries regarding C#, as well as a lot of forum posts across my various profiles that assist with it. My initial response was actually self-deprecating- “I guess they give them to anybody these days” Which is of course not true.
I cannot help but feel like I got it “by accident”. Most MVPs really are industry professionals with professional expertise, a college education, and a myriad of other qualifications. I feel like an imposter, since I don’t have any post-secondary education and certainly no formal education in any of the domains that I am essentially being awarded for, nor have I actually worked in the industry (well, arguably, that’s not true, if my failing attempt to start a company counts).
That isn’t necessarily to say I don’t deserve the award- I imagine the people responsible for the MVP program are a lot more qualified to make that decision than me.
At this point I’m forced to wonder how it helps me. It does make a very nice thing to put on a resume, but the thing is, I have no place to submit that resume where that award is going to matter. At my last job I think the most my skills were actually used was when I told the manager that, “yes, the monitor needs to be plugged in to work”, or something to that effect. I quit my last job nearly a year ago (Last October) Because I wanted to find something working with computers. The closest things to this are still retail (places like Staples, Best Buy (*Shudder*) and so forth. I applied at every single one I could find, and even got a few interviews, but nothing came of it. Arguably it’s equally likely the fact that shortly after the day I had all those interviews my phone got cut off made follow-ups impossible, so I have absolutely no clue if they ever tried to call me after that (in fairness they did have my E-Mail addresses and I’ve not received anything about it, though it’s more likely they tried to phone, and then just went to the next applicant).
Regardless, let’s be honest. Even that is below my pay grade. I wrote about “getting one’s foot in the door” previously, and this just goes to show how damned impossible it seems to be. The idea of a person who received a MVP Award for sharing C# technical expertise working a minimum wage crap job- or even those above- is almost laughable, but there is absolutely nothing else around here, with one exception.
There is, however, one place I haven’t tried. Pelican Software (which is actually owned by Northwest Forest Products, if memory serves). Well, that’s not quite true, I did in fact try them back when I was a spunky kid whose expertise was pretty much just VB6 and feeling smugly superior… More recently, I did have some dealings with them regarding a Freelance program I had written, “BCJobClock” since it is very similar in many ways to their product, “Tallys”. Things were looking up in that regard but the eventual decision they reached was that BCJobClock was too similar to it. (With the exception that it’s UI is not confusing and it doesn’t cost several thousand dollars). I never actually applied there since to my understanding they really aren’t doing to well and I doubt they’d take the business risk of hiring more staff in their situation. But I may try that anyway. It’s known statistic that companies that employ at least one MVP Award winner are more successful.
At this point I sort of have two options: I can either pursue this BASeCamp thing and try to market BCJobClock (which currently has not appeared on my site at all) for a nominal price, by integrating the existing ProductKey code that I already wrote and used for BASeBlock. But the thing is that the BASeBlock situation really tells me everything I need to know- it’s pointless. Nobody has actually bought a registered copy. And there are very few downloads. It’s online, but in many ways it may as well not be online at all. It just represents 3 years of my spare time that I’ve essentially wasted on a bloody game. It’s still “my product” and I’m proud of it and all that, but pride doesn’t pay bills. And I don’t want to lock away the editor behind the requirement for registration because the Editor is perhaps the part I like the most about the entire thing. Honestly when I was dealing with NWFP regarding the program I just wanted to sell the entire thing and get rid of it. I was sick of it and in some ways I still am. Come to think of it, I’d be more than happy to sign something that gives the complete IP to BCJobClock to NWFP as a condition of working there. Of course it probably wouldn’t get used, but this really would be the only guarantee that I won’t at some point be in direct competition with them, which could very well happen- and this guarantee might be worth it. (I would say so- my program is a heck of a lot easier to use and if I do release it in some manner it’s going to be a lot cheaper, too; though despite their notations it won’t be cutting into any of their market anyway- but in that case it will still be my market share, and not theirs.
