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Monthly Archives: November 2011

Why Game forums suck.
Not generally speaking, but for any game with a large fanbase. Really, it actually kind of holds true for anything that has a large fanbase. People will [...]
BASeBlock, Scripts, and SerializationBinders
So, as mentioned in the previous post, I added a “sort” of scriptability to BASeBlock. I made some tweaks, and refactored the code so it was a [...]
BASeBlock & Dynamically loaded Assemblies
When I first started developing BASeBlock, the basic idea was just to get a feel for how Animation, rendering, and other concepts were dealt with in C#, as [...]
Game formats of Days gone by: Cartridges
Today, when somebody says “Video Games” people think of Disc-based formats, steam, or another distribution service; they might also think about [...]
Update: adverts
Well, I removed the Bidvertiser ads. They were everywhere and all over the page and extremely annoying. And I got zilch. Definitely feel taken advantage [...]