Of course, BCJobClock is aimed at a different market. In some ways it’s a Time Management application. I suppose I haven’t discussed the program much since I hadn’t decided what I was going to do with it (well actually there was a page on the main landing site that was a little exuberant on the entire thing at some point, but I removed it when reality punched me in the face with BASeBlock). To Summarize, it basically manages workers and orders for a Repair shop or similar shop. This can be automotive, like the client I originally wrote it for (Somewhere in Iowa, to my understanding) Or it could easily be used for Repair shops or other locations that need a Worker < -> Task management system. The Client program allows employees to clock into and out of orders using a touch-screen interface (naturally I don’t provide the hardware, just the software here), which is done through a WPF C# Application. This program interfaces with a remote MySQL Server using the SQL/Connector which allows the use of ADO.NET Connection and similar objects to work with the MySQL Remote database, which manages all the… data… involved. The Administrator program allows the addition/removal of users, inspection of all orders and users and the time taken on each order as well as each user in total, and all sorts of other information. There is also another little “Watcher” program that is designed for use by people tasked to surpervise work orders and assign tasks to other employees, but aren’t able to have full access to the administrator panel for adding and removing users, getting reports, and all that. Because it is designed for watching users, it also shows Notifications when Users become available for work or when Users or tasks are being “ignored”, and little coloured indicators to show when users/orders are working/being worked on.
It still needs a bit of work to streamline some speed problems that have been encountered by the sole user of the program (which we hacked away with a few INI file changes for their immediate use case), which is related to the fact that the admin program tries to keep it’s view “up to date” by refreshing from the database on a given delay. Unfortunately it picks up a lot of data in the process. Ideally, it would only proceed to actually carry out the “refresh” from the database when it actually knew there was a change, but I’m not really sure how to implement that. Working with databases is frustrating, in that these seemingly basic capabilities seem impossible. (Q.How do I detect when the results of a query changed? A. you perform the query and look through the entire resultset). Of course at that point if you find no changes you just wasted that entire time, so it’s just begging the question.
Actually, with some thought, there is another solution. Relocation. There is simply nothing around here for the type of person who has skills and abilities relevant to a C# MVP Award, so in many ways having it as a bullet point echoes as hollow as the sepia-toned aged mention of my High-School awards from almost ten years ago. So, Maybe it’s time to leave Nanaimo. There simply aren’t any tech jobs here (or I’ve become blind). Not even some sort of more general IT job dealing with servers or the network of a office building or what-have-you.
As I noted however, I never actually inquired NWFP for a career or job, since that wasn’t really my intention at the time. In fact it never even occurred to me. The MVP Award I think helps me here; those aren’t exactly given away freely, there are only two recipients in Nanaimo, Me, and a fellow whose expertise lies in SQL Server; I think there are a dozen on Vancouver Island (though I cannot check).
And if that doesn’t work- well, I guess I’ll have to relocate. On the bright side, My website will still be in the same place
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That’s right. The latest version of BASeBlock now adds a working Polygon block. There was a lot of reengineering to be done, but it works realistically; which is to say, a ball will bounce at the proper angle.
Having Support for arbitrary polygons is something of a pipe dream I had. Every attempt failed. What made it possible was in fact me adding ellipse blocks, in which I unwittingly added support for polygon collisions, since the Ellipse Block was in fact just a polygon and used euclidean geometry to determine if and make adjustments to ball collisions. After getting that working, I realized it would make sense for EllipseBlock (and possibly other kinds of blocks) to simply derive from an Abstract PolygonBlock that did the work of dealing with the details of the polygon itself, while the derived class pretty much just handles it’s own fields and creates the Polygon to be used. The math itself actually uses some of the same code that was being used for ball collisions, which takes two polygons, a speed (for the initial polygon) and returns a result structure that determines if they currently intersect, if they will intersect, and how to adjust the latter to be no longer touch the former. I use that last item to create a collision normal, and reflect the speed vector of the ball across a vector perpendicular to it.
A lot of other code needed to be changed to streamline the support of it. iEditorBlockExtensions, a interface used for adding editor-oriented support, had to add a method to allow for the overriding of the selection “pulse” drawing, which at the time only drew the rect. A lot of other code that assumed that the BlockRectangle was the definitive source of the block’s shape had to be changed. This actually ended up in the addition of another virtual method to the base Block class, “GetPoly()” which of course in default implementations returns the polygon of the rectangle, but PolygonBlock not surprisingly overrides this and returns it’s own poly. The base implementation of EditorDraw() fills the polygon dictated by “FillPoly” so this works out just fine; The Editor now allows selection of polygon-shaped blocks by actually clicking on them (rather then in their rectangle) as well as highlighting only the poly (again, as opposed to their rectangle).
Currently it only supports convex polygons, but that is not planned to change, since a concave polygon can easily be simulated with convex polies anyway. (And I haven’t actually tested it with non-convex poly’s so I’m really just assuming for the moment it doesn’t work for them).
It will still need some touching up, and I’ve been making a few other minor cosmetic and UI changes (allowing drag-drop of files on the editor, better dirty-file prompts (for unsaved documents) and so forth). The only area that needs significant work and/or rework is probably the path editing.
In summary, the Next Version of BASeBlock is going to be a significant upgrade, with a completely new domain of blocks to use and explore. I still need to make some sort of “standard” LevelSet that isn’t the crappy LevelBuilders included with the game.
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A frequent- and aggravating- problem that I’ve had with games on my Windows machine is that many of them simply would not start. Inspecting Task manager would show a rundll32 process consuming the CPU and doing nothing useful. Terminating that would terminate the game process as well. This had become aggravating enough that when it happened an hour ago I got sick of putting up with it and decided to figure out what the heck was going on.
First, what do we know about it? the rundll32 process seems to invoke something within GameUX.dll. GameUX.dll is part of Windows Game Explorer library. Looking up what exactly that does online revealed that it is for managing, organizing, and keeping games up to date. That last one stuck out for me. See, my Windows machine has not had a Internet Connection for almost a year. And a LOT of software just assumes it can access the internet without proper error-handling. To test my suspicions, I decided to test something. I deregistered GameUX.dll using regsvr32 /u. Launched a game- and same problem. Interesting. After a bit more flopping around like a fish I realized that I don’t have one GameUX.dll, I have 2, since I’m running 64-bit Windows. so I unregistered the one in SysWOW64 as well. Started the game… and…
Success!
It worked, as did all my other old games that had stopped working mysteriously. Seemed the cause was simply that I no longer had a net connection. That seems a bit stupid, since these aren’t online games. Bit of a “woops” on the part of the Game Explorer. I imagine a quick fix could be added to actually handle the situation where there is no internet connection, rather than sit in a loop waiting for one to magically appear, while keeping the game from starting.
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What does C# have that Java doesn’t?
let’s see:
This was excluded from Java because it’s “Dangerous” or some other bullcrap. Just use the BigInteger class to see what a massive cock-up that decision was.
In Java, everything is passed by value. This cannot be changed. The hack to fix this for primitive types is to use one of those stupid boxing classes (Integer for int, Double for double, etc). The justification is that “all functions should only return one type” and that side effects are bad. But programming languages should provide as much capability as possible and sometimes you don’t give a flying fuck if the code is clean, you just want it to work, and having to rewrite some of your codebase because the designers of java decided to take out a few sharp edges is a pain in the ass.
Every method in C# is an object. you call the method if you add brackets and a parameter list; but if you don’t have brackets, you are referring to the MethodInfo object that represents that method. Methods can accept functions as parameters. Example:
Note also that this is using the => syntax to create a function on the fly. the function could have been defined separately:
What is Java’s Solution to this? Anonymous inner classes and interfaces. personally, I got sick of that with Visual Basic 6. Having to write a new interface to define a single callback method was aggravating and polluted the namespace. Java’s “solution” is anonymous inner classes, which is more a band-aid approach. Java apologists typically respond that “but this way it’s easier to add new methods”. But I don’t want a class. I want a bloody function.
Iterators. Heck that’s what I used above. Notice the yield return and IEnumerable<t> return type? that is quite literally impossible to do in Java. You can’t even fake it, certainly not in a transparent way, and not at all with java; you have to either fake it with some sort of goofy threading thing, which completely defeats the purpose of coroutines/iterators to begin with, which is to avoid the overhead of thread locking and kernel scheduling and be as light and fast as possible. Implementing them with full-on threads with tight restrictions gets rid of all the advantages.
A good case and point. In my game, I use an iterator to go through all the game objects. One of the side effects is that nowhere in that code am I “allowed” to change the collection being iterated over. My resolution involves a queue of delegates being stored as needed, and that queue is emptied at the start of each tick. One such usage is to add GameObjects to the list while that list is being processed:
Can you do this in java? Well, you can fake it with inner classes and passing them around; and then giving it a field to hold that local variable, but what if you want to use other local variables? The above uses two locals- gcp and gstate. Local variables that are used in a lambda are closed over in the delegate and you can access them later. Literally this happens long after that method’s stack has been unwound; the variables that are closed over stay alive until the lambda itself is collected. The Java solution would need a new class that has a field for each “local” you want to use, as well as the logic of the function. What in C# takes a few characters of code in Java would take at least one new source file.
Properties. Oh dear gawd properties. Java’s been faking it for over 20 years with getX() and setX() methods, and that is utterly and completely disgusting. C# implements property support directly into the language. Properties can be on interfaces or abstract classes. They cannot be overriden in the latter case, but one can then define a protected set of virtual accessor methods for derived classes to override that the property routines use. Java’s solution is to let things “pretend” that the set/get accessor pattern is a solution. This property stuff get’s quite involved when we move into C# 4.0 along with XAML, where Dependency Properties provide a lot of notification functionality.
Which brings me to another- Events. Events in C# are defined using a name and a delegate that defines the event signature. Class consumers can then subscribe to that event- multiple consumers can in fact- using either methods of the event or operator overloads. The class can invoke the event and all the subscribed consumers will have their event routines called. This is known as a “multicast delegate” since it calls a number of methods on a single invocation. Java doesn’t have this. Again, the best way to fake events is the same way I used to do it with Visual Basic 6, which was to define an interface. that would allow for a Single “event” subscriber to be assigned, probably using some stupid “setEventX()” accessor. What if you want- you know, actual events with multiple subscribers. Well, thanks to Java’s weak generics implementation, you get to rewrite them for every single event, or use slow reflection to do your dirty work. Neither of which are exactly robust.
You want more? Extension methods. Linq uses these extensively over collection classes, providing a myriad of ways to mess about with them. How about the null coalescing operator ??, or the “as” operator for performing conversions between types and giving null rather than a InvalidCastException if it cannot do so?
Platform Invoke is better than JNI or whatever the fuck it’s called now in Java (JNI? J/Direct? damned if I remember). Of course the argument is that you shouldn’t have to use anything other than Java (or C#) to do something. But you do. That’s how the software ecosystem works. You can’t just hid in the Java sandbox and pretend nothing else exists, because then your UI looks like heap of crap and you end up with something whose features pale in comparison to other products and the only advantage is now you can run it on a Solaris without porting it or something.
Even the for(value:collection) foreach syntax in java was something that took years to get added to the language. The Creators hemmed and hawwed about it for years, as if they were making some life altering decision; because they had to make sure it wasn’t dangerous, right? I don’t even know the state of Closures in Java. Personally I gave up on the language after C# passed it with C# 2.0.
Java is a universally weaker language than C# that offers few real advantages, like comparing a companion cube to a edgeless safety cube, the only difference is that the user can’t hurt themselves. But an experienced programmer trying to stack edgeless safety cubes will find it very frustrating for the very reason that there are no corners.
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Naturally, as we write programs we create a small set of useful functions. BASeBlock has been no exception. I’ve created quite a few functions that offer generic functionality that could be used elsewhere. Here, I share some of them.
Clamping values is a very common activity. It started to get on my nerves, repeating code to make sure a given value was within a range. As a result I conceived of a generic function that could be used for any IComparable.
The basic idea is fairly simple. First, in order to clamp the value, we will need to be able to compare them, so we constrain the function to accepting only type T’s that implement that interface. The first step is casting each value to an IComparable; then we use those variables to compare and return the appropriate value. if the value is larger than max, max is returned; if it is smaller than min, min is returned. otherwise, value is returned unchanged. This function is most useful for numbers, but it can also have interesting implications and usage cases for other classes that are comparable, even strings.
This also came up quite a lot- some parts of the game needed to randomly choose some set of values from a larger set of values. Naturally this gave birth to another generic routine for the purpose:
The idea is simple- make a SortedList that sorts the given listing using a random value as a key, then take the top numselect items off the top. This code will not work properly if numselect is larger than the size of the enumeration, but using count to clamp the size of the array would enumerate twice.
It’s probably possible to make this faster- possibly much faster- since we only need numselect elements. The core idea here is to shuffle the input array and choose two elements. One flawed approach for shuffling an array is to choose a random index and swap it with another random index, but this has myriad problems since it doesn’t really guarantee that everything is shuffled, and the result could very well have runs of the original card order.
Now, what if we had three objects we wanted to randomly choose from, and we wanted one of them to be chosen more frequently? One way of doing this is to use the above choose function and add duplicate entries. However, this could be tricky if you had odd requirements. This is where the Select<T> function would come in. this function is designed to accept an array and a corresponding array of probability weightings; if all the weightings are equal, than the result should be similar to what we get from Choose. Select accomplishes this by keeping it simple. each array element is essentially assigned a given range within the total, and a random number is generated from the complete total of all weightings. For example, if we had the following elements:
| # | Name | Weight |
|---|---|---|
| 1 | Billy | 15 |
| 2 | Thomas | 35 |
| 3 | Jack | 70 |
| 4 | Selmac | 40 |
| 5 | Patrick | 80 |
We can see that if we generate a value between 0 and 240, than if it is between 0 and 15, we choose Billy, if it is between 15 and 50, we choose Thomas, etc.
Here is the code for the Select Function:
A short test Main() routine that can be used to… test it:
The test is created in such a way that the values can be thought of directly as percentages. The resulting output shows that after a run the occurences of each lie around the percentages as given; Bill appears 50 percent of the time on average, Tom 20 percent, Dick 30 percent, etc. Obviously there is no requirement that the values add up to 100, but the values end up as percentages anyway. (choosing the values 100,40, and 60 for the probability array results in similar results).
This particular method has a bit of a “problem”; what if we run it repeatedly on the same array? Then we are constantly recreating the sumulations array and calculating the totals. How can we cache it? Easy- we use a Dictionary and keep weak references to the given array.
But all is not that simple! This is a generic method and the type T could easily change between calls- so what do we do? Well, it is possible to create a static object that contains a Dictionary indexed by a Type that has a value that is a KeyValuePair<weakreference ,List<T>>, and then inspect the Dictionary for the appropriate values, make sure the cache doesn’t get to big, dispose ofthe WeakReferences that point to arrays that have since been destroyed, blah blah, tricky business. We don’t want that, because for one thing it will be a pain to write- and for another, it will probably be slower overall to begin with. Instead, how about absolving the method itself from the responsibility, and having a ref parameter that can accept a calculated sum array.
For me, the above testing Main() routine took 200ms to execute, on average (I placed calls to System.Diagnostics.Stopwatch members before and after the loop). There was no appreciable difference in speed. Thnakfully, however, the extra logic did not slow it down, either.
The speed improvement can be seen when we have a lot more members. With 5000 members in the probability and Values arrays, and executing a Select on them 50,000 times, the average time was around 5-6 seconds. When the Main function instead gave a float [] ref as the third parameter, the average time dropped to one second. The code for the revised version of the procedure. This also adds some overloads:
A lot of the above could even be implemented as Extension methods to the appropriate classes, making it seamless.
Since I am working on a game, dealing with vectors and speeds and whatnot is common. One frequent requirement is for items to move at a random angle at a random speed within a given range. The obvious base case here is creating a Vector given a angle and a magnitude:
This uses standard trigonometry to calculate what would be the X and Y axes of a fictitious triangle with the given direction as it’s hypoteneuse. Extending from this, we simply create a few extra routines that perform the randomizations:
easy as 3.1415926!
Another interesting endeavour is simplifying the otherwise messy world of Object serialization, such as easily converting a Serializable Object to and from a Stream:
[code]
public static void ObjectToStream<T>(T saveme, Stream outstream) where T : ISerializable
{
BinaryFormatter bf = getFormatter();
using(GZipStream gz = new GZipStream(outstream,CompressionMode.Compress))
{
bf.Serialize(gz, saveme);
}
}
public static T StreamToObject<t>(Stream instream) where T : ISerializable
{
BinaryFormatter bf = getFormatter();
using(GZipStream gz = new GZipStream(instream,CompressionMode.Decompress))
{
return (T)bf.Deserialize(gz);
}
}
[/code]
This also plonks in a bit of compression through the use of a GZipStream.
Anyway, that’s a quick sampling of a few snippets of possible usefulness
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In some of my recent posts, I’ve covered the topic of accessing and parsing an INI file for configuration data in a C# Application.
Some may wonder why. After all; the “norm” for C# and .NET applications is to use XML files for configuration information, isn’t it? Well, yes. But to be honest, XML files are a fucking pain in the ass. They aren’t human readable to your average person the same way an INI file is, and getting/setting values is tedious. Primarily, the reason I use INI files is that they are:
Mostly, I feel that XML, and in many ways other configuration options, are more or less driven by fad. Another option for configuration settings on Windows is the Registry, which is in fact often the recommended method; but this is anything but accessible to the user. Would you rather guide a user to edit a INI file or to fiddle with registry settings?
With that said, INI Files do have their own issues. For example, their data is typically typeless; or, more precisely, the Values are all strings. Whereas using a .NET XML Serializer, for example, you could easily(relatively speaking) serialize and deserialize a special configuration class to and from an XML file and preserve it’s format, with my INI file class there will typically be some work to parse the values.
It was with the idea of turning my string-only INIFile configuration settings into something that can be used for nearly any type that I created the INItemValueExtensions class, which is nothing more than a static class that provides some extension methods for the INIDataItem class. I covered this in my previous post.
The prototypes for the two static functions are:
How would one use these extension methods? Well, here’s an Example:
Woah, hold the phone! What’s going on here? We’re loading DateTime values directly from the INI File? How does that work?
All the “magic” happens in the getValue
If it does implement a TryParse() routine, (like, for example, DateTime) it doesn’t try quite as hard. It takes the string from the INI file and hands it to the Type’s TryParse() routine, and then returns what that gives back. Naturally, the inverse function (setValue) does something somewhat opposite; it checks the Base64 logic, and if so it sets the value of the item to the Base64 encoded value of the serialized object. Otherwise, it just uses toString().
This typically works, particularly with DateTime, because usually ToString() is the inverse of TryParse(). In the case of DateTime, this has a few edge cases with regards to locale, but usually it works quite well. And more importantly, the introduction of allowing any object that implements ISerializable to simply be thrown as an INI value via a Base64 encoded string is useful too, although with large objects it’s probably not a good idea for obvious reasons.
Of Course, an INIFile is only one of any number of ways to store/retrieve configuration settings. And while they don’t typically lend themselves to the same syntax provided by the INIFile class, it would be useful to have some sort of common denominator that can handle it all. That was the original intent of the relatively unassuming ISettingsStorage interface:
This uses a concept known as a “category” which is pretty much the same idea as an INI File section. What makes it different is that, for implementors that use other storage mechanisms, it could have additional meaning; for example, a fictitious XML implementation of ISettingsStorage could use the “Category” string as an XPath to an element; and the Value could be stored/retrieved as a Attribute. a Registry implementation might use it as a Registry path, and so on.
The problem is, even though the INIFile class implements this interface, it’s too basic, and doesn’t provide nearly the syntactic cleanliness that just using the INIFile does. Stemming from that, and because I wanted to try to get a way to store settings directly in a DB, I introduced two events to the INIFile class; one that fires when a Value is retrieved, and one when a value is saved. This way, the event could be hooked and the value saved elsewhere, If desired. Now, to be fair, this is mostly a shortcoming of my interface definition; as you can see above, there is no way to, for example, inspect category or Value names. I toyed with the idea of adding a “psuedo” category/value combination that would return a delimited string of category names, but that felt extremely silly. The creation of a generic interface- or abstract class- that provides all the conveniences I currently enjoy using my INIFile class but allowing me to also use XML, Registry, or nearly any other persistent storage for settings will be a long term goal. For now, I’m content with accessing INI files and having a unclean event to hack in my own behaviour.
My first test of the above feature- whereby it allows values to be TryParse’d and ToString’d back and forth from a given type on the fly- was the creation of a FormPositionSaver class.
The proper way to save and restore a window’s position on Windows is using the GetWindowPlacement() and SetWindowPlacement() API Functions. These use a structure, named, quite aptly, “WINDOWPLACEMENT” to retrieve and set the window position and various attributes. Therefore, our first task is to create the proper P/Invoke’s for these functions:
I also include OffsetRect(), but I’ll get to that in a bit. Now the “big one” is the definition of the WINDOWPLACEMENT structure and it’s various aggregate structures. Why? well, in the interest of leveraging the INIFile’s static extensions, Why not define a static TryParse() and a toString() method on the structure that can set and retrieve the member values:
WHEW! that’s quite a bit of code for a structure definition, but we’ll make up for it with the brevity of the actual FormPositionSaver class itself. First, my design goal with this class was to make it basically do all the heavy lifting; it hooks both the Load and Unload event, and saves to and from a given INIFile Object in those events. Since the application I was working on at the time didn’t actually get a Valid INI object until during it’s main form’s Load event, and since there is no way to say “Invoke this event first no matter what” I also added a way for it to be told that hooking the load event would be pointless since it already occured, at which point it will not hook the event and instead set the form position immediately. Values are stored
Alright, so maybe I lied a bit. It's not super short. Although a lot of it is comments. Some might note that I only sporadically add doc comments, even though I ought to be adding them everywhere. Well, sue me. I just add them when I feel like it. When I'm concentrating on function, I'm not one to give creedence to form.
This is where I explain OffsetRect(). Basically, if your application is run twice, and you load the form position twice, the second form will open over the first one, and the screen will look pretty much the same. So we detect previous instances and offset by an amount to make it's position different from any previous instances as necessary. That's pretty much the only purpose of OffsetRect.
I have packaged the current versions of cINIFile.cs and the new FormPositionSaver.cs in a zip file, it can be downloaded from here .
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When speaking of browsers, Operating Systems, or various other pieces of technology, people will often speak of “market share”. I’ve always found it somewhat puzzling; the term Market share implies that the various selections are mutually exclusive. The thing is though, that simply isn’t the case
Take Linux “market share” for example. I use windows, as my primary OS, but I also use Linux on my laptop. Where do I fall? Who’s Market share do I increment? I use firefox usually as my browser, but I have Chrome, Opera, and IE installed. Does having them installed count towards market share? And if not, how often do I have to use them before they “count”, and who decides that?
Basically, once people start bleating about market share, they’d lost grip with the facts. There is no “market share” anymore; it’s all about Mind Share.
Anyway that’s a quick post from me. In other news I’ve got some additions to my INIFile.cs class (including a fix) that should make a juicy entry,too.
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HAHA! How’s that for a clever title?
Oh… well… ahem… nevermind.
As a avid user of my own INIFile class, which I first write about- at least it’s C# implementation- in my parsing INI files posting , I am always looking for ways to improve it’s usage make it more “accessible”.
Recently, I have been tasked (by way of my new title of “freelance consultant”) with creating several LOB (Line of Business) Type applications. Applications, naturally, have a tendency to lend their implementations to the creation and reading of settings. Being something of a fan of the simplicity of INI Files, I chose to use my INIFile class in the application. It works well, however, I have noticed that I have a lot of duplicate code. More specifically, I typically have to implement a “wrapper” class, which manages configuration information and reads/writes values to and from the INIFile as its own properties are accessed. For example:
Nothing too dreadful, but imagine having nearly the exact same thing repeated a number of times! The code is repeated and as Larry Wall says, one of the traits of a good programmer is sloth. I don’t like having to write this same code over and over again! The INIFile is supposed to make it easy!
The trouble here stems from the fact that the INIFile values are only strings; and typically, many settings are represented in the application itself as integers and booleans, dates, and so forth. My first attempt to mitigate the clutter was a static method, which I called xParse:
relatively straightforward- basically it’s a shell of what I had repeated over and over again. This mitigated the issue somewhat, so my properties in the wrapper looked like this:
much more managable, but still, could we not make this more concise? My first thought, was that perhaps I could eliminate the necessity of having the wrapper at all; I recalled two interfaces from my old COM programming days, specifically, IDispatch and IDispatchEx. Surely, I could do something similar?
Unfortunately, the interfaces are for COM, and C# doesn’t have dynamics until Version 4.
So, I fired up Visual Studio 2010 express to see if I couldn’t add the dynamic language constructs to the INIFile class; additionally, since I still need to work with .NET 3.5, I’ll add the new code as a conditional compilation.
The first step was deciding exactly what I wanted to happen. Imagine code like this:
The holy grail of the INIFile simplicity! Naturally, the .NET framework does provide the facility with which to add this functionality, as part of the System.Dynamic namespace.
The first step was deciding on the method by which to conditional compile. Since projects copy the source of a file to your project folder when you add them, it seemed reasonable to simply add it as a #define right inside the INIFile class itself.
#define CS4
And now, I just need to enclose all my new happy stuff in a conditional directive, and I’ll get the best of both worlds- C# 4.0 consumers who keep the #define will be able to use the suave new feature, and older consumers will still be able to work without ripping apart the classes. The code to add this was surprisingly simple; as it stands now the longest method (An implementation of TryDeleteMember, which is never called from C#/VB.NET consumers, so is excessive for my usage). First, obviously we enclose the import statement in the conditional compile; the class headers are conditionally compiled as well, only deriving from DynamicObject with CS4 set.
The core of the new functionality is in the overrides to the Dynamic Object’s TryGetMember.
For the INISection:
And for the INIFile…
Exactly the same, in fact. This works because of the indexer I added; the indexer will add the item if it doesn’t exist and return the new value, so even if the member name doesn’t exist, the INIFile will simply have that section added.
That’s for the retrieval of erements; to allow the assignment to them in the same fashion, we need to override TrySetMember(). In my case, this was a bit more involved, for flexibility purposes.
For example, code like INIFile.MainSection=”hello” should work, and change the name of the section. And why allow things like assignments from a Dictionary<String, String>, or maybe even a list (assigning a numbered id to set values)? And of course allow setting the Value directly, which will likely use the indexer much as I did for the TryGet… Implementations.
setting the Value should be equally flexible; since we can, why not?
for example, why not make the following “legal”?
The first example sets the Value to a string, the second sets it to a DateTime that is silently casted to a String (using toString(), and the last two use the new C# 4.0 tuples, to set both the name of the value and the value simultaneously.
A more elegant solution would be to add this code to the Indexer, and merely call the indexer with the name and the value and return true if no exception occurs and false otherwise. However, I’m reluctant to go that route since some of the types are C# 4 types (Tuples).
So Now, I’ve got an INI File implementation that supports Dynamic invocation. Well, that’s great… except that the application I first found it clumsy in is using .NET 3.5, so I can’t use the dynamic features. Back at square one.
In C# 2008/3, we might not be able to leverage the power of dynamics, but we do have generics and Extension methods at our disposal. a feasible alternative could be to add a extension method to the INIDataItem class that has a generic type parameter that it will attempt to convert it’s string Value into. First, using ChangeType, second, it can try to invoke a static TryParse on the given Type to parse the “value” string. And if none of that works, it can return a passed in default. This is still more verbose than the dynamic solution, but it has two distinct advantages- first, it’s type-safe, so you get all the intellisense goodness, and second, it’s still shorter than the alternative.
Here is the code, which can be found in the cINIFile.cs file attached to this posting as well.
And there you have it, a bunch of awesome additions. INI files are often thought of as deprecated, but that’s only the INIFile functions. This class was designed because working with the registry makes it difficult to test properly, and because JSON,YAML, and many other formats are excessively complicated. when you just need a few basic settings, all you need is the clean, simple format of a INI file. And now, with these additions, code for reading from those INI files is clean and simple as well!
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